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GeorgNihilus

Latest Posts

Page: 10 of 11
Posted in: Where?
 GeorgNihilus
11-06-2007, 9:26 PM
#3
Great Inyri thanks :thmbup1: ... haven't checked that branch ... :nut:...  [Read More]
Posted in: Where?
 GeorgNihilus
11-05-2007, 6:01 PM
#1
Well people :) now I don't find through the .rim modules or anywhere with KotorTool where those files related to the triggered scenes with Bastila are :rolleyes:... I mean when Bastila is bothered by Canderous about being captured by the vulkars, or...  [Read More]
Posted in: How to make items upgradeable?
 GeorgNihilus
11-02-2007, 8:46 PM
#10
So guys, what should I put in the upgrades type numbers for let us say ... upgrade a lightsaber? I'm gonna need that code lists dcinroc ;) I guess ... thanks on advance :thmbup1:...  [Read More]
Posted in: Photoshop vs GIMP
 GeorgNihilus
10-26-2007, 6:21 PM
#7
Gimp opens a little faster and works fine with multiple windows as far as I know ... of course Photoshop has more filters, effects and that stuff but maybe you don't need all that to do some texturing ... :shads2: good modding!...  [Read More]
Posted in: Why??
 GeorgNihilus
10-22-2007, 5:59 PM
#1
Hi guys :) well now I'm having a pretty strange behaviour in some animations involving Mission Vao, I'm using these two simple scripts to unequip her right and left slot weapons or to equip her with a stun baton; all this in order to improve the anim...  [Read More]
Posted in: Spawning inconvenient...
 GeorgNihilus
10-09-2007, 9:11 AM
#5
Thanks Stoffe, haven't seen that Faction field in the .utc template tab window :nut: ... either way I used the scripting option this time ... ;) good modding! :)...  [Read More]
Posted in: Spawning inconvenient...
 GeorgNihilus
10-08-2007, 2:06 PM
#3
No, I didn't modify anything in the droids .utc files, and of course I didn't edit the OnSpawn script ... it's pretty much for my still limited knowledge hmm... ;)...  [Read More]
Posted in: Spawning inconvenient...
 GeorgNihilus
10-08-2007, 1:44 PM
#1
Hi again people :) , this time I have a problem when spawning a couple of war droids in a Manaan area, I never had problems before spawning creatures but this time they spawn in hostile state! :mad: firing at everyone in the place ... I used this to...  [Read More]
Posted in: Problem with conversation start
 GeorgNihilus
10-22-2007, 9:28 PM
#3
Thanks I see ... gonna check it soon ... ;) good modding....  [Read More]
Posted in: Problem with conversation start
 GeorgNihilus
10-07-2007, 12:47 PM
#1
Hi guys :) , well I have problems firing a dialog with a spawned .utc in Manaan, I reach the dialog entry after fighting some sith and the script does nothing, I guess there must be a minimun distance to check to fire the dialog or something else ......  [Read More]
Posted in: Script to return party to Ebon Hawk
 GeorgNihilus
10-04-2007, 9:45 AM
#1
Hi people, lately I'm doing a mod to set a fight between my party and 3 siths soldiers in Manaan, and I'm in need of a script that returns the party to the Ebon Hawk after the fight, of course if I don't have credits to pay the fee for disturbing the...  [Read More]
Posted in: i cant find my swkotor.ini file
 GeorgNihilus
10-04-2007, 9:53 AM
#2
It should be at C:\Program Files\LucasArts\SWKotOR ... just type EnableCheats=1 in the [Game Options] section of the file ... and have fun ... :thmbup1:...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 GeorgNihilus
11-07-2007, 8:26 AM
#218
Well guys :) inserting a single line in the banter scripts will solve the problem about that autotriggered dialog scenes with Bastila, just adding: GetAppearanceType(GetObjectByTag("bastila")) == 4 to the conditional scripts should do it...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 GeorgNihilus
11-06-2007, 9:32 AM
#215
