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GeorgNihilus

Latest Posts

Page: 4 of 11
Posted in: District 9-Style Mandalorian Heavy Blaster
 GeorgNihilus
07-30-2010, 7:08 PM
#2
Impressive dude ... very interesing :) as I havent seen District9 I can't state opinion about how accurate is this job e-var, nevertheless I'm gonna use it for sure ... :) you know, maybe it's a little 'coloured' for a mandalorian weapon, I hardly...  [Read More]
Posted in: Inyri's Birthday Surprise
 GeorgNihilus
07-28-2010, 9:48 PM
#10
You know when the ca... 'gift' was spawned my female player ended just stucked IN the middle of the 'gift' :xp: ... so just for a moment my 'naughty subconscious' mind thought about a stripping Revan or something :lol: ... have a good one :thmbup1:...  [Read More]
Posted in: K2 Sonic Pistol Pack
 GeorgNihilus
07-25-2010, 1:36 PM
#2
Awesome!! :golfclap: impressive ... very impressive, apparently between you and Inyri Forge we're gonna replace every godda... weapon in the game :emodanc: ... NOW I'm beginning to realise which sonic pistol I DO have in my hands ... I'm liking spe...  [Read More]
Posted in: Vibrocutter Replacement
 GeorgNihilus
07-23-2010, 1:16 PM
#2
Goodness!! :eyepop it's very interesting Evar, except I think it might be a little big ... :raise: great job anyway keep it up! :thmbup1:...  [Read More]
Posted in: Type 1 Ion Blaster Replacement
 GeorgNihilus
07-27-2010, 7:46 PM
#7
My ... and I thought just for a second you were improvising? :lol: Klendahu bug soldiers? Star Forge war? you mean conflict that finally destroyed the rakatan civilization millennia ago? :raise: must be ... this deserves at least to be reported as...  [Read More]
Posted in: Type 1 Ion Blaster Replacement
 GeorgNihilus
07-24-2010, 10:00 PM
#4
new model is far much better, so, geonosian origin u say? :raise: after some tinkering with the first model, I placed it as replacement for the Hold out blaster and the Elite Watchman Blaster, just renaming the files (mdx/mdl) to w_Hldoblst_004.mdx...  [Read More]
Posted in: Type 1 Ion Blaster Replacement
 GeorgNihilus
07-23-2010, 6:26 PM
#2
looks like you're back seriously into modding 'business' with all these models around ain't you? :nod: yeah maybe this one is not your best, but I'm looks pretty good to replace the default ones and to distinguish from similar models. For now, I've...  [Read More]
Posted in: K1 Re-recruiting Carth and Canderous?
 GeorgNihilus
07-21-2010, 2:17 PM
#7
I thought it was in those "apartments" in Dreshdae... but I mean if worse comes to worse, you could always just use these scripts and attach them to someone's dialogue... void main () { RemoveAvailableNPC(3); AddAvailableNPCByTemplate(3,...  [Read More]
Posted in: K1 Re-recruiting Carth and Canderous?
 GeorgNihilus
07-21-2010, 10:10 AM
#5
Did you use the return to Ebon Hawk button. Canderous and Carth are added back into the party in the korriban caves. If you return to EH the script wont trigger. So they are added in Korriban caves? thanks for that. Yeah I returned to EH through the...  [Read More]
Posted in: K1 Re-recruiting Carth and Canderous?
 GeorgNihilus
07-20-2010, 6:27 PM
#1
hi there. Once again bothering here ... ;) well I've lost Carth and Canderous from my party screen, after playing BoS Solomon Revenge and being replaced temporary by Kobayashi and the Mechanic. Matter is I'd like to know why this script to recruit...  [Read More]
Posted in: M-98 Widow Replacement
 GeorgNihilus
07-14-2010, 6:17 PM
#3
OMG!! here it is finally ... :bow: so it's gonna be one by one then ah? :thmbup1: impressive as usual Inyri, really impressive ... choosing the Sith sniper rifle and the mandalorian assault rifle are great choices to insert this in-game IMO too. Th...  [Read More]
Posted in: M-6 Carnifex Hand Cannon Replacement
 GeorgNihilus
07-07-2010, 1:50 PM
#4
Outstanding!! ... as usual ... :thmbup1: finally a "real" weapon to replace those heavy blaster models, perfect how they fit in both male or females hands. thanks alot for all the hard work :)...  [Read More]
Posted in: Republic Armored Robes
 GeorgNihilus
06-22-2010, 9:00 PM
#8
Great to see this finally ready. VarsityPuppet did indeed a great job mixing those models, impressive. And the medallions there in the armors are outstanding. I prefer the Jedi darkblue-dark yellow version and the camo one, appropiate for Dxun right...  [Read More]
Posted in: Invisible Spawn problem ...
