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Quanon

Latest Posts

Page: 25 of 35
Posted in: Teh thread of Randomness
 Quanon
07-18-2007, 11:03 AM
#82
Really, I have a good quality Elvis record. The one with his clothes on or with out , I just love that uber-sized big hot chunk of red fiery beefy hunk greasy hair waving man . And what is the EHODSOP ?...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-31-2007, 2:15 PM
#176
I fixed the placement of the symbol on each of the textures using the Revan symbol. Looking good :p Just another thought , what about some color variations . Perhaps turn the brown/white in to more like black/ leather clothing . I dunno , but we...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-31-2007, 8:43 AM
#174
Ah darn, Good try out ;) I think your chest idea will be the best , they where already awesome :D I just threw out that idea about the hands :p And I think Revan's Sith emblem is best , since where still in the Kotor Era , but it down to Coola I...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-30-2007, 8:51 AM
#172
It doesn't bother me. Which ever looks better will do fine. The doors are looking great, good work Quanon! Yeah they look good. They are supposed to be inconspicuous, and i suppose its like You know that they are sith, while its not obvious to e...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-28-2007, 9:07 AM
#166
Allright , been working on the door that is mainly used in the Sandrall Estate . It gave me a headache about the little buttons in the centre of the door ( I thought the doors where more flate , but looks like most doors in Kotor or not as flat as th...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-27-2007, 3:53 PM
#164
Fantastic stuff! Will you be adding neon type billboards as in AOTC? Hey , now thats a cool idea :p , perhaps I could make some with 3D Max . Shouldn't be to difficult , and they could have animated textures. And placed somewhere high up , I would...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-26-2007, 3:06 PM
#160
Newsflash : rusted , filthy and smelly doors detected . :lol: Nothing to big of news ( and ofcourse I won't show everything changed ;) ) I present you 2 doors :) . The Sithbase door has been heavly bombarded with years of bad maintenance : http:/...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-25-2007, 9:17 AM
#156
Okay , a small new update . Its goes a bit slower , cause I'm doing a job now during the summer-holidays for some extra credit to spent all year long ;) And I gone working from 6:00 till 14:10 . But that doesn't stop me from doing retexturing in sma...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-22-2007, 1:36 PM
#150
Wow, i love it! Especially the Bek doors ;) Umh I didn't change the Bek doors yet in that screenshot :lol: It are still the orginals , well not in my game ;) , But the I'll have to alter it slightly cause now the texture doesn't fit that good on th...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-22-2007, 6:44 AM
#146
Ah thanks Coola for the list . :) There's already lots of things changed , almost everything from the whole Taris planet is using my textures . Just the SithBase , Sewers and lowest level has not been altered . The swoopgang bases just need their...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-21-2007, 8:19 PM
#144
I don't know if you can change the doors without affecting all of the ones in the game, but if you can, that might look cool to have them match with the new red textures. All of the textures look awesome. Keep up the good work! :thumbsup: Yeah I'm...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-21-2007, 7:23 PM
#140
very rustic looking, great job Quanon. did you reskin the buildings in pic three they seem different but not at the same time There are still 3 or 2 orignal textures left over , mainly on the buildings in the back-ground . So they still need to be...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-21-2007, 6:09 PM
#136
From the fancy-looking Estate to the slums . After double checking on Coolas site , I started on re-texturing the UnderCity Area . It changed from blue-ish to red-ish , its just an on going theme . Red accents in UpperCity , Red in the temple ->...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-21-2007, 11:11 AM
#133
Quanon you are amazing, these look brilliant, keep up the FANTASTIC work :thumbsup: Thx , you guys keep me going ;) ! Here's the news , for the floor I just used twice the same texture . It gives better results , just two corners in the entire area...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-20-2007, 6:50 PM
#126
Woot , been busy on the floor textures and once more I have my doubt on how to use them and black or should they be red ??? But hey , why don't you people give me some hints , cause I like my designs , but they don't always align that very beautifu...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-20-2007, 11:50 AM
#122
Really looking great Quanon. Can't wait for it to be released. Thanks , but its Coola hows doing the major work here :p . I hope he fares aswell like I'm doing ;) So , been busy the last couple of hours with Daviks Estate , I'm now pleased with 3...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-19-2007, 5:32 PM
#120
The main point is it would be to much trouble to achieve something that won't look 'perfect' anyway, and it doesn't really mater, there is the sound of air taxi's flying around so.... There are small models flying around , just check it out for your...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-19-2007, 8:14 AM
#115
Thanks Coola , I needed to know this , because the undercity uses a few Uppercity Textures here and there and the "slummy" look is getting changed into "Rich-Expansive" looking , mainly the appartement area's . So this might have...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-18-2007, 6:54 PM
#110
Okay last update before dive into my bed , it's getting pretty late :p . But I'm working in a mad rush , yargh :lol: Anyways just some more screens , without green ! :D So I added marble-like stone and gave a shiny effect , the floor is ok , but...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-18-2007, 6:16 PM
#108
Heads up , I got some screenys with a Retextured Taris ( not all is finished or considered "finished" , Coola is the chief so if he doesn't likes what he sees , I'm going to change that. :)) And once again I'm spamming with pictures :lol:...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-18-2007, 2:43 PM
#105
That's why I said it couldn't be done, I also thought that Mdlops couldn't import animated models yet, that's why I said it wasn't possible. Sometimes it does , but its very buggy . I succesfully ,well partly succesfull , import the Main-animation...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-16-2007, 11:45 AM
#99
make red more orangey and you have a winner. and you should help with rebuilding Sleheyron xD Yeah , it still looks a bit on fire , now doesn't it ;) . Well that's just a minor tweak and I'm going to look for those traffice lines . Anyone any idea...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-16-2007, 9:12 AM
#97
hahaha, feel free to. This thread has lasted quite a while, and it proberbly wouldn't have unless you started this. Nice work by the way Thanks , and fear not master Z , I used that skybox , but just with a dimmed down glow effect ( resized aswell...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Quanon
07-15-2007, 5:59 PM
#92
Ahhh I like that one, the best one IMO, that's the one that should be used. Good work Quanon :thumbsup: Hahahah :lol:, yes the orange-glow is has the right intensety , but its a bit oversized :p . I just tested it out in the game and it looks a...  [Read More]
Posted in: [K1] WIP Twilek Playable Character
 Quanon
07-30-2007, 12:26 PM
#18
Any chance you might do the Trandoshans Lizards aswell :D ? They're on my favourite alien race's in SW . Your doing an amazing awesome job , keep it up :p Can't wait to check this mod out !!!! :thmbup1:...  [Read More]
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