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GeorgNihilus

Latest Posts

Page: 9 of 11
Posted in: Mod of the Year 2008: Nominations
 GeorgNihilus
01-04-2009, 8:52 PM
#26
Hmm so difficult ... :nut: ... Four Force Powers by Darth Insidious [K1] Mission Vao as PC by Ferc Kast [TSL] good modding! :D...  [Read More]
Posted in: Playable Rattataki
 GeorgNihilus
12-20-2008, 5:02 PM
#12
Thanks for the great job, a permanent playable character/s for my Override, starting a new game right now with Aurra Sing :D ... ah and those tattooed darkside transitions, awesome. good modding! :)...  [Read More]
Posted in: The Inheritor 2.0
 GeorgNihilus
12-24-2008, 9:20 AM
#13
I changed not the beam textures, so its probably due to another one of your mods. I found the beam texture, it wasn't widder, it was the default game beam :) anyway I edited it to a thinner beam now. Thanks trigger :noel:...  [Read More]
Posted in: The Inheritor 2.0
 GeorgNihilus
12-23-2008, 8:48 AM
#9
Very cool hilt Trigger or BIOShazard?? :D I changed the spawing point but that's me ... the only thing I'd like to do is to make the white-silver beam thinner, it's somehow wide for my taste. I've seen some mods have a beam texture you can edit to do...  [Read More]
Posted in: A lost sith in a nameless world
 GeorgNihilus
12-02-2008, 1:44 PM
#1
Hi guys, I recently uploaded a little mod that adds a twi'lek character to the Unknown world for K1, near the landing spot of the Ebon Hawk when you arrive after surviving the disruptor field. She has Prime's textures-model done for his Yuthura Ban t...  [Read More]
Posted in: Holster Weapons Mod
 GeorgNihilus
12-12-2008, 4:16 PM
#25
im having a problem. every time i use the armband, it just works like the amulet of fiends and calls in a monster, any advice? hmm... check the number of your SubtypeID column (properties tab) of your xi_unequip_weap.uti file in your Override, it mu...  [Read More]
Posted in: a simple doubt ...
 GeorgNihilus
08-04-2008, 8:26 PM
#1
Hi there :) I'm not sure which function should I use to check how many credits do I have in inventory for K1, I'm using this -which is not working obviously- to find if I have more than 2250 credits but the faction thing is not clear to me ... :( //...  [Read More]
Posted in: K1 Enhancement Pack
 GeorgNihilus
01-09-2009, 11:07 AM
#270
The Chiss were a tall, blue-skinned, red-eyed, near-human civilization from the Unknown Regions. It doesn't make them "dark side." They're supposed to look like that. So Matales were chiss?? no idea, thanks for info, they look :evil2: anyw...  [Read More]
Posted in: K1 Enhancement Pack
 GeorgNihilus
01-08-2009, 2:59 PM
#268
Dammit SA! unbelievable work :drop2: :drop2: ... I'm really interested in the NPC Modification Pack part of the mod specially, talking to same guy/woman so many times even in the same planet is one of the bothering points of this game ... I suppose...  [Read More]
Posted in: Can I know this??
 GeorgNihilus
04-27-2008, 2:32 PM
#3
It looks like what I need certainly :D the tutorial looks very helpful. thanks a lot Gsccc :thmbup1: see what I can work out with this ......  [Read More]
Posted in: Can I know this??
 GeorgNihilus
04-25-2008, 7:17 PM
#1
Hi people :) well I'm wondering how to 'know' if my PC or a party member reaches a specific point in the floor-ground, let's say I want to know if I have reached a spot to fire another script then ... (in Ajunta Pall's tomb specifically). Can this b...  [Read More]
Posted in: Filefront down?
