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[tsl] KOTOR: Revenge of Revan

Page: 20 of 37
 Qui-Gon Glenn
06-21-2010, 9:54 PM
#951
The beast looks beasty! Great to see more in-game screenshots, logan!
 Pein_KeS
06-26-2010, 6:58 AM
#952
I can't wait to see more updates for this mod!
 Relwyn
06-27-2010, 8:15 AM
#953
Well Logan and Redrob, you've done an absolutely amazing job on this mod (from what I've seen) :thmbup1:. I know exactly how hard it is to mod, I personally work as a 2d artist/texturer/skinner for a Medieval II: Total War mod (called First Age: Total War - Dawn of Middle Earth for those who are interested :) )

I'm also the PR officer of our modteam, and know what kind of effort a mod team, especially the team lead, needs to put into this kind of a project. I have lurked here and followed your progress with great anticipation for a very long time and decided to post now for the first time.

I'm a guy who normally likes to draw, paint and sketch things - hell. I'm an artistic soul I'd say :) So to keep the flame burning here, your mod inspired me to paint something straight into Photoshop (normally I draw by hand first and then scan it -> paint it later, now I painted it straight into Photoshop)

I hope you will enjoy it in the spoilertag below :) I believe you should recognize the character :thmbup1:


http://sphotos.ak.fbcdn.net/hphotos-ak-ash1/hs506.ash1/29906_431711361969_510781969_6146272_4399386_n.jpg)


p.s
If anyone wonders about the tag there, it's my artistical name. Technically my real name translated into the elven language Quenya (made by Tolkien)
 Nick Vader
06-28-2010, 3:14 PM
#954
http://sphotos.ak.fbcdn.net/hphotos-ak-ash1/hs506.ash1/29906_431711361969_510781969_6146272_4399386_n.jpg)


Wow ! That could be used as a loadscreen or something for RoR ! You're talented mate ! Anyway, glad to find another LotR fan !


And back to the subject, Logan, will you be releasing a beta or a short demo of your work-so-far ? Because if you are, I think that it will attract MANY visitors to the thread and the project.

I can't wait for the finale!
 redrob41
06-29-2010, 2:12 PM
#955
The Corellian King looks awesome, and the players underwear does look a little like underarmour.
yeah, I figured that under armour would be the way to go. Jedi may try to resolve problems diplomatically, but in the end, they are still athletes. That old burlap sack that the Exile wears is probably whatever she could afford after living on the move for so long :lol:

King looks great...maybe though do something with the black undergarment btwn the head and robe.
any specific suggestions? Is it too dark, too similar to the original, just not detailed enough, or something else?

I'm also the PR officer of our modteam, and know what kind of effort a mod team, especially the team lead, needs to put into this kind of a project. I have lurked here and followed your progress with great anticipation for a very long time and decided to post now for the first time.
Welcome to the forums. Thanks for the kind words, I hope to hear more from you in the future :)

I'm a guy who normally likes to draw, paint and sketch things - hell. I'm an artistic soul I'd say :) So to keep the flame burning here, your mod inspired me to paint something straight into Photoshop ...

http://sphotos.ak.fbcdn.net/hphotos-ak-ash1/hs506.ash1/29906_431711361969_510781969_6146272_4399386_n.jpg)


Thanks for sharing, that pic is definitely inspiring :D. I'm always glad to hear from a fellow artist, 'cause I know how just how much a creative person needs to express themselves how ever they can.
 Anakin_Xisali
06-29-2010, 7:35 PM
#956
Well Logan and Redrob, you've done an absolutely amazing job on this mod (from what I've seen) :thmbup1:. I know exactly how hard it is to mod, I personally work as a 2d artist/texturer/skinner for a Medieval II: Total War mod (called First Age: Total War - Dawn of Middle Earth for those who are interested :) )

I'm also the PR officer of our modteam, and know what kind of effort a mod team, especially the team lead, needs to put into this kind of a project. I have lurked here and followed your progress with great anticipation for a very long time and decided to post now for the first time.

