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[K1] WIP Twilek Playable Character

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 HK-52
09-21-2007, 11:57 PM
#51
errrr.....I have some ideas, one is to make the female model for each race
P.D.:an idea is make a bit shorter the male one and use the tga(I'm not sure if that are the textures)of the fermale model
P.D. of the P.D.:can you make the kaminoan(it's ok, well the people of kamino from swII)with the animations of the wookies that are taller.
P.D. of the P.D. of the P.D.:the kaminoans can't use armors, only clothes that are designed for they(example: kaminoan robes race restriction:kaminoan defense bonus:+3

I Forgot to ask if you can make it for K2 with the dancer outfit for alien fermales
 Gargoyle King
09-22-2007, 1:52 PM
#52
Removed content referring to deleted post(s) -RH

ON TO THE MOD: It's looking very impressive, and if animations are ever sorted out then maybe the animations for the Selkath and Wookiee models etc. can be sorted out which will make this mod even better.
 Thanatos9t
10-01-2007, 6:32 AM
#53
Whoa I should really check this board more often, I'm glad that people are still interested in this mod, I've just started University so I'm a bit busy atm, but fear not the mods not dead.

As for the animation problems the Wookiee's do not have any as Zaalbar can use all of the fighting styles and force power animations, so that means that the standard wookie can aswell.

Selkath on the other hand do not have conventional weapon animations, insead they fight with melee weapons as if they were unarmed, so they use their claws to swing at the oponent in a clubing type maner.

They do not have force animations nor weapon drawing animations. But for some reason they can use dual handed guns and a single blaster and can do basic attacks using them.

Unfortunatly I lack the skill to export/import models into KoToR, though I wondered if the Selkath problem could be fixed by importing the model onto one of the other character bases such as the wookiee and rigging the model to the Wookiee's joints.
 Quanon
10-01-2007, 3:16 PM
#54
Unfortunatly I lack the skill to export/import models into KoToR, though I wondered if the Selkath problem could be fixed by importing the model onto one of the other character bases such as the wookiee and rigging the model to the Wookiee's joints.

Its almost impossible to do that and quite insane :lol:

The importing and refitting the model to the wookie skeleton would be a long task , not so impossible .

Its the Importing in the gamethat's the hard part , if I'm right MDLops doesn't handle animation well or more propebly NOT at all .

I don't think there's any Tool avaible that handles animations for Kotor...

Or , unless we know what "Master"bone file the Selkath use , someone could try to add the animations there . THis would give some other models the nessacery animations aswell . ( But your still your stuck with that Importing )

And don't look at me ;) , Rigging a Mesh is hard task to do , with lots fun redoing of weird buggy and glitchy animations .
 Darth Balor
10-08-2007, 3:33 PM
#55
What did you do to make the robes wearable by wookies?
 Darth Xander
10-09-2007, 2:18 AM
#56
How did you make your appearance/heads.2da accept the custom reskin?
 BlazingPhoenix
10-10-2007, 11:19 PM
#57
This mod looks awesome! Love the Selkath PC!
 herosinger
10-11-2007, 4:31 PM
#58
Looks good so far; I can't wait to see how it turns out.

Word of warning to everyone, there have been repeated obvious attempts by various members to 'bump' this thread with needless posts... one more and this thread will have to be closed. Sorry but no more 'bumps'... Mkay? Only the OP is excluded from this. Thanks. -RH
 Thanatos9t
03-14-2008, 9:18 AM
#59
*Cough* *Cough* Man its dusty in here, well I suppose thats what happens if you leave it for months, anyways I have finished my University assignments for now so I have some spare time again.
I've just finished my Rodian Scout:
http://img516.imageshack.us/img516/7592/rodianscoutms9.th.jpg) (http://img516.imageshack.us/img516/7592/rodianscoutms9.jpg)

and the Starforge/Revan Robes
http://img329.imageshack.us/img329/112/rodianrobesxl3.th.jpg) (http://img329.imageshack.us/img329/112/rodianrobesxl3.jpg)
 Miles Edgeworth
03-14-2008, 10:19 AM
#60
Looks good to me! :thumbsup:

Revan's Robes look a bit strange, but there's no way around that...
 redrob41
03-14-2008, 11:37 AM
#61
Welcome back :). I've been really hoping that you'd re-start this mod. I'd hate to see you put in all that work, and then never finish it. So far they're all looking pretty good. The only comment I have so far is that some of the Jedi robes (especially the Trandoshan) look like they are wearing brown shorts over tan pants. Perhaps if they just tucked thier robe tops into thier pants? I know that it's because of the limitations of the in-game model. Oh well, I can tell that you're trying pretty hard with 'em :thumbsup: Keep it up.
 Thanatos9t
04-04-2008, 4:24 PM
#62
Here is a shot of the create a character screen with my Rodians you can see that they all have clothes styled on their human counterparts:
http://img517.imageshack.us/img517/2105/rodiansdg8.th.jpg) (http://img517.imageshack.us/img517/2105/rodiansdg8.jpg)
 redrob41
04-04-2008, 6:42 PM
#63
heh, that soldier looks like a shifty Rodian :evil1:
So, how many textures will he have when all is said and done?
 Darth_Raptura
04-04-2008, 9:23 PM
#64
yay! this project is not dead!

