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Quanon

Latest Posts

Page: 23 of 35
Posted in: [WIP] K1 - Darth Malak Skin Pack
 Quanon
10-13-2007, 5:50 AM
#12
Why it's so terribly pixelated? Rescale the texture. I think it's a screenshot from within Gmax or Max . In the viewports of the program they never show the best quality , to save some memory and such on your system while your working . But wheneve...  [Read More]
Posted in: First attempt at reskinning, comments welcome
 Quanon
10-05-2007, 12:16 PM
#3
Wow , looks great ! I like the second one , great use of that body model ....  [Read More]
Posted in: High quality textures
 Quanon
09-30-2007, 2:58 PM
#4
She's yellowish... Oops , my bad ! Though I'm sure swpc_tex_tpa.erf => T are the "highres" ones . 256x256 px , not that great , but I fear it'll be the only thing avaible . Unless you know somebody from the art-department at Bioware...  [Read More]
Posted in: High quality textures
 Quanon
09-30-2007, 1:20 PM
#2
Is it just me who's blind, or is there no high quality texture for female twilek 3 in either game? I'm retexturing female twilek 7, and want to use twilek 3s lips - but I simply can't find twilek 3 in the same size texture as twilek 7... Yep , I th...  [Read More]
Posted in: Need help to get a gun correctly in the game
 Quanon
09-24-2007, 12:35 PM
#1
Hey , Just making some gun models . I got already one in the game , but ... BUT , its at the wrong place , somewhere down behind the knee . Its looks rahter painfull when you start shooting :lol: ! Here's a screeny , floating guns :D : http://i11...  [Read More]
Posted in: [WIP] TSL New Weapons
 Quanon
10-28-2007, 7:41 AM
#62
Holy cow , MZ , youre producing arms for an entire army :p Nice models in there , just hope that they get in the game , without to much troubles . I abandoned my gun project , stupid things where floating around the PC instead of being in his hand...  [Read More]
Posted in: [WIP] TSL New Weapons
 Quanon
09-20-2007, 5:00 PM
#34
Nice models and very Nice Textures , did you sample them out of screens out of warcraft or really painted them?? Cause that neat cartoon effect , could you post just a skin , I'dd love to see some glimps of the UVW :p . Just curious how you laid it...  [Read More]
Posted in: [WIP] TSL New Weapons
 Quanon
09-17-2007, 12:33 PM
#21
What you could do with your render is put a curved plane behind it , give it a slightly light grey colour , instead of the white background . THen put 3 to 4 lights around it , activate shadows in one light, put to raytrace or shadowmap , gives neat...  [Read More]
Posted in: [WIP] TSL New Weapons
 Quanon
09-16-2007, 11:51 AM
#6
Wow , MZ you're beating me in Moddeling :D Just awesome looking and what a great texture job you done ! ... you work for Blizzard ??? :lol: They're amazing :) . So you know what Kotor weapon type you want to make them into . Staff ? DoubleBladed...  [Read More]
Posted in: A NEW AREA IS BORN , Q and GM
 Quanon
09-08-2007, 2:36 PM
#25
Anyhow, those pics are awesome! But what's going on in the second to last one, those streaks in the back aren't the skybox, right? Yep thats the sky-box . :lol: Don't worry I got it fixd thanks to GM , to point out that I need to put off "save...  [Read More]
Posted in: A NEW AREA IS BORN , Q and GM
 Quanon
09-08-2007, 1:33 PM
#22
Looks like GM beat me to post a new update :) Nothing to special : 1) Tried out another way for UVW , its like we expected : stretched at most places 2) Added a second object with another texture , works in a way , but my new added object is out of...  [Read More]
Posted in: A NEW AREA IS BORN , Q and GM
 Quanon
09-07-2007, 6:04 PM
#12
Is it just me or is the walkmesh a little above ground level? The shadows aren't touching their feet. Is that your nickname for him? :p Yep ,its just a bit above the real floor . If things are on the same height in Max you get Z-fighting as Max tr...  [Read More]
Posted in: A NEW AREA IS BORN , Q and GM
 Quanon
09-07-2007, 5:42 PM
#9