I'm a guy who normally likes to draw, paint and sketch things - hell. I'm an artistic soul I'd say :) So to keep the flame burning here, your mod inspired me to paint something straight into Photoshop (normally I draw by hand first and then scan it -> paint it later, now I painted it straight into Photoshop)

I hope you will enjoy it in the spoilertag below :) I believe you should recognize the character :thmbup1:


http://sphotos.ak.fbcdn.net/hphotos-ak-ash1/hs506.ash1/29906_431711361969_510781969_6146272_4399386_n.jpg)


p.s
If anyone wonders about the tag there, it's my artistical name. Technically my real name translated into the elven language Quenya (made by Tolkien)

How did you do that? It looks awesome. I like the gold trim on Revan's robe as opposed to the regular silver version.

-AX
 Nick Vader
07-06-2010, 8:23 AM
#957
Just dropped in for some questions...

How will Revan interact with the main plot ? And how do you plan on solving the porting problem with his model ?

Thnx in advance...
 Kainzorus Prime
07-06-2010, 8:34 AM
#958
What kind of porting problem? Revan's model is in both games.
 Slstoev
07-06-2010, 2:52 PM
#959
Although there is also the clipping problem.
 .:Lord Revan:.
07-06-2010, 6:31 PM
#960
I think Hunters Run fixed the problem.
 Hunters Run
07-06-2010, 8:34 PM
#961
If by fixed you mean the cape no longer clips than yes I have fixed that problem.

On another note, will each character have their own unique saber or will modders need to create another usm.
 Anakin_Xisali
07-10-2010, 10:17 PM
#962
On another note, will each character have their own unique saber or will modders need to create another usm.

I think that each character will have his/her own custom lightsaber, I really don't know though, RedRob or Logan could probably answer that more specifically.
 logan23
07-10-2010, 11:52 PM
#963
Hey,

@Relwyn: Your artwork is amazing!!! Great job!



If by fixed you mean the cape no longer clips than yes I have fixed that problem.
Great to here:)

I think that each character will have his/her own custom lightsaber, I really don't know though, RedRob or Logan could probably answer that more specifically.

certain party members like Cain and Liana both start with a lightsaber of a certain form/style = a certain skin for the hilt.

The skin of the hilt will represent the style or form of the saber.

You can change Cain and liana's saber form/style progression which means a different saber hilt skin.



Show spoiler Question from Nick Vader
How will Revan interact with the main plot ? And how do you plan on solving the porting problem with his model ?

Like someone said before there is no porting issue since it is already in the kotor2 game files.

As for the other question...I can not answer since it would give away some of the game/story......I will say you will meet and talk to a living Revan and he will have a larger part then what was shown in kotor2.



MORE TO COME.....


Logan
 Darth_Sasuna
07-14-2010, 10:39 PM
#964
wow i have been out of it for while yea i cant wait till i got some time to do some of this stuff i ship to navy basic in oct of 2010 for ctt hopefully they put me in computer programming for my c school after my a school =D id love that but logan if u don't mind i might not be around when the demo is released and if so send it to me via a link if u can by a message plz. but i cant wait till i can actuallyg et involved.
 redrob41
07-15-2010, 11:09 AM
#965
just a couple of Twi'lek screenies. I've upgraded the head skins to 512 x 512 pixels, which allows for a lot of detail. Enjoy :D

Holonet news anchor's outfit:
http://www.lucasforums.com/picture.php?albumid=557&pictureid=6908)

Twin Apprentices:
http://www.lucasforums.com/picture.php?albumid=557&pictureid=6999)

I've also made a bunch of playable Twi'leks. There will be 12 different colours for both males & females, and each colour will come in 2 optional head wear styles. That makes a total of 48 heads.
 Anakin_Xisali
07-15-2010, 3:04 PM
#966
Hey Logan, I noticed in your videos some certain dialog issues that seem to be uniform in any mod that has dialog that I've downloaded. This is just a suggestion but I feel that its the little things that contribute to the professionalism of mods that increases their appeal.

