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K1 Dialog Problem

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 Ghost
01-09-2010, 4:17 PM
#1
This is frusterating. For those who don't know, I'm doing a PC voicing project. Okay, heres how it goes. I put in some new dialog and stuff in the Endar Spire. I save and load after I get my gear on, and the whole scene repeats again, and there are two trasks. Is this a known problem? Because I was messing around with the GIT file, and it does this.
 harIII
01-09-2010, 4:34 PM
#2
The game naturally does this because there is an onSpawn script in the .are file that says what the PC enters the first Endar Spire module make the PC sleep on the bed, shack his/her head around, wake up, look around, watch trask walk in, and talk to him.

Because the makers really didn't expect the PC to be traveling back and forth between the Endar Spire, it made so that every time the Endar Spire is loaded go through the cut scene.
 GeorgNihilus
01-09-2010, 5:00 PM
#3
The game naturally does this because there is an onSpawn script in the .are file that says what the PC enters the first Endar Spire module make the PC sleep on the bed, shack his/her head around, wake up, look around, watch trask walk in, and talk to him.

Because the makers really didn't expect the PC to be traveling back and forth between the Endar Spire, it made so that every time the Endar Spire is loaded go through the cut scene.
Yep, that's right. There's a k_pend_area01.ncs script in the OnEnter field of the m01aa.are of the Endar Spire. That should be deleted or if something odd happens, edited ... :raise:

Also, there's a k_pend_area02.ncs in the OnUserDefined field which I couldn't decompile, I'm not sure what that OnUserDefined field does.

Finally, there's a k_pend_activate script in the module.ifo file that sets a lot of variables already set when you passed the Endar Spire. That should be deleted too.

bye :thmbup1:
 Ghost
01-09-2010, 5:19 PM
#4
thanks for the help guys
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