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Kurgan

Latest Posts

Page: 131 of 214
Posted in: [SPOILER WEAPON] can it be used in JA?
 Kurgan
02-18-2004, 1:52 PM
#2
In SP I believe it can be done using cheats (see "Not Enough Customization" thread). In MP, no, not without mods....  [Read More]
If you SWEAR you have only the legal retail version, you have the latest official patch (1.01) and you are not using ANY cd cracks or hacks, then the problem MUST be that the server you're trying to join is not legit (ie: beta, bootleg, warez, etc)....  [Read More]
Posted in: Push/Pull Weapons
 Kurgan
02-16-2004, 2:01 PM
#3
The BlasTech can't be pulled, and if you pick up a Ysalamari you can't have anything pulled (granted, there are no slugs in the base JA maps and few addon maps that I've seen). But yeah, that's a major disadvantage for Mercs, fists+blastech isn't ve...  [Read More]
Posted in: LAN Game setup problem
 Kurgan
02-17-2004, 11:08 PM
#2
Unless it's a problem with the mod itself (in which case you should talk to the author), the map should cycle if g_automapcycle 1 is set (check your cfg file for exact details). Note that in order for the map to change, a human player (bots won't do...  [Read More]
Posted in: I need to hire someone who can Mod Jedi Academy
 Kurgan
02-13-2004, 1:27 AM
#5
Yeah, that would be treading on shaky legal ground, anyway you can learn how to mod without paying a cent (other than online fees and the cost of buying a copy of JA!). Just read the various tutorials, articles and messages posted in the editing for...  [Read More]
Posted in: Faster force regen?
 Kurgan
02-13-2004, 1:17 AM
#6
My server (regardless of gametype) runs the default 200 and I'm not likely to change it (unless I'm just testing something). Why? Because that's the default part of the game, and speeding up force regen throws off the whole balance. It leads to ramp...  [Read More]
Posted in: The New Patch (1.01)
 Kurgan
02-17-2004, 8:22 AM
#7
The majority of fixes (other than the all important Server Bug fix) are related to multiplayer bugs and exploits that were fixed. Gameplay is indistinguishable except for the fact that it's now slightly harder to do rolls in MP (you need to jump or...  [Read More]
Posted in: Copyrights
 Kurgan
02-13-2004, 1:09 AM
#19
Well technically doesn't it say in the LA liscense agreement that all mods legally become property of LucasArts/Lucasfilm once released to the public? In which case I would think it would be very hard to win a case like this. Obviously it's sad if...  [Read More]
Posted in: Ragdoll Physics in Multiplayer
 Kurgan
02-17-2004, 11:16 PM
#14
\broadsword 1 works fine, and it's an individual command (no g_ cg_ or rcon needed before it). It will only turn the effects on for you, every person who plays needs to turn it on for themselves. Some people say it looks unrealistic, but then so doe...  [Read More]
Posted in: Force defense not good at all
 Kurgan
02-18-2004, 4:17 AM
#33
There's two schools of thought on the blocking issue (maybe three actually). One school says that auto blocking sucks and that "true skill" is in having a manual "block button" that you have to hold down or tap at the exact secon...  [Read More]
Posted in: Force defense not good at all
 Kurgan
02-13-2004, 1:14 AM
#23
The fact is, hit detection in JA is different than JK2. It was made to be "more realistic." Sure, this can have bad side effects for example with lag in MP it can appear as if you hit somebody and you didn't or you missed them and they re...  [Read More]
Posted in: New siege maps?
 Kurgan
02-18-2004, 4:06 AM
#18
I tried both files, and I had some suggestions for improvements (already sent to the author). Basically, it's a good effort, but there are some things that need fixing (like the inability for the majority of classes to get out of the water, the lack...  [Read More]
Posted in: New siege maps?
 Kurgan
02-17-2004, 11:18 PM
#16
Have to check these out... thanks Crow!...  [Read More]
Posted in: New siege maps?
 Kurgan
02-08-2004, 9:26 PM
#4
I say wait a month or two, something may turn up....  [Read More]
Posted in: the best and fastest way to get models in sp
 Kurgan
02-07-2004, 8:28 PM
#6
That is strange. In the past nobody needed .NET to run their executables, why are they relying on it now? Call me ignorant or behind-the-times, but isn't .NET simply a way to manage all your passwords into one account (sounds like a bad case of &quo...  [Read More]
Posted in: The Meatgrinder is back!
 Kurgan
02-17-2004, 10:54 PM
#50
It's up right now (6:18pm CST) and it will likely be up until midnight, then it'll be down for a few hours while I test something on another server. Afterward I'll probably bring it back up until whenever. Finally, late Wednesday night or later it...  [Read More]
Posted in: The Meatgrinder is back!
 Kurgan
02-17-2004, 7:46 AM
#47
So much for my shortlived comeback, eh? Well I just got the internet back and I'm trying to get things running again. Feel free to keep trying as I try to get the server going this morning....  [Read More]
Posted in: The Meatgrinder is back!
 Kurgan
02-07-2004, 8:49 PM
#36
Update, here's the new IP: 65.101.86.114:29070 If anybody has problems joining post here please or PM me!...  [Read More]
Posted in: Good God, does the whining ever stop?
 Kurgan
02-18-2004, 4:27 AM
#90
2. we (me, rad, fallen, uj, plazma, etc) started the whole movement to get rid of the admin mods... You did? I didn't know that. I just remember hearing Amidala complain about them (about the time JA Reloaded was released without a lot of the former...  [Read More]
Posted in: Getting Dismemberment to work!
 Kurgan
02-08-2004, 10:20 PM
#34
Now that I'm using Win2kPro and just reinstalled JA with the patch I should try the various dismemberment methods and see if it works any better for me. As you all know, I got dismemberment working great until the first patch, then for some reason i...  [Read More]
Posted in: Kurgan's Meatgrinder (JA Server Status)
 Kurgan
02-17-2004, 10:50 PM
#94
It's been up for most of the day now, I just forgot to update the forum post. Sorry about all the up's and down's but that's how things have been going this month. ; p It's up right now btw (6:15 pm CST). Update: Back up again 8am!...  [Read More]
Posted in: Kurgan's Meatgrinder (JA Server Status)
 Kurgan
02-16-2004, 4:49 PM
#90
This just in, my connection is working again! No need for any crappy MSN software either. The new IP should be 65.103.61.98:29070, however the server isn't up at the moment. Hopefully tonight I can set it up and get it running for a few hours. Lik...  [Read More]
Posted in: Kurgan's Meatgrinder (JA Server Status)
 Kurgan
02-16-2004, 1:59 PM
#89
That's true, but if (and only if) I'm joining the game on the same computer as the server (which I admit I do occasionaly, since I have only the one computer capable of playing JA!). If I'm just running the server in the background I don't need a go...  [Read More]
Posted in: Kurgan's Meatgrinder (JA Server Status)
 Kurgan
02-08-2004, 9:29 PM
#86
Visac is working on those he says, if they're not working (honestly I haven't checked them in awhile). The files aren't too big though and you can grab them off my server by connecting. Anyway, here's the DDS (Darth Dude Studios, creators of IBot...  [Read More]
Posted in: Dark Forces II Enhanced (JK Mod) Discussion
 Kurgan
02-17-2004, 8:09 AM
#107
You're right and we're serious about people not abusing the forums as a "chat room." Thank you. The MP SDK's for JA and JK2 are out, but the Single Player SDK's will NOT be released, as Raven has stated again and again, so what you see is...  [Read More]
Page: 131 of 214