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Quanon

Latest Posts

Page: 22 of 35
Posted in: Model exporting
 Quanon
01-09-2008, 3:34 PM
#11
Really? You connect your new saber to the old one and then disconnect the old one from the base and hilt? This is getting more confusing. No ! Wait ! Guns and regular sword get linked to the AuroraBase . Lightsabers on the other hand get connecte...  [Read More]
Posted in: Model exporting
 Quanon
01-08-2008, 5:07 AM
#5
Are you using any versions over mdlops 5.0? Because if you are that's your problem, mdlops hates lightsabers. ^^We learned that the hard way ! :p MDlops 6.0 alpha will chew them up, giving bad results . Also make sure you start G-Max with black NW...  [Read More]
Posted in: Visual effect script : how and where to add ?
 Quanon
01-06-2008, 9:58 AM
#4
The easiest way to remove barriers, open doors or disable dangerous triggers and destroy placeables would be in the OnDeath event script of the hostile NPC in question. That means I just need to add a few extra lines to the standard OnDeath script ?...  [Read More]
Posted in: Visual effect script : how and where to add ?
 Quanon
01-06-2008, 8:15 AM
#1
I'll clearify the title : I would need somesort of visual effect , that blocks the PC and the party from going in to this corridor . I was thinking something like a Force Wall or to use that "smoke and lightning " ground based effect , sp...  [Read More]
Posted in: 2008 preview...
 Quanon
01-03-2008, 9:59 AM
#9
SPORE. Indeed ! Creating your own little critters and let them conquer the galaxcy , ow yeah !:lol: PLus GTA IV , I just hope all the crazy radio host are back ! I think I actually like that the most about GTA , the crazy radio tunes and commerci...  [Read More]
Posted in: The Cars in Halo
 Quanon
01-03-2008, 6:12 AM
#9
Feet energy? Interesting, how does it works? It involves eating cheese :p Lots of it xD...  [Read More]
Posted in: The Cars in Halo
 Quanon
01-02-2008, 1:27 PM
#7
But what if the door is closed ? ? :eekanime: I can picture cars in the future, wheels are better for the terrain, unless ALL the Earth is paved by 500 years, and solar or electric energy would power them, cheap and clean. Since when is electric en...  [Read More]
Posted in: The Best and Worst of the SW Cast
 Quanon
12-30-2007, 9:18 AM
#22
I agree with the most posts above about the main big characters . Of the little roles I hate Mace Windu the most , I can't believe how flat and lame the character comes across . Samuel Jackson did so many other great roles in movies , I can't believ...  [Read More]
Posted in: Alek, Revanchist, and Wookiepedia
 Quanon
12-28-2007, 8:53 AM
#32
If you like it, power to you. I'll just go ahead and believe it never existed. True and your absolutly right , don't let these EU things make "crap" out of SW. I ignore most of the post Endor stuff , cause I feel its absolute jibberish ,...  [Read More]
Posted in: Alek, Revanchist, and Wookiepedia
 Quanon
12-27-2007, 12:09 PM
#24
It does, it does! The back of a Hasbro figure is canon! Anything made by Star Wars is canon! Even the Ewok Adventures! They are canon! Did you know that there are 4 Force Gods on Endor, all with all-mighty powers?[/scarsam] OMG ! Where can I find t...  [Read More]
Posted in: Alek, Revanchist, and Wookiepedia
 Quanon
12-26-2007, 7:18 AM
#10
PS: But what about this: Alek WANTS Zayne Carrick (the lead char. of the Kotor-comic book series) on his side, the Revanchists. What does this mean for Zayne? He already has ties with Malak and the Revanchists (who later become the Sith) at this poin...  [Read More]
Posted in:  Bryar Pistol and Bryar Rifle
 Quanon
11-30-2007, 4:53 PM
#23
Are you nuts? That thing is way too high poly for JA. :lol: It has a better chance of working properly in Dark Forces 2. :p It just has + 5000 polys :lol: Then I looked up a regular Kotor gun and there my statistic show 141 polys . But then again...  [Read More]
Posted in:  Bryar Pistol and Bryar Rifle
 Quanon
11-30-2007, 2:52 PM
#19
It could, if I had TSL installed. Which I don't. Mind if I peak into the .mdx files in Max ? :p Great stuff , when's the next weapon release :) , that autmatic triangle minigun shaped gun ( totally forgot its name , but I remember its somthing with...  [Read More]
Posted in: .mdl and .mdx?