what am i seeing here, a previously unused module being modified, or an entirely new, user-created module? edit: ach, nevermind me. i didn't look at the other thread. wow! I did use an area called m46aa_01 wich was not used in the game ( story) ....  [Read More]
Posted in: A NEW AREA IS BORN , Q and GM
 Quanon
09-07-2007, 4:43 PM
#1
Wooot ! Magnulls program does work like a charm ! :lol: I proudly present , together with GloveMaster : a new never before seen area in KOTOR ! It took us some work and a couple of test runs , but the result is ... AWESOME ! http://i116.photobucke...  [Read More]
Posted in: UVW-Mapping Tutorial of somesorts
 Quanon
09-07-2007, 12:47 PM
#1
Hello all ! Here to post that I just finished a long tutorial / guide on how to unfold your mappings of 3D models . It has lots of screenshots to show where and what to click . I tried to show some handy tricks and things you need to look out for ....  [Read More]
Posted in: Making Custom Textures with Photoshop
 Quanon
09-01-2007, 3:56 PM
#1
Mod note: Copied from this thread (http://www.lucasforums.com/showthread.php?t=181975), please post any comments or questions there. ~M By demand ( under threat of torture ;) ) our friend GloveMaster asked me how I did most of the retexturing of Tar...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
08-24-2007, 1:25 PM
#244
Great pictures! I'm really looking forward to this. A question arose when looking at the pictures, particularly the Jedi Temple Docking Bay. Are you going to have any movies that show the Ebon Hawk arriving at the Jedi Temple? I guess that's very dif...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
08-19-2007, 9:46 AM
#235
Yeah it looks fine, not sure which version you are refering too. Are LTS_sky0004Fix and LTS_sky0001Fix included ? If so I would advise to use these :) , as the orginal 0004 and 0001 where not "blended nicely into eachother . THe Fix versions...  [Read More]
Posted in: [K1] WIP Twilek Playable Character
 Quanon
10-01-2007, 3:16 PM
#54
Unfortunatly I lack the skill to export/import models into KoToR, though I wondered if the Selkath problem could be fixed by importing the model onto one of the other character bases such as the wookiee and rigging the model to the Wookiee's joints....  [Read More]
Posted in: [K1] WIP Twilek Playable Character
 Quanon
08-30-2007, 5:55 PM
#32
Great job !!! So when is the release ;) Keep them coming , really , awesome my friend !...  [Read More]
Posted in: [K1] WIP Twilek Playable Character
 Quanon
08-28-2007, 9:11 AM
#28
I used the original textures and mapped them onto the Rodian skin, where I could though I had to texture some parts manually as they didn't fit the Rodian model. I just wanted to see what a Jedi Trandoshan would look like: http://img250.imageshack....  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 Quanon
08-23-2007, 11:53 AM
#139
@Pavlos : Fear not , I'm fully aware that all this work and effort may be in vain , there's no telling how things will turn out . But its not all lost , working on this project gives me a change to boost my skills in Max . I have tons of fun drawin...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 Quanon
08-20-2007, 6:23 AM
#130
Exciting times indeed, I just wish it wasn't so hard to get in touch with Quanon in real time. I know , you canadians are hard to catch ;) :lol: If I'm not there in real time send me PMs or e-mails , most of my communication with SF is through e-ma...  [Read More]
Posted in: Ask A Stupid Question And Get A Stupid Answer
 Quanon
09-17-2007, 4:23 PM
#959
Its the man behind and in the drink ! That's right the unique taste of this soda is thanks Dr.Peppers own life ... poured into it by a lovely asistant . Do this look good or rather juicy ?...  [Read More]
Posted in: Kotor Tool Upcoming Release Features
 Quanon
08-22-2007, 4:04 PM
#7
While this is not exactly a private message, I'd be excited to see further development on the toolkit. Its great to have you here, BTW. I think the whole K1RP team is in support for this ! A newer updated version would be very "sweet" in...  [Read More]
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