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Quanon

Latest Posts

Page: 24 of 35
Posted in: Life origins (aka creationism vs abiogenesis)
 Quanon
08-10-2007, 9:25 AM
#6
The moon is called Europa. :D ABE: Here (http://en.wikipedia.org/wiki/Europa_(moon)) is the wiki if you'd like to read more about it. Also, the process that you're describing (as originally describe in the BBC documentary, I'm assuming) is abiogene...  [Read More]
Posted in: Life origins (aka creationism vs abiogenesis)
 Quanon
08-09-2007, 3:18 PM
#4
I'll try to do my best to explain ( bit tired and english isn't my first language) : Not to long ago I saw an interesting documentry of the BBC about one of the moons of Jupiter ( the one with covered with Ice and has an Atmosphere) . In this atmosp...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
08-18-2007, 2:21 PM
#232
I've just noticed soming in all the .mdl files. In the module m09aa, each model files contain references to themselves twice, and then the rest of the instances have _lm# after it. This might be whats causing it, because it seems like it could be &q...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
08-18-2007, 5:18 AM
#229
If i dump them in the override folder, they work fine (they look great by the way). If it's something to do with the lightmaps, is it my hex editing of the .vis file my problem? Argh, the solution must be so close! EDIT: Also, i've updated my webs...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
08-17-2007, 9:37 AM
#227
Yep , those are my Textures . Strange effect ??? I hope its not something I did wrong in Photoshop ? Do they work when you just dump them in the Override folder ? Else I might have to look at thema again ....  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
08-16-2007, 9:04 AM
#224
So far I haven't worked much on the traffic yet . :s Been busy testing Magnulls Kaurora and all , aswell as workin on Sleheyron for Team-Jawa ( The K1RP project.) But I haven't forgot about it . Ow , and Coola , is it okay , if I upload the Taris/...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
08-13-2007, 10:19 AM
#221
Can the swoop tracks be retextured? Wow, i never knew that was possible, so is the swoop tracks like any normal module then?That's alright, still any Swoop racing is better than none! :thumbsup: Indeed , the swoop-track module just use the same-text...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
08-12-2007, 2:53 PM
#218
This is for KOTOR, sorry but that's porting! ;) For the swoop racing, the Taris one can be re-used or any other swoop track from Kotor for that matter (although Manaan etc. would look quite strange in Coruscant, better to stick to the Taris tracks)....  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
08-08-2007, 9:00 AM
#211
You sure you putted your .mod in the modules folder and not in the override . Cause that was one of my dumb mistakes I made , these last days when trying to create a new area/level. .mod in modules .mdl and textures in Override . :lol: No idea i...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
08-06-2007, 2:11 PM
#207
@DarthDredge : Female Gray and brown look pretty darn good , so I would include them both. Same goes for MaleBlack Upperarm and Chest. Don't know about the RedJacket Sith , it might look a lot better in realtime in the game and at full-screen . NE...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
08-05-2007, 12:48 PM
#204
Well , I got back to do some-work :p ABout , damn time :lol: , been a bit lazy the last days . And ofcourse I'm putting time to get my first new ever created area for the Kotor games , but that's in another thread here on Holowan . SO , here's a sm...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
08-05-2007, 5:16 AM
#202
^ Now thats just awesome !!! :thmbup1: That skin just fits great , really cool stuff ! Anything sexy for zй Sith ladys :lol: ??? @Coola : Ah , yes the small approach movies , almost forgot about those :D , I think I know how I want to tackle that...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
08-03-2007, 9:03 AM
#196
Yeah the back is just a bit big and way to much in the picture even regular republic citizens would notice something :D Dunno , but there are other models to of citizens or is there only one with lots of different textures ? Perhaps another model wo...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
08-02-2007, 2:02 PM
#190
Thanks. btw, did you mean with the arms, or by itself? Youre good no doubt about it . It looks good for me , allthough on the back and arms might be overkill somewhat , dunno . What's the opinion from the others ?...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
08-02-2007, 12:06 PM
#188
^ What are you doing in Belgium :) ? Coming to spy on me :D :lol: and my texturing work ;) Anderst moet ge d'r ergens wonen natuurlijk :p...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
08-02-2007, 9:16 AM
#186
Perhaps on their backs would work to ??? :p Dunno , but it looks mega super ultra good ! Dang , better finish my own retexturing work :lol:...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
08-01-2007, 8:59 AM
#180
Wow , very very nice :D ! The "apprintice" looks ace !...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 Quanon
08-15-2007, 6:24 AM
#121
Wow, didn't know that there was so much Cerzka Corp on Korriban . I don't have much to say about this , but it looks great and like you mentioned a bit easier to restore and repait then the other cutted-parts . Allthough one questions : What is Rev...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 Quanon
08-14-2007, 3:09 PM
#119
Well I agree with both of you two, I think would should have these things and I am really confident that if we do we'll exceed the expectations of the good people here at LF and the rest of the Kotor modding commmunity. So anyway SF, give me a PM on...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 Quanon
08-14-2007, 10:02 AM
#116
Looks like we found our manager and top co-ordinator , You got may vote on all the above Southern-Fox , this is a project wich need an attidude of "long-vision". I must admit I'm rather a person of shirt attention spans , so I need a fir...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 Quanon
08-12-2007, 4:39 PM
#110
Yes, these are all considerations and will require time and a high degree of professionalism. We really should get everyone together to put everything down, and lay it all out. Get things ironed out to a point where we have a firm outline, defined r...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 Quanon
08-12-2007, 3:50 PM
#108
I definitely agree here. The areas alone are a monster of a project. I would suggest a large meeting at some point to pool everything and everyone together so far, define responsibilities, set benchmarks, etc. And everyone has a different view on...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 Quanon
08-12-2007, 3:37 PM
#106
Well , SithRevan has putted me in the design team for Sleheyron . He asked me , just like Southern FOx mentioned to stay as close as possible of what we have of this planet. It is not much , Some actual textures, wich you can view and extract with...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 Quanon
08-10-2007, 10:55 AM
#79
If you're still looking for re-skinners, I would like to hear more about what such a job entails. About the WalkMesh : Do note that the KAurora is still an Alpha and I'v been playing around with it . Walkmeshes are a bit buggy and I still can't give...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 Quanon
08-09-2007, 1:04 PM
#62
Well trust me if we don't have to do new VO's for the characters we won't. I know nobody can sound exactly like them and that is why I said you need to only be able to imitate them "WELL.";) Don't know if I still need to sign-up somewhere...  [Read More]
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