 Quanon
11-27-2007, 11:55 AM
#4
Thanks :) There is a doubt I still have. To modify models in the game (either one), do you need to play around with .mdx? And if so, what program do you use to modify them? Nope , you only work on the .mdl . Allthough , you need to compile the .md...  [Read More]
Posted in: What's the most obscure game you've ever played?
 Quanon
11-03-2007, 1:06 PM
#36
Top Gun for the NES , 8 bit or 16 bit Nintendo , don't remember . :p We also had Mario , ow yeah ! But Topgun was a pain , awfull 8 bit music :lol: and difficult for a 6 year old . Never got passed that dreaded refuel your fighter in sky stage :lo...  [Read More]
Posted in: [WIP] TSL New Weapons
 Quanon
10-29-2007, 2:58 PM
#75
Thanks Quanon, TLM20 :D No Quanon I don't work for blizzard, lol, I swear I don't :p As for the gun I'm not sure if you were joking or not, but I was actually looking at some dwarf concept art yesterday and saw a gun, I thought about making one, bu...  [Read More]
Posted in: [WIP] TSL New Weapons
 Quanon
10-29-2007, 8:36 AM
#72
Thanks Meowster :D Yes I know my computer is still not fixed, I swear for how long they've had it I should be able to take them to court by now, lol. I SEEK LEGAL ADVICE!! :xp: Holy Jesus christ MZ ! You must be on somesort of pills man , youre pr...  [Read More]
Posted in: Eliminator
 Quanon
01-01-2008, 11:17 AM
#449
1. Sword (Katana) 2. Sword (medieval) 4. Bow 5. Sai 6. Scythe 9. Saber 17. Ninjaken (Ninja sword) 18. Crossbow The Dart gets kicked of the charts , it lacks image of a frightfull weapon . :lol:...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 Quanon
01-07-2008, 8:11 AM
#199
Really? Wow, I wasn't aware that it was so bad. That goes to show my lack of knowledge about 3D modeling. Well there are many ugly parts , all I can say they dropped this area very early , all I can think of that this was more like a test , to see...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 Quanon
01-06-2008, 7:27 PM
#195
I've ran around in the Tantooine temple for about an hour or 3 . Man , what a mess ... Its big and its full of holes, showing the great void , half finished walls , weird light placement , floating things and all . And its a real Maze with death...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 Quanon
01-05-2008, 9:56 AM
#192
I suppose I could have a peek at the Tantooine temple ... But I want first to see a strong leader joining the team or at least some middle man who can play the "manager" , to set the goals and keep everything together a bit. Setting up si...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 Quanon
01-03-2008, 10:52 AM
#181
Hello! I think Sleyheron is what killed the project. As Quanon stated, his estimate is two years to complete the planet. I think its importent to concentrate on the RESTORATION of the stuff which is already on the cd (and give it some finishing touch...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 Quanon
01-03-2008, 7:27 AM
#179
You need a website, my man. If you need some free space with limited restrictions KotORFiles provides hosting for mod-related sites. They've yet to have anyone take them up on it, either. Indeed , I think that would greatly help to spread the "...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 Quanon
01-01-2008, 2:45 PM
#171
There is very little to store, and it is mostly on personal computeres. Anyhow, despite the generosity of your offer, it potentially could create problems in terms of permissions and property. Indeed , I only got some crappy ruff versions of one are...  [Read More]
Posted in: Ask A Stupid Question And Get A Stupid Answer
 Quanon
11-20-2007, 2:47 PM
#962
Me me me !!! What should I do ?...  [Read More]
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