The dialog options (Persuade, Intelligence, Diplomatic, Aggressive) have always preceded the dialog option within these symbols: [,] as opposed to these symbols: (,)
E.G. When it said (use force power) in the video, it should have said [Force Persuade]

Also, a lot of things in the mod need to be uniformly capitalized like Force, Jedi, Sith, and Mandalorian.

1 other thing -
Right now I'm attempting to play through Trex's Jedi Masters Mod and I've noticed that some of the NPCs are ridiculously overpowered and the maps still say the reskinned planet's original name and points of interest.
Is it possible to change the maps, first of all, and second are their any overpowered NPCs in RoR?
 Kainzorus Prime
07-15-2010, 3:40 PM
#967
I approve of the Twi'leks.
 deathdisco
07-15-2010, 6:24 PM
#968
just a couple of Twi'lek screenies. I've upgraded the head skins to 512 x 512 pixels, which allows for a lot of detail. Enjoy :D

Holonet news anchor's outfit:
http://www.lucasforums.com/picture.php?albumid=557&pictureid=6908)

Twin Apprentices:
http://www.lucasforums.com/picture.php?albumid=557&pictureid=6999)

I've also made a bunch of playable Twi'leks. There will be 12 different colours for both males & females, and each colour will come in 2 optional head wear styles. That makes a total of 48 heads.
The Tattoos could be a shade darker, they look a little faint. Unless it's just the screen shot. Otherwise fantastic work as always. :thmbup1:
 Random Nickos
07-16-2010, 6:24 AM
#969
Nice skins. The news anchor outfit looks like the Asari Dancers from Mass Effect.
 redrob41
07-16-2010, 5:37 PM
#970
Nice skins. The news anchor outfit looks like the Asari Dancers from Mass Effect.

yep ;)

although, I had to make it more respectable than the dancers chaps and undies, so I made it with pants.
 logan23
07-18-2010, 5:57 PM
#971
Hey everyone!

just a couple of Twi'lek screenies. I've upgraded the head skins to 512 x 512 pixels, which allows for a lot of detail. Enjoy

Holonet news anchor's outfit:
Show spoiler


Twin Apprentices:
Show spoiler


I've also made a bunch of playable Twi'leks. There will be 12 different colours for both males & females, and each colour will come in 2 optional head wear styles. That makes a total of 48 heads.

The Sith lord's Apprentices look great!
The new reporter looks now like a news person..nice job:thmbup1:


Hey Logan, I noticed in your videos some certain dialog issues that seem to be uniform in any mod that has dialog that I've downloaded. This is just a suggestion but I feel that its the little things that contribute to the professionalism of mods that increases their appeal.

This will be resolved right before beta testing. The Aggressive and Diplomat options will be placed before the dialogue itself so players know the intent of the choice to limit any chance of a player skimming the options and missing the comment if its at the end of the dlg choice.

Also, a lot of things in the mod need to be uniformly capitalized like Force, Jedi, Sith, and Mandalorian.

Thanks, I expect be making tweaks like that to the dialogue as the beta team and i are playing the game and come across what you mentioned here.

1 other thing -
Right now I'm attempting to play through Trex's Jedi Masters Mod and I've noticed that some of the NPCs are ridiculously overpowered and the maps still say the reskinned planet's original name and points of interest.
Is it possible to change the maps, first of all, and second are their any overpowered NPCs in RoR?

I know what your talking about, i have also played The Jedi Master's Mod.
There will be not over powerful NPCs that can do one hit kills on you. The game if anything might lean on the easy side due the kotor2's natural balance system. I plan to have the bosses tough but fair since i want you the player to feel the challenge but not get frustrated.

As for the mini maps and points of interests...you will see the RoR name of the module and the point of interest will be only RoR not kotor2.

