Hey ,
Just making some gun models . I got already one in the game , but ... BUT ,
its at the wrong place , somewhere down behind the knee .
Its looks rahter painfull when you start shooting :lol: !
Here's a screeny , floating guns :D :
http://i116.photobucket.com/albums/o34/slazzir/AscreenGun.jpg)
Anyway I tried , to reposition the Pivotpoint to 0,0,0 in Max , used a ResetXform with and without saving the Pivotpoint , looked into the tutorial about making lightsaber hilts , so aligning the Pivotpoint of my new gun , with one of an old gun .
Things look fine an good in Max , but I get the feeling MDLops is doing something wrong , or I am doing something wrong in MDLops ?
Anyway , I tried several things and still the gun appears NOT in my character hands , but hoovers somewhere near .
So what should I do ? Any Helpfull tips ?
EDIT : This how it look in Max , nicely in place like every other orginal gun I imported .
http://i116.photobucket.com/albums/o34/slazzir/AscreenGun02.jpg)