 GeorgNihilus
04-05-2008, 10:13 PM
#4
Works without trouble for me too guys ... ;)...  [Read More]
Posted in: [K1] Two Conditionals on one dialog entry
 GeorgNihilus
03-29-2008, 2:33 PM
#5
You need one script to join them for K1 :) try this: int StartingConditional() { object oWP = GetObjectByTag("swoop_trans", 0); int T = GetGlobalBoolean("Tele_m02ac"); if ((GetIsObjectValid(oWP)) && (GetDistanceBetween(...  [Read More]
Posted in: journal entry help
 GeorgNihilus
03-20-2008, 10:12 PM
#4
Sure you edited the 'Name' field and the 'Text' field of the correspondent Struct ID of the Entry list? ... and the tag field is correctly indicated in its proper dialog node? -if fired by dialog- :) hope it helps ... :tommys:...  [Read More]
Posted in: Shielding issue ...
 GeorgNihilus
02-27-2008, 9:36 AM
#3
I see, it's good to have that random behaviour, still, is there a way to increase the probability of activating a shield for a specific NPC, let's say if I want a character to have 15 or 20% more chances of activating it when turning to hostile? :rol...  [Read More]
Posted in: Shielding issue ...
 GeorgNihilus
02-25-2008, 8:42 PM
#1
Hi over there ... well I always had a problem with shields activation when I add a shield to an NPC, sometimes the NPC activates it automatically before fighting (when turns to hostile) and sometimes not ... for example in the vulkars .utc's but happ...  [Read More]
Posted in: [TSL] dialog conditionals
 GeorgNihilus
02-25-2008, 9:06 PM
#5
For the original KoTOR extract through KotorTool the source scripts from Kotor I/BIFs/scripts.bif/Script, Source (k_con_bastpm.nss for Bastila in the active party, k_con_canderpm.nss for Canderous in active party, k_con_juhanipm.nss for Juhani and so...  [Read More]
Posted in: Getting far enough before talking
 GeorgNihilus
02-13-2008, 9:22 PM
#3
Exactly what I needed :D a couple of steps back before the dance, worked fine Stream :bow: thanks a lot, good modding! :thmbup1:...  [Read More]
Posted in: Getting far enough before talking
 GeorgNihilus
02-12-2008, 6:18 PM
#1
Hi people :) lately I did a script to make Mira dance for the PC (punishment for her stubborn attitude ALL THE TIME to me hmm), the script works fine but problem appears when I initiate the dialog with the dialog button too close to Mira (let's say l...  [Read More]
Posted in: Make npc walk to certain point
 GeorgNihilus
01-29-2008, 12:47 AM
#4
Check out the destination coordinates and that the path the NPC has to walk is not blocked by corners or objects, otherwise he/she will try to move but will not succeed :rolleyes: I think ... maybe defining 2 or 3 sets of coordinates will ensure an u...  [Read More]
Posted in: How to add black color using photoshop
 GeorgNihilus
11-13-2007, 9:12 PM
#3
Just select the part you want to paint, then right click inside the selection and choose the Fill option, then select the background color (previously set it to black, in the tools window) ... later in the Blending field choose normal, and in the Opa...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 GeorgNihilus
01-28-2008, 5:23 PM
#290
Hi guys ... well while playing through the first part of the ship 2 module after passing the ithorian -to defend the Orion-, while fighting the blue twi'lek with her 2 soldiers I found that if you step back for whatever reason -to throw a grenade, ru...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 GeorgNihilus
01-20-2008, 4:18 PM
#288
Alright ... thanks. Gonna see then what else could be ... :confused: good modding!...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 GeorgNihilus
01-20-2008, 11:25 AM
#286
Hi guys :) ... I haven't read all the replies here but I guess this problem has not been posted yet; when calling the party selection screen to change my party members I actually have available Bastila at Korriban or Zaalbar at Kashyyyk when he shoul...  [Read More]
Posted in:  Yuthura Ban to Darth Talon Conversion
 GeorgNihilus
11-08-2008, 8:55 PM
#22
Hmm... although I'm not gonna change Yuthura 'cause I like her the way she is, this worths a download certainly to use the textures in another character, maybe I add a character to my K1 ... somewhere :cool: ... thanks for the mod :thumbsup: and goo...  [Read More]
Page: 9 of 11