Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Need help to get a gun correctly in the game

Page: 1 of 1
 Quanon
09-24-2007, 12:35 PM
#1
Hey ,

Just making some gun models . I got already one in the game , but ... BUT ,
its at the wrong place , somewhere down behind the knee .

Its looks rahter painfull when you start shooting :lol: !

Here's a screeny , floating guns :D :
http://i116.photobucket.com/albums/o34/slazzir/AscreenGun.jpg)

Anyway I tried , to reposition the Pivotpoint to 0,0,0 in Max , used a ResetXform with and without saving the Pivotpoint , looked into the tutorial about making lightsaber hilts , so aligning the Pivotpoint of my new gun , with one of an old gun .

Things look fine an good in Max , but I get the feeling MDLops is doing something wrong , or I am doing something wrong in MDLops ?

Anyway , I tried several things and still the gun appears NOT in my character hands , but hoovers somewhere near .

So what should I do ? Any Helpfull tips ?

EDIT : This how it look in Max , nicely in place like every other orginal gun I imported .

http://i116.photobucket.com/albums/o34/slazzir/AscreenGun02.jpg)
Page: 1 of 1