Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

GeorgNihilus

Latest Posts

Page: 2 of 11
Posted in: New PMHC04
 GeorgNihilus
06-22-2011, 10:23 AM
#8
If you're taken to an error page on Kfiles, just refresh the page till it works. Nice skin, I like it. yep, refreshing did it. thanks. great reskinning indeed zimm, liked specially the open-finger style gloves and the shadow in the beard :nod: but a...  [Read More]
Posted in: a few WIP heads
 GeorgNihilus
04-09-2011, 10:12 AM
#14
I'm still contemplating how to install this - should I overwrite the old Bastila appearance or should I simply add this as a new one? My plans for using this generally involved Bastila being in the Telos Carth cutscene (for full body and head) or may...  [Read More]
Posted in: Newbiemodder's Mods - TSL
 GeorgNihilus
01-24-2012, 10:05 AM
#63
Goodness!!! :freakout: and I was only interested on how Darth Poxus and his new apprentice story turnes out ... after checking these "Onderon" city screenies, I'll give a go to Yuthura's expansion as well ;) ... impressive, very impressiv...  [Read More]
Posted in: Dance outfit and Visas.
 GeorgNihilus
02-13-2011, 4:36 PM
#14
Googled to find out how to open the Item Editor in KotOR Tool, had tried every tool in the drop down menu several times with no luck and a different GFFEditor which couldn't seem to see Stats like the + 2 on the Dance Outfit...yeash that was painful....  [Read More]
Posted in: Dance outfit and Visas.
 GeorgNihilus
02-11-2011, 10:22 PM
#8
Dude you're in quite a mess ... can you be more clear for a moment? :xp: lemme see, you installed Handmaiden Style Undies For Female PC's with TSL:RCM and playing that way it broke your playthrough; how? do the handmaiden's fight in underwear instea...  [Read More]
Posted in: Newbiemodder's Korriban Expansion
 GeorgNihilus
01-17-2012, 7:27 PM
#45
Excellent! :cool: and I just noticed the couple of them in the 'back' (by the entrance) of the throne room BEFORE staring at the spoiler screenie again ... gives definitely a more frightening/intimidating aspect to the room. even better, just a drop...  [Read More]
Posted in: Newbiemodder's Korriban Expansion
 GeorgNihilus
12-03-2011, 10:49 PM
#32
NM, is it an intentional thing where in Thulsa Gaul's tomb, the room to the right where the stone sith statues (that you fight) are is unescapeable?? Or am I just a retard and didn't do something right? I pulled on the chain and couldn't get out ......  [Read More]
Posted in: Mod of the Year 2010 - Voting
 GeorgNihilus
01-20-2011, 8:54 AM
#3
Hard to choose indeed but I'll go this time with A Darker Peragus by Canderis, love the eerie and malfunctioning touch this one gives to Peragus mining facility. The music change was a nice touch too. congratulations Canderis!! :thmbup1:...  [Read More]
Posted in: Mod of the Year 2010 - Voting
 GeorgNihilus
01-24-2011, 10:15 AM
#4
Hmm I'll go finally with Inyri's M-8 Assault Rifle Blaster Replacement; impressive modelling IMHO .... :golfclap:...  [Read More]
Posted in: Canderous' Mandalorian Clothing
 GeorgNihilus
01-23-2011, 11:43 PM
#5
Thanks for the kind words :) I really wanted to make it an equippable clothing that gives defense bonuses (since it is armor after all) but I was really too lazy to figure it out :rolleyes: Eh, I'm happy with how it came out though - I think it loo...  [Read More]
Posted in: Canderous' Mandalorian Clothing
 GeorgNihilus
01-16-2011, 8:39 PM
#3
Amazing! :eyepop Another VERY impressive texture Dak ... Outstanding work with the mandalorian symbols and specially the skull in the chest, adds a frightening 'bonus' to the armor IMO ... :golfclap: great idea about placing these instead of his ba...  [Read More]
Posted in: Dak's Armored Robes 2.0
 GeorgNihilus
01-09-2011, 9:35 PM
#10
Whoops, I though that the exile's locker was a safe .utp. I guess not... Well that g_tresmillow007.utp has the tag MilLowFootLker, which is used many times in the game. There are even 2 or 3 g_tresmillow007.utp files in different modules ... so the o...  [Read More]
Posted in: Dak's Armored Robes 2.0
 GeorgNihilus
01-03-2011, 11:32 AM
#4
