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Table of contents - list of tools - hosting @ starwarsknights.com
This forum is for the discussion of modding tools only. It allows you to give your comments, suggestions and ask questions to the authors of the tools. For your questions regarding how to do mods, please visit Holowan labs (http://www.lucasforums.com/forumdisplay.php?f=324)
Unless otherwise specified, the following tools are for both Kotor 1 and Kotor 2: TSL (The Sith Lords).
Don't know what you need or want to check the latest developments in Kotor modding? check this Guide (http://www.lucasforums.com/showthread.php?t=143421) to get you started with Kotor modding. It includes a list of tools as well as a brief description of each tool and basic tips on using them.
About Paint.NET. I have installed and canot load tga files with this one. I take this opportunity tu point your attention to one good photo editor: Ulead Photo Impact. Better price than Photoshop and 30 days free trial (full functional). Thanks
About Paint.NET. I have installed and canot load tga files with this one. I take this opportunity tu point your attention to one good photo editor: Ulead Photo Impact. Better price than Photoshop and 30 days free trial (full functional). Thanks Which version are you using? Version 2.2 and higher should now support .tga format. Earlier versions didn't though...
the gmax link does not lead to a downloadable free gmax anymore. i guess this is what i get for procrastonating on getting into skinning and modelling.
My NWmax thing doesn't work. I finally figured out how to get it in, and the panel that is apparently supposed to be there is not. What version of NWMax do you use and what editor (gmax or 3dsmax and what version)
I'm using 3ds max v7 and I downloaded the latest version of NWmax (version 8). Before that I tried version 7. And just out of curiosity I put it into gmax, and it didn't work there either.
Here are all nwmax plugins (http://nwmax.dladventures.com/download/) which are good for import/export kotor/tsl ascii models. When you install plugin you will be prompted to confirm gmax or 3dsmax location. If installer doesn't get right location of program means it will not work. But all this in only one condition: gmax or 3ds max to be installed in other place than c:\ However, this plugin (http://nwmax.dladventures.com/download/NWmax-gmax-v0_7setup.exe) should work just fine for gmax v1.2
Ill Really appreciate if you could add KISS (which in fact as far as i know is the only tool that can make mods compatible, unless fred update KT, ive been away for a long time :/ ) in the general mod editing section.
...which in fact as far as i know is the only tool that can make mods compatible, unless fred update KT... You should have a look to second post (at bottom)
Mod Compatibility Tools Kotor Mod Manager (KMM) DLG/UTI/UTC Language Converter TSLPatcher It's not easy to make compatible 2 mods which use same files. I'm talking here about textures, models, items difinition (.uti), dialogs, scripts... However, I think TSLPatcher is perfect.
The thing with kiss is that it makes them compatible automatically, so yes, it IS easy to make them compatible. Read the KISS info :)
In any case, it doesnt mean that if you dont use it, someone else might want to use it, so ill still appreciate if someone added it to the tool list :)
First of all, I love the fact that all the tools are assembled in a nice clean post, thanks D-Trips :p, but I was reading through them, and I didn't see any links to Hex Editors, maybe using a hex editor is out-dated nowadays, but I like using them, I'll search for some and put some links up for someone to check out and see if they are worthy of being on the list :)
Thanks for the tools section, staff! But, if you guys could add one thing, I would greatly appreciate it, as well as all 56k'ers. Could you guys put the filesize next to the link? It would be helpful in deciding whether or not a certain tool is feasible to dl. Thanks!