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GeorgNihilus

Latest Posts

Page: 7 of 11
Posted in: Attack after low health??
 GeorgNihilus
01-13-2010, 8:11 PM
#7
Excellent SA!! that did it, getting into battle as I want ... better said running into battle :thmbup1: oh thanks for the 2 digits comment, a needed rest for my fingers :) finally I came out with this, considering the ActionForceMoveToLocation() fu...  [Read More]
Posted in: Attack after low health??
 GeorgNihilus
01-13-2010, 3:23 PM
#5
Great scripting Admiral, thanks :) it works, without the local boolean. Haven't tried the one with the local boolean. Now my major problem is that I want my NPC to run to a spot once her partner's health is low BEFORE engaging combat (I already have...  [Read More]
Posted in: Attack after low health??
 GeorgNihilus
01-12-2010, 8:56 PM
#3
I assume you mean that NPC1 starts at full health, gets in a fight with you, and when he drops to 30% health, trigger NPC2 to join the fight with him? - Star Admiral Yes :) NPC2 attacks me only when her partner is 30% health. I want her to join figh...  [Read More]
Posted in: Attack after low health??
 GeorgNihilus
01-12-2010, 7:17 PM
#1
Hi again :) ... I need to check an NPC's health (NPC1) and, let's say when it is in 30%, turn another NPC (NPC2) to hostile forcing her to attack me, that after approaching to me of course. How do I script this? :raise: thanks on advance :dude1:...  [Read More]
Posted in: Removing a member with no GUI screen?
 GeorgNihilus
01-12-2010, 7:56 AM
#4
You know, I think that on KFiles, there are some armbands that let you change your party whenever you want. Aha! http://knightsoftheoldrepublic.filefront.com/file/TSL_Warp_Cheat_Band;73877 Readme says it can be used to add and remove party members a...  [Read More]
Posted in: Removing a member with no GUI screen?
 GeorgNihilus
01-10-2010, 7:31 PM
#1
Hi :) I'm having trouble when calling the PartySelection GUI screen, my module saves automatically loading a new module ending my dialog ... so, what I need is a script to remove the handmaiden from the active party and add -if possible in same scrip...  [Read More]
Posted in: Mod Conflicts!
 GeorgNihilus
01-10-2010, 11:05 AM
#5
The problem is Recruitable Kay mod, there's a dialog there, lev40_carth.dlg, which repeats in other parts of the game. Read the Recruitable Kay mod readme bugs section. You will need to copy a fixed version of lev40_carth.dlg right BEFORE facing Mala...  [Read More]
Posted in: K1 Dialog Problem
 GeorgNihilus
01-09-2010, 5:00 PM
#3
The game naturally does this because there is an onSpawn script in the .are file that says what the PC enters the first Endar Spire module make the PC sleep on the bed, shack his/her head around, wake up, look around, watch trask walk in, and talk to...  [Read More]
Posted in: Why hostiles aren't hostiles sometimes?
 GeorgNihilus
01-10-2010, 6:06 PM
#4
OK, I forgot to type the #include line to recognize the function :fist: ... so now I could compile. My mistake. thanks anyway :)...  [Read More]
Posted in: Why hostiles aren't hostiles sometimes?
 GeorgNihilus
01-09-2010, 10:36 AM
#3
Are you saying to spawn my NPC in neutral faction instead of hostile and then turn them to hostile through a script? :wonder:...  [Read More]
Posted in: Why hostiles aren't hostiles sometimes?
 GeorgNihilus
01-08-2010, 11:41 PM
#1
OK, now I have spawned NPCs in hostile1 state (TSL) somewhere, problem is they are hostile but they don't attack me unless I fire on them of course. Why does this happen? :raise: This can be fixed in Kotor with an AssignCommand(oNPC, GN_DetermineCo...  [Read More]
Posted in: Little help here?
 GeorgNihilus
01-05-2010, 8:53 PM
#1
Hey there, again ... :) I'm using this script to make an NPC go where I want to before vanishing, it's working as I want except for the fact that I can interact with her with the R key while she walks. void ST_Move() { SetCommandable(TRUE); Action...  [Read More]
Posted in: Spawning a handsister's corpse?
