Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Faster force regen?

Page: 1 of 1
 BongoBob
02-12-2004, 8:46 PM
#1
I've noticed alot of servers have it to where force regens real quick, and some moves that require force don't cost force mana. Anyone know how to get this to work?
 ksk h2o
02-12-2004, 8:59 PM
#2
i think it's:
forceregentime 0
in the console
(server side)
 --ZeeMan--
02-12-2004, 9:32 PM
#3
that's the right command...just the wrong number

whoever controlls the server can change it by typing /rcon g_forceregentime #

and i do believe that the number indicates how quickly it recovers..where as 100 would equal 1 force in 1 second and so 50 would be 2 force in one second.....please correct me if i'm wrong guys! :-D
 Side
02-12-2004, 9:39 PM
#4
funny thing is, people are starting to whine about move spaming when evry single ffa server use that commands
 Amidala from Chop Shop
02-13-2004, 12:48 AM
#5
You should have the line

seta g_forceregentime "200"

in server.cfg. It is the number of milliseconds to regenerate 1 Force point. 200 is default. To fully regenerate Force after using all of it up: 200msec per Force point x 100 Force points = 20 seconds.

100 is twice as fast, 50 is 4x faster, 40 is 5x faster, 20 is 10x faster.

Good CTF players hate anything other than default (200) because faster Force regeneration leads to pull-whoring and difficult-to-kill flag carriers.

Most duel servers are low\no Force, so it's irrelevant.

Fast Force regeneration is popular in (true) FFA (not "FFA dueling") but it can lead to kata and lightning spamming.

xMod2.5 allows you to control the Force drained and minimum Force required for all special saber moves, katas, flipkicks, and cartwheels. I have asked Master Hex to do the same for each Force power as well in a future version of xMod2. That way you can have fast Force regeneration for Speed, Jump, and Seeing while reducing pullwhoring and lightning spamming.
 Kurgan
02-13-2004, 1:17 AM
#6
My server (regardless of gametype) runs the default 200 and I'm not likely to change it (unless I'm just testing something).

Why? Because that's the default part of the game, and speeding up force regen throws off the whole balance. It leads to rampant move spamming (and hence whining) and defeats the whole purpose of requring force for moves.

The way the game is (with 200, as it was in JK2 also by default) it forces you to manage your force mana wisely, and use your force powers strategically.

With skill you can still get the extra mana you need by grabbing the Force Boon powerup (admittedly more rare in JA than in JK2, but still). With Force Regen 0 this powerup is completely pointless.

Frankly the 0 regen setting annoys me, almost as much as having Sabers Only in Siege or other nonesense. If it floats your boat fine, but I have lots of people who are so used to it they can't even play the normal game anymore since they rely on having infinite force all the time.
 Master William
02-13-2004, 2:36 AM
#7
Yes, g_forceregentime 0 is the command. We use it on my clanserver, I feel it is a must. I hate having to wait ages for the freaking force bar to load some time.
 Crow_Nest
02-13-2004, 4:45 AM
#8
Originally posted by Kurgan
My server (regardless of gametype) runs the default 200 and I'm not likely to change it (unless I'm just testing something

yeah kurg, you should really change it, its too darn slow. maybe put it to 100 or something.
Page: 1 of 1