Anyway, I hope you can finish this. Playable aliens would be pretty cool.
 Quanon
04-05-2008, 5:21 AM
#65
Ow yeah, that selection screen looks fun :p

Great to hear you're still on this project.
 Thanatos9t
04-06-2008, 11:01 AM
#66
heh, that soldier looks like a shifty Rodian :evil1:
So, how many textures will he have when all is said and done?

Well at the moment the Rodian has 52 model textures which are:
Normal Clothes:3
Armor C: 7
Armor D: 8
Armor E: 8
Armor F: 7
Armor G: 6
Armor H: 7
Jedi Clothes: 4
Starforge/Revan Robes: 2

He still needs his unequipped clothes so thats 3 more 1 for each type.
Aswell as his portrait pictures so 1 normal and 4 transitions.
Thats 9 more textures.

So in total the rodian will come with 61 texture files.
 redrob41
04-06-2008, 10:58 PM
#67
So in total the rodian will come with 61 texture files.
Sounds excellent. All that hard work will make it well worth the wait.
 Thanatos9t
04-10-2008, 2:46 PM
#68
I give you Rodians in swimsuits :naughty: *Thanatos9t shudders* :eek:
http://img380.imageshack.us/img380/137/rodianswimsuiteditionmc6.th.jpg) (http://img380.imageshack.us/img380/137/rodianswimsuiteditionmc6.jpg)

Now I need to do a darkside one... :vadar:
 darth dantius
04-13-2008, 12:52 AM
#69
dude these are really well done... i was wondering, if you were feeling up to a challenge and had some spare time if you could try making an ithorian that is playable?
 settoken
04-17-2008, 10:07 PM
#70
Amazing job !!!
I like the rodian jedi a lot ;-)
I can't wait to see the leviathan cutscene when Malak will reveal to me that Revan was a Selkath
 Thanatos9t
04-25-2008, 7:05 AM
#71
Ok when working on the darkside underwear variations I noticed a bug in KoToR, when doing the Rodian Scoundrel darkside underwear I extracted the male eqivelent one which should be pmbasd01 as pmbas01 is the standard non darkside one:

http://img293.imageshack.us/img293/4638/pmbasd01qc6.th.jpg) (http://img293.imageshack.us/img293/4638/pmbasd01qc6.jpg)
what I found is apparently Saul Karath's clothes instead... :confused: which leads to a rather messed up looking darkside scoundrel underwear body, due to the different UV maps.

I wonder could anyone else verify that it is a mistake with KoToR and not my version, considering I have a vanilla install of KoToR, apart from my alien character mods.
 Ferc Kast
04-25-2008, 7:12 AM
#72
I just researched that problem. I started a new game as a male scoundrel and cheated to become darkside. It isn't just you with that problem. Apparently, it's a mistake with KotOR itself.
 Thanatos9t
04-25-2008, 7:24 AM
#73
Man that was a quick response, thanks Ferc Kast :) I wonder why that has gone unnoticed for so long, though I suppose later in the game you don't exactly want to be walking around in your underwear...

Now that does leave the question what do I do with my Scoundrel Rodians underwear? I suppose I could make him look like Saul :xp:
 redrob41
04-25-2008, 11:13 AM
#74
what I found is apparently Saul Karath's clothes instead... :confused: which leads to a rather messed up looking darkside scoundrel underwear body, due to the different UV maps.

I wonder could anyone else verify that it is a mistake with KoToR and not my version, considering I have a vanilla install of KoToR, apart from my alien character mods.
Yeah, I had that problem too. If you check out my [K1] New DS Underwear for Bastila & PCs (http://www.lucasforums.com/showthread.php?t=182115) mod, I've already made a new texture for the DS male scoundrel. Go ahead and use that one as a base for your Rodian if you like :)

Edit: Although, since the DS underwear are all so similar, you could probably re-use one of the other ones that you've already modified for your Rodian. You wouldn't even have to re-name the tga, just copy the text entry in the 2da file for texaevil. For mine, the Soldier and Scoundrel are really similar; the only difference is the stripe on the hips.
 Thanatos9t
05-02-2008, 7:48 AM
#75
What I ended up doing after noticing how similar the Soldiers underwear was to the darkside version, was taking the standard Scoundrel Underwear and applying the colour to the parts that were grey before I then brightened the red and put on the Starforge logo and added a sleeve from one of my other darkside versions:

http://img386.imageshack.us/img386/1034/rodiandsunderwearuy4.th.jpg) (http://img386.imageshack.us/img386/1034/rodiandsunderwearuy4.jpg)
 Quanon
05-02-2008, 8:57 AM
#76
I then brightened the red and put on the Starforge logo and added a sleeve from one of my other darkside versions:


Thats one handsome pyjama :lol:

Cool to see an update on this mod.