You will find that RoR will have Journal entries, party member cut scenes and interactions, (fingers cross for no bugs= goal), and a nice fun flow to the game. All features will be introduced to the player so you will know why these options are there.

I will have some pics up later this week or next weekend.

I am also hoping to have an announcement for you guys early August.


MORE TO COME..........


Logan
 Elite Duck
07-19-2010, 4:42 PM
#972
Wow, it feels like you're making a whole new game. I saw the video on how many heads RedRob41 did. I am amazed! Keep up the outstanding work guys!
 Yatsookey
07-19-2010, 11:40 PM
#973
Keep it up Logan and company, your work echos that of paid professional game developers :thmbup1:
 Zhaboka
07-20-2010, 3:29 AM
#974
Those Twi'lek skins are the sexiest I've ever seen.

Figures, it's RedRob.
 Qui-Gon Glenn
07-22-2010, 3:54 PM
#975
Wow, it feels like you're making a whole new game. I saw the video on how many heads RedRob41 did. I am amazed! Keep up the outstanding work guys!
They are making a whole new game... that is why this project is too cool for school!

RedRob41's work is still getting *better* - great screens!
 Hvalek
07-24-2010, 11:55 AM
#976
I got hooked on Kotor and I registered just for this mod and may I ask, when is this mod going to be relase, I also offer you my help
 logan23
07-25-2010, 8:58 PM
#977
Hey everyone!

I want to welcome Hvalek to the forums!

I got hooked on Kotor and I registered just for this mod and may I ask, when is this mod going to be relase, I also offer you my help

I can not release when I believe the Demo or the final game will be released but I do keep that in mind so that this mod will be finished and not go on forever in production.
You mention about helping, what area where you looking at?

Keep it up Logan and company, your work echos that of paid professional game developers

Thank you:)


Developer Blog 5.0


Game play/Quests and Pacing the Game:

This blog go over some of the game’s pacing. One of the things I wanted to keep was the basic pacing of the other two kotor games.

In Revenge of Revan the quests are broken into a few types.

There is the main game quest which is the main quests for each planet and the over all quest of the game. I’m working on making each of these quests end up with issues that will get in the way and keep the quests from going being so strait forward. These are the largest of the quests.

There will also be side quests which start due to an event in the main quest and will jump in and out as you play the game. These quests run parallel to the main quest in the game. An example of this is the tension between the Exchange and the Hutts and also a few others which I can’t talk about right now.

Then there the optional side quests which are Bounty hunter quests, smuggler quests as well as other threads that can be taken but will be used as tools to gain experience, hidden items and to allow the player to gain and lose trust with party members. These are meant to not affect the main quest but are tools to help define your PC more as well as your bond with your party members.

Then I have instant quest/events which are the type of quest where you come across a NPC who is being threatened and you can either do something or just ignore it.

This is great since these optional side quests and instant quests/events can easily be added to new versions of the game without worry about throwing off the main quest’s pacing or story.

With pacing of Revenge of Revan I am trying to make sure that new events are happening as you jump in and out of modules as the game progresses. An Example of this is when you re enter a module with a NPC that asked for help earlier wither you said yes or no,..or even you didn’t talk to the npc..at a certain point you will see a group threaten the npc about the situation they have with him. The player then will be able to jump in or let the npc face their fate. The npc will react due to your interaction or lack of one with him earlier.

This will break up the feeling of running from already visited module to module and feel empty or everything is done. I will be adding new npcs or quests as the game progresses and you return to this module you already visited.

Revenge of Revan will follow the same kotor model of exploring and then events of combat but I want to make the game about the PC’s journey as you define your PC’s past and present.

I will remind everyone that Demo 1.0 will not have all the quests but the quests in the Demo will give you an idea where the game is going. the missing quests and content will be in Demo 2.0 which will be half the game.

Pics:

http://img827.imageshack.us/img827/174/k200035.jpg)

http://img831.imageshack.us/img831/1258/k2100065.jpg)

http://img827.imageshack.us/img827/3889/k2100056.jpg)

http://img823.imageshack.us/img823/831/k200518.jpg)

http://img831.imageshack.us/img831/3304/k200492.jpg)


More pics can be found in RoR's public social group

MORE TO COME.....

