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Quanon

Latest Posts

Page: 18 of 35
Posted in: How to start NeverBlender??
 Quanon
05-18-2008, 6:31 AM
#4
NeverBlender is an addon for Blender, the 3D modelling program. It allows you to import and export KotOR models (and NeverWinterNights models, hence the "Never" in the name). As for using it? Not a clue. Not really most of the people here...  [Read More]
Posted in: Custom Titles...
 Quanon
05-18-2008, 3:39 PM
#9
Not to mention that the little game threads in the general forums boosted mine somewhat :p Though its just been this last half year that really did the thing. Don't worry 431 or was 421 ? Like said above, it becomes avaible in the option of your CP...  [Read More]
Posted in: New Area Kit
 Quanon
05-18-2008, 5:18 PM
#32
Not to mention if people would use the search function of LF board, they would see there like +100 threads about most of the regular modding topics here on Holowan Labs. Though I'll admit on the 3D part its ofcourse less and perhaps a boost on that...  [Read More]
Posted in: New Area Kit
 Quanon
05-16-2008, 2:29 PM
#13
All the silver metally bits didn't load, so it was the right colour, but half seethrough! That might be because you didn't create a TXI file stating that the Alpha channel is to be used for the blingbling. Else the game just reads the alpha channe...  [Read More]
Posted in: [WIP] “Carth Rescue” Story Expansion [K1]
 Quanon
05-18-2008, 6:45 PM
#45
Q, leave that out, we don't discuss such things with the newer members... not untill 250 posts, remember :p ;) oops, couldn't handle myself as another Sci-fi/Fantasy universe( one with strong chaos gods)has taken sway over my mind lately. And I was...  [Read More]
Posted in: [WIP] “Carth Rescue” Story Expansion [K1]
 Quanon
05-18-2008, 4:35 PM
#43
Paper is a she? I'm so confused... :( Ofcourse he/she could post a nice hot sm'exy photo in the ahto thread :naughty: Anyway, getting off here by far :xp: Cool mod Paper, nvm the weirdness of me and DDD. It involves mothers and whatnot.......  [Read More]
Posted in: [WIP] “Carth Rescue” Story Expansion [K1]
 Quanon
05-18-2008, 3:20 PM
#41
Suprisingly not Q... :p Though Papership can have models from the resource pack I released if he wants... ;) I was under impression that Paper was a SHE, not he, though I could be wrong Q_O So... uhh, well lets leave at that, its a teen rated boa...  [Read More]
Posted in: [WIP] “Carth Rescue” Story Expansion [K1]
 Quanon
05-16-2008, 5:26 PM
#35
Let's just say i'm outfitting the Sith with some funky weapons... :D Dildo shaped lightsabers ? :lol:...  [Read More]
Posted in: [WIP] “Carth Rescue” Story Expansion [K1]
 Quanon
05-16-2008, 4:14 PM
#32
Man, can't believe I missed this nice little "hot" thread :p Great work PaperShip, I'll keep my eyes on this. Anyway, I shall now return to paint my Bloodletters, mohahahah, Blood for the Bloodgod !...  [Read More]
Posted in: K2 Custom Areas
 Quanon
05-14-2008, 11:14 AM
#24
OW, on that radio button of Kaurora, set it first to K1 or K2, before you load in a model. I had some weird stuff happening when I first loaded in model and then switched the button to K2. Somehow the thing never compiled correctly and TSL kept cra...  [Read More]
Posted in: K2 Custom Areas
 Quanon
05-13-2008, 5:40 AM
#21
What is the "filedependency" supposed to be? Is there supposed to be a 3DS MAX file floating around somewhere? Hmmz, see the thing I did was taking an orginal .lyt from the game. IIRC, the one from the "Rakatan Dream world" (m46...  [Read More]
Posted in: K2 Custom Areas
 Quanon
05-12-2008, 5:41 AM
#15
ah, sorry guys, my tutorial is by far outdated. It was made just when we're able to do this kind of thing, now after more then a year and half, we discovered many new things. And a layout file ( .lyt) is something like that. I already made some are...  [Read More]
Posted in: Some Questions about module textures
 Quanon
05-04-2008, 4:22 PM
#11