I'm still looking forward to the full package :p

Cheers !
 ForeverNight
05-02-2008, 9:11 AM
#77
Hmmm.... Maybe Revan really wasn't a human...

Now, this could create some problems with the Bastilla/Carth Romance stuff though... Can you imagine her kissing him? That's almost the stuff of nightmares!

Anyway, it looks very nice, and good luck with the rest of the textures!
 lordofmalachor
05-02-2008, 3:38 PM
#78
WOW it's been a long time since i've been here. glad to see this is still happening. they're looking good, by the way.
 Totenkopf
05-02-2008, 4:00 PM
#79
Wookies wearing clothes.......sacrilege. :D I suspect Zaalbar wouldn't be amused. :lol:
 Thanatos9t
02-16-2009, 11:41 AM
#80
Time for my annual update (Almost seems like it):
I have got a new computer now as my younger brothers fried the one I used to work on.

Thanks to redrob41 for testing my Rodian PC and giving feedback. I have been able to get the shaders working on the Rodian which meant I have had to update all of the skins that used the metal effect shader.
(Warning big image)
http://img253.imageshack.us/img253/4807/rodian2009dh0.th.jpg) (http://img253.imageshack.us/img253/4807/rodian2009dh0.jpg)

There are some minor cosmetic changes done to the skins since my last post. Some of the light and medium armours have had the hand guard removed while the heavy armours have had the guard colour adjusted to the hue of the armour.

My favourite one is the Mandalorian armour which looks as if it has a different model to the normal space suited Rodian.
 Canderis
02-16-2009, 11:44 AM
#81
Nice work!
 Druganator
02-16-2009, 12:05 PM
#82
these truly are incredible. im assuming your going to release all of these as a pack?
 Darth Payne
02-16-2009, 12:31 PM
#83
Very Impressive.
 Ferc Kast
02-16-2009, 12:47 PM
#84
They look very awesome. :thumbsup:
 redrob41
02-20-2009, 4:30 AM
#85
I'm glad to see that you've taken up the cause once again. The Rodian screenshots are looking pretty good. At first I thought the PMBG armours looked a little awkward around the shoulder joints. Then I took a look at the original textures, and they seem to have that cloth bit between the shoulder plate and chest plate, so it's supposed to be like that. Still, you might want to consider widening the chest plate a bit (just so the "point" of the cloth is outside the "raised strap" of the Rodian model). You can see it best in the PMBG01 version (I hope that makes sense :giveup:).

All the rest look great. Nice touch around the wrist guards. Can't wait :D
 Thanatos9t
02-23-2009, 10:38 AM
#86
these truly are incredible. im assuming your going to release all of these as a pack?

Yeah the Twilek playable characters will be released together. As for the Rodian he will be in a pack all by himself, frankly due to the filesize of all of his clothing variations.

The Alien Jedi I may release as a stand alone texture pack as a sort of resource for modders who don't want to or lack the skill to reskin one of the alien characters.

I'm glad to see that you've taken up the cause once again. The Rodian screenshots are looking pretty good. At first I thought the PMBG armours looked a little awkward around the shoulder joints. Then I took a look at the original textures, and they seem to have that cloth bit between the shoulder plate and chest plate, so it's supposed to be like that. Still, you might want to consider widening the chest plate a bit (just so the "point" of the cloth is outside the "raised strap" of the Rodian model). You can see it best in the PMBG01 version (I hope that makes sense :giveup:).

All the rest look great. Nice touch around the wrist guards. Can't wait :D

Yeah I noticed that when testing the skins myself but I haven't got around to widening them yet although I have now redone all of the shoulderpads for the G Armour's for the Rodian so that they go down onto the arms of the character like the human textures.

Here is a shot of the before and after images:
http://img24.imageshack.us/img24/5262/rodian2009garmour.th.jpg) (http://img24.imageshack.us/img24/5262/rodian2009garmour.jpg)
 Shigar Konshi
08-12-2014, 7:19 PM
#87
I take it this was never released?? If not, shame because I liked the look of the selkath and the wookie
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