Logan
 capnnerefir
07-26-2010, 1:03 AM
#978
Wow...I've been out of it for a long time, but I gotta say, I'm immeasurably pleased to see that things have really progressed since I drifted off. Everything looks absolutely amazing. Honestly, from some of the things I've seen, it's looking like I might enjoy this more than the official game. Kudos. Looking forward to more.
 Hvalek
07-26-2010, 9:17 PM
#979
I can help with quests ideas and to creating items (clothing stims lightsabers etc) I have a idea can you upload what you have and tell me the story line from their i can "mod" it upload my version and you can see if you like it.
 redrob41
07-27-2010, 1:15 PM
#980
I got hooked on Kotor and I registered just for this mod

Welcome to the forums Hvalek :). It always makes me smile to see that someone has joined LucasForums because of Revenge of Revan :D.

I can help with quests ideas and to creating items (clothing stims lightsabers etc) I have a idea can you upload what you have and tell me the story line from their i can "mod" it upload my version and you can see if you like it.

there's already a huge amount of info available about the mod and quests. In fact, there's too much for me to remember, and I'm on the mod team :lol:. I don't know how Logan keeps track of it all, but I'm glad he does.

If you've got a cool quest idea that you'd like to share, I'd suggest that you join the Revenge of Revan (Public Group) in the Social Group section (click here (http://www.lucasforums.com/group.php)) of the forums. In there, Logan has links to video and audio Modcasts, which has tons of info in a tidy package (because reading can get tiring after the 18th page :lol:). You could probably post your ideas for quests in the Social Group's Request thread, since there is already a few other idea suggestions in there.

Thanks, everyone, for your enthusiasm. It really helps us keep working ;)
 Lord of Hunger
07-28-2010, 6:04 AM
#981
-snip-
Good stuff. It sounds like you've managed to prevent the story from becoming too linear while preserving the direction. I felt that KOTOR originally had this problem. TSL too, though the Onderon section dealt with that very well.

The only thing I personally caution is to give the player a sense that he/she is not just jumping through more hoops and is accomplishing something. But then again, you probably already know that. :D
Pics:

http://img827.imageshack.us/img827/174/k200035.jpg)

http://img831.imageshack.us/img831/1258/k2100065.jpg)

http://img827.imageshack.us/img827/3889/k2100056.jpg)

http://img823.imageshack.us/img823/831/k200518.jpg)

http://img831.imageshack.us/img831/3304/k200492.jpg)


More pics can be found in RoR's public social group

MORE TO COME.....

Logan
The modules are definitely looking very lively, which is a good sign.

I am also very happy to see the Hands of Silence, or at the Silent Acolytes. :thmbup1:

Good stuff as always Logan.
 B!eep
07-29-2010, 7:43 PM
#982
Just a suggestion here (didn't see it if anyone else has posted it and if so sry for double post). I know I've found that I accumulate a lot of random stuff in my inventory that's most special items that you can only get once, and even though I don't use them I don't want to sell them or break them down scince they're on of a kind, so I go to store them in a compartment somewhere on the ebon hawk to leave room in my inventory. Only to screw up and put an item in there that I need, and then I have to remove all items and start again. I think it would be handy if there was a way to just take the items you want from a container instead of only being able to hit 'get items' and take them all.
Sry if I rambled

have realized I should post this on the RoR site
 Anakin_Xisali
07-30-2010, 12:45 PM
#983
I know I've found that I accumulate a lot of random stuff in my inventory that's most special items that you can only get once, and even though I don't use them I don't want to sell them or break them down scince they're on of a kind, so I go to store them in a compartment somewhere on the ebon hawk to leave room in my inventory. Only to screw up and put an item in there that I need, and then I have to remove all items and start again. I think it would be handy if there was a way to just take the items you want from a container instead of only being able to hit 'get items' and take them all.


