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GeorgNihilus

Latest Posts

Page: 8 of 11
Posted in: New Trandoshasword
 GeorgNihilus
04-27-2009, 11:54 AM
#2
Excellent mod QoN ... although I have no modelling skills, looks like a great job for your first model indeed ... :) It looks better and different from the classic long sword as well as the twi'lek spinning blade (although this one is shorter), I'm...  [Read More]
Posted in: H3 Disruptor Pistol
 GeorgNihilus
04-27-2009, 1:53 PM
#4
Thanks for this great model, good to see you're still uploading these awesome models e-var ... :) I'm using this for Carth's blaster, that model sucks if you allow me ... I mean, all those blaster pistols looking just the same :disaprove so no more...  [Read More]
Posted in: Dantooine Restoration
 GeorgNihilus
04-18-2009, 5:22 PM
#13
Well now those c_laigrek_de_kae and c_laigrek_kae... .utc files from 610 module makes sense right? :) so much abandoned content by Obsidian :mad: ... thanks you were in the mood to finish this, great. I haven't finished the whole mod but great so fa...  [Read More]
Posted in: Anastacia's mandalorian robe
 GeorgNihilus
04-06-2009, 12:58 PM
#7
Awesome items Seikan, look great in both female or males ... if you release a 2є version be aware that Canderous mandalorian items mod (SithSpecter) already uses g_i_mask64 uti file, as well as the model (I_Mask_064.mdl/mdx); just to improve mod's c...  [Read More]
Posted in: Reccomended Mods For KotOR & TSL?
 GeorgNihilus
04-03-2009, 10:48 PM
#6
My suggestions, but there's A LOT of stuff there ... :) Brotherhood of Shadow Recruitable Kay Restoration of Black Vulkar base Exar Kun's tomb mod Inyri's Melee Pack Operation Kill Bastila! v14 Playable Rattataki x13 for K1 Desert Eagle Mod v 1.0 (S...  [Read More]
Posted in: Telos' polar plateau mod
 GeorgNihilus
04-05-2009, 11:26 AM
#7
Hey, George Since KOTORFiles is still up and about you should submit the mod. Looks Good, LONG LIVE KotorFILES!!! EGJason That's good news Jason :D ... I guess I'll upload there too in a few days if everything keeps working....  [Read More]
Posted in: Telos' polar plateau mod
 GeorgNihilus
04-03-2009, 9:21 PM
#4
Also can i ask but what is the mod for Kreia's appearance. Just looks intresting :p It's not a mod, I just edited Kreia's 651, 600 and 627 appearance.2da texa/b rows with other body models (jedi females N_JediMemF.mdl) plus other tex columns to allo...  [Read More]
Posted in: Telos' polar plateau mod
 GeorgNihilus
03-29-2009, 5:29 PM
#1
Hey everyone, at last I finished this :nod: it was time :xp: ... this mod will add a sidequest starting at Nar Shaddaa including a travel to Telos' Polar plateau. It's optional but well integrated (I hope) into the game storyline. Read carefully the...  [Read More]
Posted in: Juhani Robe Reskin
 GeorgNihilus
03-17-2009, 10:30 PM
#6
It seems to give her a more "Military look." I totally agree. Looks pretty different from her robes in fact ... Gonna try this ... downloading ... :D...  [Read More]
Posted in: Soul Caliber sword.
 GeorgNihilus
03-10-2009, 8:10 PM
#5
Nice one Quanon ... never tried that game but I like this one, so thin blade ... the thinnest of my inventory certainly. Is that thin in Soul Caliber too? Ah! and I like those inscriptions near the hilt too ... :) good modding :thmbup1:...  [Read More]
Posted in: Samurai/Ninja Katana
 GeorgNihilus
03-06-2009, 12:57 PM
#4
Awesome piece of work Trigger :) ... I already had a katana in my game, an Inyri's model if I recall, so I used your katana to change the default in-game aspect of the Sith Tremor sword (which look the same as many other swords, always hated having s...  [Read More]
Posted in: Rebuilding the Jedi Enclave
 GeorgNihilus
03-07-2009, 11:19 PM
#29
This deserves a permanent installation it seems :) ... problem is I've already edited many of the 650DAN module files and dialogs damn :( ... anyway, I'm interested to see what have you done with the handsisters appearance, can I see them just copyin...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 GeorgNihilus
03-12-2009, 8:24 PM
#258
Wow ... you did all this by yourself? :bow: congratulations. I'm now between Dxun's tomb and the mandalorian camp ... I like specially the Shadow and his double swords ... very interesting texturing and modelling job Trex (advanced mining lasers, etc...  [Read More]
Posted in: Decompile request ...