 GeorgNihilus
01-09-2010, 12:28 AM
#4
Yep. The k_def_spawndead script placed a nice handsister corpse for me ;) ... just confirming. Thanks....  [Read More]
Posted in: Spawning a handsister's corpse?
 GeorgNihilus
01-05-2010, 9:42 PM
#3
thanks newbie! :) nice thread, looks like what I need is the k_def_spawndead script. That should do it. Thanks to darth333 and the others in that thread too ... :thmbup1:...  [Read More]
Posted in: Spawning a handsister's corpse?
 GeorgNihilus
01-03-2010, 1:49 PM
#1
Hey there, once again I'm here for help ... I always got answers :thmbup1: I need to spawn a handsister's corpse, problem is there's no appearance for handmaiden/handsisters in .utp files, also, I couldn't decompile script a_makecorpse.ncs from 262T...  [Read More]
Posted in: Removing the Ebon Hawk? possible?
 GeorgNihilus
01-02-2010, 3:34 PM
#5
Looks like it can be done mostly, with A LOT of effort (but stepping into the invisible mesh won't be pleasant still) but it'd be easier for me just to spawn my NPCs somewhere else ... for what I'm doing I mean. thanks for the quick replies :thmbup1...  [Read More]
Posted in: Removing the Ebon Hawk? possible?
 GeorgNihilus
01-02-2010, 12:24 PM
#1
Hi there :) maybe someone posted this before but I haven't read about it ... I need to remove the Ebon Hawk from the Telos' academy hangar, looks like the Hawk there is not a placeable and apparently there's nothing to be done through the .git, .are...  [Read More]
Posted in: Enhanced Lightning
 GeorgNihilus
01-15-2010, 3:25 PM
#19
Looks like this is also applying to darkside power Force Chain Lighting of HIGH LEVEL FORCE POWERS mod, or it's just me in need of a brand new pair of glasses? :lol:...  [Read More]
Posted in: Enhanced Lightning
 GeorgNihilus
01-13-2010, 3:18 PM
#18
OMG this is purely awesome, it just looks like true lightning. Definitely a must. Totally agree :) It works for K1 for me too ... just for the record :thmbup1:...  [Read More]
Posted in: icky girl body
 GeorgNihilus
10-22-2009, 11:42 AM
#7
OH the problem is that those are two different body models. The top one is the dancer outfit model, and well the bottom one is the underwear one. Obsidian is responsible for this... inconsistency. If you'll notice though, the dancer model and the Ha...  [Read More]
Posted in: HandMaiden Restoration Mod: Fight her sisters
 GeorgNihilus
10-12-2009, 6:46 PM
#13
Edit: -head shake- Well my prediction was right, two run-throughs against the sisters, and while I can get three out of the five stunned/insane the last two keep killing me. Which annoys me cause i geared Bri to deal with that. Gave her all the incap...  [Read More]
Posted in: Handmaiden's White Leathers
 GeorgNihilus
10-25-2009, 6:24 PM
#21
Hey, you never know, she might have a nice body under that burlap sack .... And my sick little Muse is just begging me to try making a "Kreia Undressed!" mod. Ha ha :lol: I already did one long ago, but can't be posted here for obvious re...  [Read More]
Posted in: Dantooine Restoration
 GeorgNihilus
05-27-2009, 5:52 PM
#20
I finished it now ... great mod, just a question. Why not equipping a weapon on Esok to fight Mandalore at Dantooine? I mean, Mandalore is fully outfitted while Esok fights him hand to hand ... or maybe a script to unequip Mandalore's weapons so they...  [Read More]
Posted in: Dantooine Restoration
 GeorgNihilus
04-29-2009, 3:02 PM
#18
I did that, but it takes me to the filefront homepage... And when I use a proxy [cause I'm at school] it takes me to the proxy homepage.....*bashes head against wall* Maybe I'll try it at the public library or something. well I remember having your...  [Read More]
Posted in: Holster Weapons Mod
 GeorgNihilus
10-28-2009, 9:59 PM
#27
Now this is odd :raise: ... I'm unable to equip the armband in the action menu, the armband now does not show in the action menu, although IT IS at inventory ... It was working fine and suddenly this issue. I didn't install anything affecting spells...  [Read More]
Page: 7 of 11