The game is structured so that the buttons you can press are always there and cannot be tampered with, so unless Logan has a way around your issue in different manner, I don't think he'll be able to change that part of the game structure.


-AX
 skateordie808
07-31-2010, 3:24 AM
#984
I just have to say, WOW. This is going to be colossal. This will, without a doubt be better than the original game, and hopefully a lot more satisfying. Just wanted to say great work the new skins and models by redrob, logan and everyone who is working on this look mind blowing. I cant wait for the release of this mod, keep it up!
 KatriSkye
08-04-2010, 11:13 PM
#985
Hi everyone! This is my first post--and I just wanted to say that this project looks absolutely amazing! I'm really looking forward to playing it. :)
 redrob41
08-09-2010, 3:57 AM
#986
Hi everyone! This is my first post--and I just wanted to say that this project looks absolutely amazing! I'm really looking forward to playing it. :)

:wavey: Welcome to the Forums, and thanks very much for your enthusiasm.

I'm going to be going on vacation soon, and won't be back untill September. I just wanted to let everyone know that my dedication, drive, and sense of fun for this mod are still roaring (it's gonna be hard not to log in for a few weeks). With that in mind, here's a bit of an update as to how much effort I've put in so far:

+323 lines to heads.2da
+441 lines to appearance.2da
+163 lines to portraits.2da
+ 30 lines to feats.2da (species descriptions only)
Total 2da added lines = 957 (Thanks Stoffe for the TSLPatcher)

84 newly re-modelled mdl files = 14.4 MB
84 accompanying mdx files = 10.4 MB
825 tga skins (about 25% "simple" re-colours) = 643 MB

And this is just for the characters (my work as well as some others). Plus, I've still got more to add (DS transitions, portraits, etc). You've still got all Logan's work on the story, scripting, dialogs, areas, modules, sound, & more. Plus the contributions of many others like Kyvios, Lord of Hunger, Juansaman, Quanon, jonathan7, Canderis, Inyri, Vordyn Kael, Holty 1-5 and more. RoR is gonna be HUGE!

I've been working away in my little cave for so long, that I hadn't seen the forest for the trees. After totalling up all my work so far, I've just gotten all excited again about why I wanted to help out with this mod. It is largely due to the hard work that Logan put in at the beggining, and the continued hard work by everyone, that keeps me going to insane new heights.

I'm looking forward to coming back from a restful road trip, energized and ready to get back to work (more like play) on RoR. I hope that all you fans, old & new, are just as excited about it as I am :D

Take care, see you soon,
RedRob41
:band1
 Anakin_Xisali
08-10-2010, 1:07 PM
#987
When RedRob puts it like that, it puts the whole thing into perspective, the amount of work RedRob is putting into this (not to mention Logan and the rest of the gang) is virtually the same as a team whose making a new video game from scratch! If you doubt their determination, just read RedRob's post above mine!


-AX
 Zhaboka
08-10-2010, 3:11 PM
#988
RedRob, you're either completely crazy, the messiah, or both. :D I'm glad you still find fulfillment in your work, many a lesser modder would have abandoned the project months ago.
 Lord of Hunger
08-11-2010, 5:21 AM
#989
Cheers, RedRob. Enjoy your vacation, as you've obviously more than earned it. And thank you for your dedication, which as Anakin_Xisali accurately notes puts a lot in perspective.
 Drunkside
08-11-2010, 1:58 PM
#990
I need to drop by and say that I´m still very much looking forward to the mod even though I haven´t been very active on the forum lately.
 Zebulinn
08-14-2010, 7:06 PM
#991
Wow, this is amazing. This will be a great thing for your guys' resumes even if the job has nothing to do with computers/gaming. It shows your level of dedication.
Is there going to be any custom music for this mod? This may have come up before (I tried looking through the official site about it), sorry if it was redundant.
 Anakin_Xisali
08-14-2010, 9:43 PM
#992
Yes, it's easily possible to replace ingame music. The reason why genuine modders don't do it is because it's illegal. Unfortunately, in America the laws are such that this is true whether the game is for profit or not.
You either have to find good music that has been released through a public license, (good luck with that!), write your own, or contact the publisher's legal team through a medium such as ASCAP.
For example, the video you referenced was a remixed version of LoTR music. This is an infringement on the publishing company that paid to have this music made for the movies. If Logan included such music in his mod, most likely it would be taken off the servers here.