 GeorgNihilus
02-05-2009, 7:54 PM
#6
Excellent! :D problem was the filename, it was k_punk_pretempl2.nss ... so your 2nd script glove did it :bow: ... with my later editing of course. I left the door script as it was, I wasn't looking for changes on that. I just dropped k_punk_pretempl...  [Read More]
Posted in: Decompile request ...
 GeorgNihilus
02-05-2009, 2:38 PM
#3
Thanks a lot for the quick reply glovemaster ;) luckily you were on line ... Both scripts compiled clean, I suppose the 2nd script is k_punk_enter.nss right? I edited this 2є script to this: // Glovemaster #05/02/09 modified by FrantFire // k_punk...  [Read More]
Posted in: Decompile request ...
 GeorgNihilus
02-05-2009, 12:12 PM
#1
Hi guys :) I'm with a mod that needs to know which scripts executes when entering the Rakatan temple in KotOR (level unk_m44aa). I need to check how are Jolee and Juhani (if alive) joined there ... cause I'm replacing Jolee. Maybe scripts are k_punk...  [Read More]
Posted in: Darker Dark Side Juhani
 GeorgNihilus
01-30-2009, 9:24 AM
#4
Excellent idea DP :cool: gives more variety to Juhani's part in-game ... looks definitively more "tainted" than the default orange one for me. good modding! :thumbsup:...  [Read More]
Posted in: Marius Fett's W.I.P
 GeorgNihilus
02-05-2009, 9:56 PM
#34
Wow :golfclap: the idea of retexturing the Ravager is fantastic ... having a 'lighted' forbidden tomb at Korriban valley would be an irresistible download for almost anyone ... I hope u can deal with that trigger to finish this. The dialog and storyl...  [Read More]
Hi people :) lately I'm having a problem when playing animations during dialogs, once started a (KotOR) dialog, equipped weapons are automatically unequipped during any animation and later reequiped when dialog is over. But this happens only among th...  [Read More]
Posted in: Canderous' Mandalorian Items
 GeorgNihilus
02-01-2009, 10:15 PM
#18
So cool and useful items SS, the whole mod idea rocks :thmbup1: ... the only thing I'd change is having Canderous without the helmet inside Taris' cantina, for conversation purposes; and maybe without the huge gun there too, and inside Davik estate I...  [Read More]
Posted in: K1 Enhancement Pack
 GeorgNihilus
01-11-2009, 2:31 PM
#291
I could be wrong, but I think it's from the Weapons of the Old Republic mod. You weren't wrong. Thanks. Awesome mod that one now I recall. But this will be even better you know SA :) ... hope T7nowhere, Svцsh & Mono_Giganto are not reading this...  [Read More]
Posted in: K1 Enhancement Pack
 GeorgNihilus
01-10-2009, 5:17 PM
#280
I'm thinking the one with the beard would fit Marl better, but I'm not really sure. I prefer a bearded Marl too, looks like a member of the Jedi Order "might" be more careful with his personal appearance? poor Marl I'm killing him :D ......  [Read More]
Posted in: K1 Enhancement Pack
 GeorgNihilus
01-09-2009, 11:06 PM
#277
Yeah, it was my idea. I thought it would bring some more variety to the game. Plus, I think Ahlan is very Chiss-like, personality wise. I agree. Humans must not always be the galaxy's dominant race, or should we? :D I can't wait for a download clic...  [Read More]
Posted in: Script: adjust current vitality?
 GeorgNihilus
03-19-2009, 10:51 AM
#8
(Note that poison effects should generally be applied with a Permanent duration since the poison types have their own built-in duration that's set in the poison.2da file.) Duration was one of my doubts :) ... plus the poisoning animation but it fire...  [Read More]
Posted in: Script: adjust current vitality?
 GeorgNihilus
03-18-2009, 10:55 PM
#6
So ... how can I script for a poisoning effect on my PC and let's say Atton for 10 seconds?? with 10 VP loss? thanks :)...  [Read More]
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