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GeorgNihilus

Latest Threads

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Posted in: K1 Re-recruiting Carth and Canderous?
 GeorgNihilus
07-20-2010, 6:27 PM
#1
hi there. Once again bothering here ... ;) well I've lost Carth and Canderous from my party screen, after playing BoS Solomon Revenge and being replaced temporary by Kobayashi and the Mechanic. Matter is I'd like to know why this script to recruit...  [Read More]
Posted in: Invisible Spawn problem ...
 GeorgNihilus
06-16-2010, 7:35 PM
#1
Hi. Well, now I have spawned a couple of Mandalorians somewhere and curiously they are invisible, like if they have stealth generators but they don't. Even spawning them with player_male aspect or commoners aspect without any armors or mandalorians a...  [Read More]
Posted in: Mandalorian camo Assault Armors in-game
 GeorgNihilus
06-06-2010, 1:14 PM
#1
Hey there :) well here's a mod I just finished and I wanted to share, it will add to TSL the 3 camouflaged mandalorian armors from Dak Drexl's Big Skin pack mod to the game, for those who don't want to cheat or can't deal with the console or the KSE...  [Read More]
Posted in: Telos polar plateau sidequest 1.2 mod
 GeorgNihilus
01-18-2010, 4:14 PM
#1
Hey there :) I finally came out with this ... after a while. A highly improved version of the Telos plateau sidequest I did before, now with the required-logical entrance to the polar academy in search for holocrons, better dialogs, etti reskining, m...  [Read More]
Posted in: Setting minimal health?
 GeorgNihilus
01-17-2010, 9:05 PM
#1
Hi :) now I'm trying to use this in TSL to reduce the PC current health to only 7 hitpoints, but he's dying ... even firing that a_min_one_hp in-game script before in the dialog ... here's the script: void main() { object oVictim = GetFirstPC(); int...  [Read More]
Posted in: How to point new journal entries to global?
 GeorgNihilus
01-16-2010, 5:07 PM
#1
OK :) I've already added 7 entries to the dialog.tlk through the TSL patcher's ChangeEdit, no problem except for the fact that I don't know how to indicate the global.jrl the StrRef of each new entry, except by typing a fix number in the StrRef field...  [Read More]
Posted in: Attack after low health??
 GeorgNihilus
01-12-2010, 7:17 PM
#1
Hi again :) ... I need to check an NPC's health (NPC1) and, let's say when it is in 30%, turn another NPC (NPC2) to hostile forcing her to attack me, that after approaching to me of course. How do I script this? :raise: thanks on advance :dude1:...  [Read More]
Posted in: Removing a member with no GUI screen?
 GeorgNihilus
01-10-2010, 7:31 PM
#1
Hi :) I'm having trouble when calling the PartySelection GUI screen, my module saves automatically loading a new module ending my dialog ... so, what I need is a script to remove the handmaiden from the active party and add -if possible in same scrip...  [Read More]
Posted in: Why hostiles aren't hostiles sometimes?
 GeorgNihilus
01-08-2010, 11:41 PM
#1
OK, now I have spawned NPCs in hostile1 state (TSL) somewhere, problem is they are hostile but they don't attack me unless I fire on them of course. Why does this happen? :raise: This can be fixed in Kotor with an AssignCommand(oNPC, GN_DetermineCo...  [Read More]
Posted in: Little help here?
 GeorgNihilus
01-05-2010, 8:53 PM
#1
Hey there, again ... :) I'm using this script to make an NPC go where I want to before vanishing, it's working as I want except for the fact that I can interact with her with the R key while she walks. void ST_Move() { SetCommandable(TRUE); Action...  [Read More]
Posted in: Spawning a handsister's corpse?
 GeorgNihilus
01-03-2010, 1:49 PM
#1
Hey there, once again I'm here for help ... I always got answers :thmbup1: I need to spawn a handsister's corpse, problem is there's no appearance for handmaiden/handsisters in .utp files, also, I couldn't decompile script a_makecorpse.ncs from 262T...  [Read More]
Posted in: Removing the Ebon Hawk? possible?
