OK, now I have spawned NPCs in hostile1 state (TSL) somewhere, problem is they are hostile but they don't attack me unless I fire on them of course.
Why does this happen? :raise:
This can be fixed in Kotor with an AssignCommand(oNPC, GN_DetermineCombatRound(oPC)); line, but function is not in TSL.
So, how do I force an NPC to attack me on sight, any reason they don't attack me sometimes? by the way, the NPCs awareness is over 8 ...
thanks and good year :thmbup1:
Have you set the utc´s of your attacker's to neutral? If so then he would attack you if you have put an end the conversation, and your script works.
Are you saying to spawn my NPC in neutral faction instead of hostile and then turn them to hostile through a script? :wonder:
OK, I forgot to type the #include line to recognize the function :fist: ... so now I could compile. My mistake.
thanks anyway :)