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Quanon

Latest Posts

Page: 26 of 35
Posted in: 3dmax useage
 Quanon
07-13-2007, 8:05 AM
#11
I use 3D max aswell ; to model lots of fun stuff ( you can use this for what ever game you wish to mod ) . I've found this site , from psyko , some-one who makes models for Jedi Academy and is active here on LucasForums in the JK department. It got...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-15-2007, 3:08 PM
#89
ah yes, i have terragen myself actually, though i never really used it :p btw, what's with the outline around the buildings? Yes that @#|&!* outline , is now gone I hope , I pasted in the new "Terragen sky" , adjusted it a little . Let...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-15-2007, 10:58 AM
#87
I think that sky looks to much like Kril'dor's sky, I prefer the sky that's above your last post. THe effect is better , but the clouds just look to fake . ANd I was only happy with one-side only ( wich is shown in the screenshot) , the 3 other wall...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-15-2007, 9:03 AM
#84
hmmm, i preferred the first one you had, the contrast is too much here. try making the sky lighter also, because there would be glow from the city lights off the clouds, and it's as good as an excuse as any to make it lighter :p Yeah I know , so I c...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-14-2007, 4:44 PM
#82
WOOT , once again a new version of the Coruscant skys . Just two screenies , the clouds are giving me a headache . I just don't seem to get it right ,so stay tuned for newer changes ;) ....  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-14-2007, 1:26 PM
#80
Allright , a little more news about that darn skybox : After messing around with it some more I did the following : 1) Ditched the stars , they just looked like crap , nasty white spots and somehow they didn't help to creat much depth at all . And I...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-14-2007, 9:45 AM
#77
bear in mind that this traffic has to flow nicely and it has to flow with the skybox, i would say a few long lines of distant trafic moving over about 4 frames for each texture Hey , just to post a screen from in the game . The stars keep bugging me...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-14-2007, 6:12 AM
#75
Woa...I had no idea how much this little request was going to grow. Awesome work you guys. Yeah ,this kind of stuff gets out of controle quickly ;) :lol: And it looks like I'm challenged to add some flying traffic :) . I'll see what I can do abou...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-13-2007, 6:13 PM
#69
Ofcourse thats useable ! @GM : the size of the texture is 1024x4096 => so that makes 4 nice seperate peices of 1024x1024 :) . The only thing left to do is cut the big one up and make a matching UP-texture . About the trafic , I think we could...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-13-2007, 4:11 PM
#66
ok guys, here's my version: http://www.deviantart.com/deviation/59727540/ it may be too dark, so i can brighten it up, but that's pretty much how i visualised the skyline of a night-time coruscant. hope you like it :) credit to quanon for the origina...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-13-2007, 12:44 PM
#62
Its getting better , I sized down the buildings in the texture , some of them just looked to huge , compared to buildings closer to you. And I'll redo the stars aswell , when youre walking around you can count their pixels . The box effect almost...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-13-2007, 9:18 AM
#60
i think grey with generally, like gun-metal or similiar, with cyan, yellow and orange for the lights on the buildings. you want to go for something realistic enough to be believeable but not too bland. quanon, might i suggest shading in the top areas...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-13-2007, 8:45 AM
#57
Great news ! The texture works in the game now ,thanks to matzz , he made me double check the sky names . I've looked it up in KotorTool again and indeed I found the right names I needed . Do mind I still need to fix it , cause now you can see "...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-12-2007, 4:12 PM
#55
That looks really cool. The Jedi Academy GUI confused me at first. I've not played the game and thought someone had modded that, as well. The texture looks really cool, though. Its a damn shame you can't get KOTOR to read the files. It seems a lot o...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-12-2007, 2:33 PM
#52
There is a tutorial online for making starfields, can't remember where it was though, you may try that. I have tons of tutorial links about making space scйnes ;) , but thx for the offer. The buildings are from Kotor , I just extracted them with K...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-12-2007, 7:48 AM
#49
Hmmmm, im not sure. Did you follow a tutorial on how to import the textures into the game? I've checked some of the tutorials here on holowan , Emperor Devons gives a good tutorial on how to create a new module and its textures . But I don't need a...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-11-2007, 3:59 PM
#45
yes exactly :D try this site for cloud photos. it requires signing up, but it's free, and the photos are amazing :) sxc.hu Thanks Salzella , it's a great site :p . EDIT : Hey , I just tried to test my skybox-texture , but the game didn't use it. I...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-10-2007, 1:26 PM
#42
Quanon: i notice you're making skybox textures but would it not be better to use stock photos of real night skies, or sunsets? after all, this is a non-commercial venture and i know a number if places where you could get that sort of thing. it would...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-10-2007, 6:46 AM
#39
EDIT: So it looks like the outside streets of Coruscant will be almost at night time? Yep , It's at night . I've tried to at some sort of glowy effect wich the city spreads on to the atmosphere . But I still need to a cloud layer : I think that wil...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-09-2007, 4:02 PM
#37
Hey , a mini-update on the skybox texture . Do mind it is still a very huge and long one-piece picture ( 512px x 4096px ), it will be seriously downsized for the game , but working this way gives great quality and a good looking texture. ( Like the...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-07-2007, 5:55 PM
#29
I'll have a go at it , but I'll re-install Kotor I first . So I can have a good look at Bioware's skybox-textures . And does anyone know if there are certain shaders apllied to the skybox and what their names are ? Here some old examples of things I...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-06-2007, 5:05 AM
#20
If you want I can make you some nice nightsky star-filled skybox + some moons if you like those to ;) Or point you to some nice tutorials how to create such things in Photoshop :D So far your looks very nice :) , only thing left to say is keep up t...  [Read More]
Posted in: The Kotor walkmesh format
 Quanon
06-20-2007, 4:59 PM
#35
Instead of learning Direct3D, maybe you could create an exporter from 3ds max/gmax by learning MaxScript? I tryed once and its pretty simple, Autodesk have documentation on it included with 3ds max. Don't forget the Win32 stuff you'll need for thos...  [Read More]
Posted in: Ask A Stupid Question And Get A Stupid Answer
 Quanon
06-18-2007, 9:51 AM
#831
Yes. Reverse ?...  [Read More]
Posted in: Ask A Stupid Question And Get A Stupid Answer
 Quanon
06-17-2007, 9:34 AM
#820
Black . To formulate a question does one has to wonder what exactly he wants to know or state his thought of doubt into the context or is it a mere distracted state of mind ?...  [Read More]
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