Well Dak, another impressive work of yours ... :thmbup1: I really like specially how both the Armoured Marauder's robes and Darth Malgus' armor look, 'cause IMO the tunics fit better with the "impressive" armors below in these cases, maybe...  [Read More]
Posted in: MedHypo Mod
 GeorgNihilus
12-31-2010, 12:05 AM
#6
Finally icons according to the injecting animation :golfclap: ... far more logical. About potent versions I dunno ... not for my kind of challenging play but others look quite interested :raise: ... thanks for sharing RV :thmbup1:...  [Read More]
Posted in: Mod of the Year 2010 - Nominations
 GeorgNihilus
01-05-2011, 9:06 AM
#10
I'd like to nominate e-varmint's TSL Ubese Melee Weapons Mod, a quite impressive and novel melee pack which also allows you to wear an Ubese disguise. link: http://lucasforums.com/showthread.php?t=205158...  [Read More]
Posted in: Mod of the Year 2010 - Nominations
 GeorgNihilus
01-05-2011, 10:23 PM
#9
I have 3 options in head and after a hard 'struggle' and mainly due to its originality I will finally nominate jonathan7's Character Start Up Changes mod, here http://lucasforums.com/showthread.php?t=206188...  [Read More]
Posted in: Dantooine Tension
 GeorgNihilus
07-31-2011, 11:32 AM
#103
Goodness ... very impressive idea-mod, those new heads and outfits look amazing. I hope u won't be adding EXCESIVE new stuff u know, I think most of us already have LOTS of weapons in inventory ... :raise: use that time to finish the mod ... Everyth...  [Read More]
Posted in: Character Start Up Changes
 GeorgNihilus
01-06-2011, 6:29 PM
#13
A much needed mod J7! :nod: besides the fact that you need to choose the Weapon Proficiency Melee Weapons and Weapon Prof. Blaster Pistol almost forcibly to fight your way through the Endar Spire; you can choose whatever you want with this. Amazing ....  [Read More]
Posted in: Telos polar plateau sidequest 1.2 mod
 GeorgNihilus
04-23-2011, 10:43 PM
#14
Umm... then can you do it for me? I can, but not this week I guess ... I'll send u a PM when I'm done with it ... if u know how to use kotortool, maybe u can do it yourself. Just open each .utc file of my pack and increase considerably the Statistics...  [Read More]
Posted in: Telos polar plateau sidequest 1.2 mod
 GeorgNihilus
04-18-2011, 10:54 AM
#11
Can you change the level cap for the mod because Nar Shadaa is my 3rd planet most of the time and I have a ton of mod so by the time I go there i'm level 30+? Level 30 on Nar Shaddaa??? are u out of your mind?? :lol: Only thing I could do about it i...  [Read More]
Posted in: Bastila's revealing gold trimmed robes
 GeorgNihilus
01-17-2011, 12:17 PM
#14
For the shader(the shine), you'll want to use a .txi file, by using notepad(by changing the 'Save As Type' to All, then inputing .txi at the end of the filename - the same as the texture). You'll want this in the file: envmaptexture CM_Baremetal fo...  [Read More]
Posted in: Blue Interface in TSL v.2 (K1 Style)
 GeorgNihilus
02-07-2011, 10:02 PM
#7
Thanks for your mod looks great. :cheers: I've only noticed two minor problems Mira and T3 neither of their names appear above their heads on the Blue strip, it's just blank. In case the original author's not around, anyone know how to fix this?...  [Read More]
Posted in: Visas Marr Reskin
 GeorgNihilus
01-22-2011, 10:04 AM
#12
Thanks Marius Fett for your work on this excellent mod, downloaded but haven't made it to her yet. :cheers: Is there any chance you could do her without the veil and add eyes like this Kreia's Eyes Reskin (http://www.lucasforums.com/showthread.php?t...  [Read More]
Posted in: A Jedi/Sith Launcher
 GeorgNihilus
12-29-2011, 10:41 AM
#7
Interesting ... really interesting :raise: ... different from all launcher "alternatives" I keep saved to switch to as alternatives. thanks, I'll give it a go :thmbup1:...  [Read More]
Posted in:  Coruscant - Jedi Temple
 GeorgNihilus
02-18-2011, 12:12 AM
#137
There seems to be a lot of story potential, does anyone know if a Light Sider can destroy the sith artifact to purify the academy? If I recall properly, that's not an option. 'IF' I remember properly :raise: 'cause it's been plenty of time since my l...  [Read More]
Page: 2 of 11