 GeorgNihilus
01-02-2010, 12:24 PM
#1
Hi there :) maybe someone posted this before but I haven't read about it ... I need to remove the Ebon Hawk from the Telos' academy hangar, looks like the Hawk there is not a placeable and apparently there's nothing to be done through the .git, .are...  [Read More]
Posted in: Telos' polar plateau mod
 GeorgNihilus
03-29-2009, 5:29 PM
#1
Hey everyone, at last I finished this :nod: it was time :xp: ... this mod will add a sidequest starting at Nar Shaddaa including a travel to Telos' Polar plateau. It's optional but well integrated (I hope) into the game storyline. Read carefully the...  [Read More]
Posted in: Decompile request ...
 GeorgNihilus
02-05-2009, 12:12 PM
#1
Hi guys :) I'm with a mod that needs to know which scripts executes when entering the Rakatan temple in KotOR (level unk_m44aa). I need to check how are Jolee and Juhani (if alive) joined there ... cause I'm replacing Jolee. Maybe scripts are k_punk...  [Read More]
Hi people :) lately I'm having a problem when playing animations during dialogs, once started a (KotOR) dialog, equipped weapons are automatically unequipped during any animation and later reequiped when dialog is over. But this happens only among th...  [Read More]
Posted in: A lost sith in a nameless world
 GeorgNihilus
12-02-2008, 1:44 PM
#1
Hi guys, I recently uploaded a little mod that adds a twi'lek character to the Unknown world for K1, near the landing spot of the Ebon Hawk when you arrive after surviving the disruptor field. She has Prime's textures-model done for his Yuthura Ban t...  [Read More]
Posted in: a simple doubt ...
 GeorgNihilus
08-04-2008, 8:26 PM
#1
Hi there :) I'm not sure which function should I use to check how many credits do I have in inventory for K1, I'm using this -which is not working obviously- to find if I have more than 2250 credits but the faction thing is not clear to me ... :( //...  [Read More]
Posted in: Can I know this??
 GeorgNihilus
04-25-2008, 7:17 PM
#1
Hi people :) well I'm wondering how to 'know' if my PC or a party member reaches a specific point in the floor-ground, let's say I want to know if I have reached a spot to fire another script then ... (in Ajunta Pall's tomb specifically). Can this b...  [Read More]
Posted in: Shielding issue ...
 GeorgNihilus
02-25-2008, 8:42 PM
#1
Hi over there ... well I always had a problem with shields activation when I add a shield to an NPC, sometimes the NPC activates it automatically before fighting (when turns to hostile) and sometimes not ... for example in the vulkars .utc's but happ...  [Read More]
Posted in: Getting far enough before talking
 GeorgNihilus
02-12-2008, 6:18 PM
#1
Hi people :) lately I did a script to make Mira dance for the PC (punishment for her stubborn attitude ALL THE TIME to me hmm), the script works fine but problem appears when I initiate the dialog with the dialog button too close to Mira (let's say l...  [Read More]
Posted in: Where?
 GeorgNihilus
11-05-2007, 6:01 PM
#1
Well people :) now I don't find through the .rim modules or anywhere with KotorTool where those files related to the triggered scenes with Bastila are :rolleyes:... I mean when Bastila is bothered by Canderous about being captured by the vulkars, or...  [Read More]
Posted in: Why??
 GeorgNihilus
10-22-2007, 5:59 PM
#1
Hi guys :) well now I'm having a pretty strange behaviour in some animations involving Mission Vao, I'm using these two simple scripts to unequip her right and left slot weapons or to equip her with a stun baton; all this in order to improve the anim...  [Read More]
Posted in: Spawning inconvenient...
 GeorgNihilus
10-08-2007, 1:44 PM
#1
Hi again people :) , this time I have a problem when spawning a couple of war droids in a Manaan area, I never had problems before spawning creatures but this time they spawn in hostile state! :mad: firing at everyone in the place ... I used this to...  [Read More]
Posted in: Problem with conversation start
 GeorgNihilus
10-07-2007, 12:47 PM
#1
Hi guys :) , well I have problems firing a dialog with a spawned .utc in Manaan, I reach the dialog entry after fighting some sith and the script does nothing, I guess there must be a minimun distance to check to fire the dialog or something else ......  [Read More]
Posted in: Script to return party to Ebon Hawk
 GeorgNihilus
10-04-2007, 9:45 AM
#1
Hi people, lately I'm doing a mod to set a fight between my party and 3 siths soldiers in Manaan, and I'm in need of a script that returns the party to the Ebon Hawk after the fight, of course if I don't have credits to pay the fee for disturbing the...  [Read More]
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