Just a quick, simple question. ;)
What script would I have to use to make a creature say different things depending on who is with me in my party?
I want a Selkath to say something about Mission Vao to the player, but only if Mission is not on the team, with the player. How is this done?
Sam
In the script that determines availability field, type k_con_missionpm. :)
Thank You! I would like to ask one more question and then I will be on my way. :)
Which script would I need to use so that Mission temporarily leaves the party, but keep her stats for when she returns.
I think you could use this:
void main()
{
RemoveAvailableNPC(6);
}
I'm no scripter though so you should probably ask someone else too. :)
RemoveAvailableNPC(6); Will remove Mission from the available Party characters rather than remove her from the Party.
void main(){
object Mission = GetObjectByTag("Mission");
AssignCommand(Mission, RemoveFromParty(Mission));
}
Should remove mission from the current party.
EDIT:
And assuming you didn't destroy mission, and your in the same module :rolleyes:
void main(){
object Mission = GetObjectByTag("Mission");
AssignCommand(Mission, AddToParty(Mission, GetFirstPC()));
}
Should add her back
Thanks. That'll be all for now. :)
I won't be silly enough to destroy her. Lol.
RemoveAvailableNPC(6); Will remove Mission from the available Party characters rather than remove her from the Party.
I thought that was what Sam was after. Plus as I said, i'm no scripter. ;)