Mostly you handle transparency in 3D through opacity. Though thats mostly handled by graphic file like a Black/White JPEG or TIFF or whatever you fancy that can save gray values. So since an alpha channel is nothing more then just Gray values... Bu...  [Read More]
Posted in: Some Questions about module textures
 Quanon
05-04-2008, 4:05 PM
#9
If you don't have the alpha channel in the texture anymore and if it still render transparent in the game, then I'm afraid that Gscc (doctor of funk) is right and that it comes from the trimesh model of the window. Euhm, Its not difficult to add an...  [Read More]
Posted in: Some Questions about module textures
 Quanon
05-04-2008, 1:50 PM
#6
Eh, I suck with modeling programs. The texture is tel_wn03, and I removed the alpha channel from the texture. Try to add a full 100% white alpha channel. Transparency is mostly done via the TXI file, well anything without a TXI goes transparant whe...  [Read More]
Posted in: [TSL] Retexturing Onderon
 Quanon
05-02-2008, 9:55 AM
#18
This isn't exactly what I want, but it's working out so far. Though converting all those lightmaps is going to be a pain in the ass. Yeah, to bad KT doesn't have a real MASS export out function, though I think it might be possible to like extract a...  [Read More]
Posted in: [TSL] Retexturing Onderon
 Quanon
05-02-2008, 8:18 AM
#16
I've noticed this weird extracting to... I must first double click to view the TPC file, just like with the regular textures, to see what it is, and then in the view window there's the Button Write. This is the only thing that gives me the option to...  [Read More]
Posted in: [TSL] Retexturing Onderon
 Quanon
04-29-2008, 9:19 AM
#2
Not being a fan of Onderon's default look, I took a whack at retexturing it into some sort of grand marble city. Major setback, though. Some parts (a lot) of the ground textures retain that sandy Egyptian shade, no matter what. I even extracted every...  [Read More]
A VETERAN MODDER! So we need somebody that really can mod as well as more modders: Quanon, SithSpecter, Doc Valantine ect. Me a veteran ?! I rather call myself a specialist, I don't have a grand number of mods released. I think GloveMaster can su...  [Read More]
Posted in: [TSL] Erm... Somethings wrong...
 Quanon
04-08-2008, 2:21 PM
#2
...with my custom saber! I made a saber, but when I equip it, its like 20 feet tall and only the hilt! What the hecks happening? Did you ResetXForm, before linking to the Dummy ? Or did you forget to SetTheEnviroment... that could explain the ov...  [Read More]
Posted in: Best Video game hero/heroines
 Quanon
04-08-2008, 4:58 AM
#46
Maybe she'd be the best villain, but this thread is for best heroic protagonist. Hmm, when you play as the zerg she's your hero, then Tassadar and Jimmy are villians. It all depends on the point of view ;) And she's hot :lol: http://i116.photobuck...  [Read More]
Posted in: Best Video game hero/heroines
 Quanon
04-07-2008, 3:24 PM
#42
Yeah, but Samus has boobs. Does Jack Walters have boobs? This alone makes Samus win. Don't believe me? Women can make us guys do anything just by withholding "something" from us. Nope. I'm very sorry to say women win, which means Samus win...  [Read More]
Posted in: [WIP] New Mandalorian Battle Armor for K1
 Quanon
05-04-2008, 11:41 AM
#25
Well, Ferc. The Utc for one reason or another still won't work. And i have no idea why. Make sure you have to re-enter the cave from the plains. If you use a save game from within the cave the game might keep using the old info from the utp/utc...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Quanon
04-11-2008, 5:15 PM
#96
Nice names! I like Raptor. And a Raptor is also a dinosaur Or a bird of prey....  [Read More]
Posted in: [K1] WIP Twilek Playable Character
 Quanon
05-02-2008, 8:57 AM
#76
I then brightened the red and put on the Starforge logo and added a sleeve from one of my other darkside versions: Thats one handsome pyjama :lol: Cool to see an update on this mod. I'm still looking forward to the full package :p Cheers !...  [Read More]
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