It sucks, but that's the law.

I asked about this earlier, and the answer is no, unless your willing to make it yourself with music software and send it to Logan.

Removed part referring to deleted off topic postings. -RH
 Working Class Hero
08-15-2010, 1:45 AM
#993
I asked about this earlier, and the answer is no, unless your willing to make it yourself with music software and send it to Logan.
There's always public domain music.... :indif:
 Zebulinn
08-15-2010, 5:56 PM
#994
Logan23 I could create some music if you would like (won't be able to start for a week or two). I'm not sure if I would be able to make any good enough but I would like to try if your interested. What format would it need to be in?
 Elite Duck
08-16-2010, 7:23 AM
#995
Man, I think I might have to up my broadband speed to 20 megs just to finish downloading this before my computer rots! Looking forward to seeing this in action.

By the way, how many hours of gameplay do you expect to end up with?
 LDR
08-16-2010, 1:31 PM
#996
I think logan told me that it was about, six hours of gameplay.
 Canderis
08-16-2010, 1:49 PM
#997
I think logan told me that it was about, six hours of gameplay.

4-6 iirc
 logan23
08-16-2010, 8:09 PM
#998
Hey,

I want to first wish Redrob41 a very relaxing vacation. :thmbup1:

As you can see from Redrob41's post that he was done a lot of new characters...its truly mind blowing!!!

Before he left i have received his files and I'm working on updating the NPCs' appearances. Don't worry the new skins will not be over used and you will not be seeing Chiss walking around Corellia since the Chiss are in the most part unknown by the masses in the Republic.

Give you an update of where i am in the production...I'm right now polishing the modules for Demo 1.0's Beta testing. The process is going well and there really are few if any bugs so far.

I know some people were wondering about the amount of game play for Demo 1.0. This Demo will have 4 hrs ..maybe more. It all comes down to how few bugs there are which frees me up to add more side quests.

The Demo 2.0 will be the full half of the game and hope to release that 3 months or less after the Demo 1.0 release. The Demo 2.0 game play time could be from 6-8 hrs. Yes only half of the game will be around 6-8 hrs long which gives you an idea how big the final game will be.

Here are some new pics for you.
You might notice some of them have no dlg written that because i blacked it out to keep spoilers to minimum

http://a.imageshack.us/img42/1879/k200568.jpg)

http://a.imageshack.us/img9/174/k200551.jpg)

http://a.imageshack.us/img269/9422/k200550.jpg)

http://a.imageshack.us/img440/2251/k200558.jpg)

http://a.imageshack.us/img138/3167/k200561.jpg)

http://a.imageshack.us/img199/9367/k200597.jpg)

http://a.imageshack.us/img834/3236/k200578.jpg)

http://a.imageshack.us/img812/6519/k200577.jpg)



Logan23 I could create some music if you would like (won't be able to start for a week or two). I'm not sure if I would be able to make any good enough but I would like to try if your interested. What format would it need to be in?

PM if you have any past samples. This music would have to be star wars/classical feel.



I hope to have some more news and surprises for you soon,..maybe a video....who knows....



The team and myself would like to say thanks for all the support:)


MORE TO COME.......


Logan
 Random Nickos
08-17-2010, 4:03 PM
#999
Is it me or does Drayen look like Duncan from Dragon Age?

Anyway, I can't wait to play through this mod.
 .:Lord Revan:.
08-17-2010, 5:43 PM
#1000
Great pics Logan :D keep them comin.
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