 GeorgNihilus
06-20-2010, 10:49 AM
#8
Yeah some unnecessary variables were kept from the script I edited, and thanks for clearing the vector locations issue. Anyway, as u said, I don't see any relation with the fact that my mandalorians are spawned invisible, it's like their texture is m...  [Read More]
Posted in: Invisible Spawn problem ...
 GeorgNihilus
06-16-2010, 10:38 PM
#5
this script is for on Notice field of the utcs: // script for OnNotice script field in Scripts tab for 2є mandalorian in Dxun jungle mod #include "k_inc_generic" void main() { int bRun; float fRange; float fTimeout; // Get object refe...  [Read More]
Posted in: Invisible Spawn problem ...
 GeorgNihilus
06-16-2010, 8:58 PM
#3
I have tried in both the Dxun jungle and the Dxun landing modules, first I thought the stealthy mandalorians in the jungle module could be affecting somehow the spawns but later I tried in the landing module and invisibility persists. Previously it...  [Read More]
Posted in: Invisible Spawn problem ...
 GeorgNihilus
06-16-2010, 7:35 PM
#1
Hi. Well, now I have spawned a couple of Mandalorians somewhere and curiously they are invisible, like if they have stealth generators but they don't. Even spawning them with player_male aspect or commoners aspect without any armors or mandalorians a...  [Read More]
Posted in: Mandalorian camo Assault Armors in-game
 GeorgNihilus
06-07-2010, 6:54 PM
#3
Love it ;) I really like the way you decided to implement them too. I always wished I actually won something when I asked that question to the mando sergent. I'm glad someone liked my skins enough to do something like this, it makes me feel all spesh...  [Read More]
Posted in: Mandalorian camo Assault Armors in-game
 GeorgNihilus
06-06-2010, 1:14 PM
#1
Hey there :) well here's a mod I just finished and I wanted to share, it will add to TSL the 3 camouflaged mandalorian armors from Dak Drexl's Big Skin pack mod to the game, for those who don't want to cheat or can't deal with the console or the KSE...  [Read More]
Posted in: Mass Effect Weapons
 GeorgNihilus
06-19-2010, 5:48 PM
#95
You know ... I'm kind of lost lately with this WIP ... how many weapons are we talking about now? 4? :raise: this Revenant looks awesome too ... can't wait to try all this stuff or better said, to replace all those ugly vanilla models with this!!!...  [Read More]
Posted in: Mass Effect Weapons
 GeorgNihilus
06-06-2010, 6:26 PM
#67
TSL: * for the Widow, you could use the Zersium rifle (w_brifle_30) stats adding something like Extra Range Damage Type-piercing or a Bonus Feat like Improved Sniper Shot. If you add the Master Sniper Shot instead of Improved, I'd reduce the Damage B...  [Read More]
Posted in: Brotherhood of Shadow: Solomon's Revenge
 GeorgNihilus
07-18-2010, 11:52 PM
#664
Maybe someone already asked this but I just couldn't read all the posts :raise: ... so, I suppose I just need to wait and be patient for once to ... restore back in my party both Carth and Canderous after finishing the main mod (I haven't finished t...  [Read More]
Posted in: Brotherhood of Shadow: Solomon's Revenge
 GeorgNihilus
07-08-2010, 8:53 PM
#660
Well, now I'm having an unbeatable Akirakon in here: in Mandalore's capital ship, when I reach the scene where you fight Akirakon Sin and the mandalorians in the bridge (bos_stage2 module), everything goes OK except that Akirakon is invincible, I ju...  [Read More]
Posted in: Brotherhood of Shadow: Solomon's Revenge
 GeorgNihilus
07-02-2010, 4:51 PM
#656
hey guys i have a problem with the mod i have o to the part where shadow and i are in the cave before the korroban wastes and she she just fated and haveing her flash back on the orion and just before she gose to see the captin the game crashed i hav...  [Read More]
Posted in: Brotherhood of Shadow: Solomon's Revenge
 GeorgNihilus
06-28-2010, 8:17 PM
#650
Hey guys. I encountered a problem in the mod. When Shadow[Matilda] passes out in the tunnels on Korriban's catacombs under the czerka residential module and she goes into her first-time-on-Orion flash back, as soon as she is done talking to the Arkan...  [Read More]
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