Thanks Paul Rhodes, anyway I manage to insert a blank screen delay to that starting torture scene to avoid watching Matilda there, keeping the torturing sounds-voices of course ... now I'm testing the patch in 1.02 version (to avoid talking to Matild...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 GeorgNihilus
11-04-2007, 2:51 PM
#213
I didn't have time to read all the replies here to see if this has already been asked :rolleyes: ... well there's a problem with the cutscene between Bastila-Malak when arriving to the Unknown world for 1st time with Matilda, when Bastila is beign to...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 GeorgNihilus
10-29-2007, 6:39 PM
#203
This is awesome Silver! :bow: :bow: specially if you've done it all by yourself ... one of the best mods I've ever seen not only for the KOTOR series ... the storyline is excellent and that Matilda appearance in Revan's life is brilliant ... By the...  [Read More]
Posted in: Switching issue
 GeorgNihilus
09-16-2007, 12:07 PM
#1
Hi folks, I'm having a problem to switch back to the PC after starting a dialog with an NPC, as far as I've seen this happens by default but in my case the NPC continues facing the NPC party member who starts the dialog (Bastila, Carth or whoever) -e...  [Read More]
Posted in: equiping weapons problem
 GeorgNihilus
09-17-2007, 6:51 PM
#7
I see, thanks anyway Stoffe, still finally I changed my mind and I won't go on with this cause, after all, it's pretty silly having a dancer firing at you in the cantina with a couple of blaster pistols and then going on with her dancing like nothing...  [Read More]
Posted in: equiping weapons problem
 GeorgNihilus
09-09-2007, 10:38 AM
#5
No, I'm using a savegame starting from the Upper City gate with the sith soldier in the entrance, just before entering the LowerCity; so I've never been in Javyar's cantina before ... :indif:...  [Read More]
Posted in: equiping weapons problem
 GeorgNihilus
09-08-2007, 8:24 PM
#3
Thanks, yes I missed typing the "2" in the 2nd definition of the pistol :nut: ; but that's not the problem ... I tried adding the proficiency all feat (the pistols proficiency was already set in the .utc) but it doesn't work, problem seems...  [Read More]
Posted in: equiping weapons problem
 GeorgNihilus
09-06-2007, 10:05 PM
#1
Hi people, well I'm trying to equip with 2 pistols one of the cantina dancers in K1 (in Javyar's cantina) for a following fight but I'm not sure if these dancers can be equiped with weapons :rolleyes: ... I already had the same problem trying to equi...  [Read More]
Posted in: Echo: Goto replacement mod (Full voice)
 GeorgNihilus
09-18-2007, 2:17 PM
#7
Wow man :Open2: ... I hope u find time to finish it, I've realized through time the difficulty of getting 'sounded' mods for the Kotor series, so new sounds for a new character are always welcome of course, and can be used for other mods like I usual...  [Read More]
Posted in: Script to know what I'm wearing
 GeorgNihilus
07-30-2007, 8:22 PM
#23
Yes, she acts like the script is ignored :nod: ... I've changed the tag, template ResRef and the texture variation fields in the .uti file making actually a new outfit ... (a new .uti file dropped to /Override) can that tag change o texture variatio...  [Read More]
Posted in: Script to know what I'm wearing
 GeorgNihilus
07-30-2007, 4:11 PM
#21
Now I'm trying to check if Bastila is wearing any armor 7 type robes with this but it's not working :rolleyes: ... even it compiles without errors. // k_con_bastrobe7 // should return true if Bastila is wearing some of the armor 7 robes... // Creat...  [Read More]
Posted in: [WIP]The Redemption of Yuthura Ban
 GeorgNihilus
08-15-2007, 8:40 PM
#40
Great idea ... hope u can work out the voice-over problem :rolleyes:, may be you got a sister-girlfriend-whatever who wishes to speak a little ... ha! ; those skinning pics look awesome really ... ;) I agree with those who believe T3 or Zaalbar are t...  [Read More]
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