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Kurgan

Latest Posts

Page: 126 of 214
Posted in: Basic Brainstorming: Bot AI
 Kurgan
03-09-2004, 6:40 PM
#4
Another important thing is bot strategy. In Siege for example, certain objects are only damageable by certain weapons. For example blasters are usually useless against rocks, but do damage to turrets and certain computer consoles. Likewise sabers wo...  [Read More]
Posted in: Basic Brainstorming: Bot AI
 Kurgan
03-08-2004, 10:05 PM
#2
There's a few things I'd love to see, which could make bots (especially Siege bots) useful. -Give bots a function to "attack this object." Currently they seem only able to travel from one way point to another, fighting enemies they encoun...  [Read More]
Posted in: JA+ 1.8.b version
 Kurgan
03-07-2004, 9:44 PM
#2
Sounds interesting, but if you still can use amslap, slay, sleep, etc I probably won't use it. The "Highlander" gametype sounds interesting though. ; )...  [Read More]
Posted in: cheats
 Kurgan
03-07-2004, 9:41 PM
#2
Not sure about the snd files since that part never quite worked for me. As far as music tracks, open up the assets folders with winzip and you can view the mp3 files. Write the names down and then in the console type music music/filename.mp3 to play...  [Read More]
Posted in: Weird view...
 Kurgan
03-07-2004, 9:37 PM
#5
Do you have the latest stable (ie: non beta) drivers for your video card? If not, try that (or reinstall them) and see if that makes a difference....  [Read More]
Posted in: Lucas forums server
 Kurgan
03-07-2004, 8:24 PM
#18
Hey guys! My server is very much "unofficial." Obviously it's something I did with my own resources and time, and it's not powerful enough to hold the whole community. Believe me, if I made it password protected you wouldn't see many peop...  [Read More]
Posted in: Attention Siege Mappers: Unused Siege Classes!
 Kurgan
03-06-2004, 8:20 PM
#6
I'm not talking about modifying existing Siege maps, I'm talking making NEW ONES. The point is you wouldn't make a new siege map and use the same classes as in Hoth, unless that map is setup the same as Hoth. The classes currently in the Siege map...  [Read More]
Posted in: Attention Siege Mappers: Unused Siege Classes!
 Kurgan
03-06-2004, 7:09 PM
#4
Here's some screenshots. ; ) http://strategy.jediknight.net/jka/images/newclasses.jpg http://strategy.jediknight.net/jka/images/newclasses2.jpg http://strategy.jediknight.net/jka/images/macrobinocs.jpg (The "Unknown Tech" is the Jedi Tech...  [Read More]
Posted in: Attention Siege Mappers: Unused Siege Classes!
 Kurgan
03-06-2004, 6:34 PM
#2
Here is a sample from a *.team file that you can modify and mess with to enable new classes (TEAM files are found in ext_data/Siege/Teams/ directory in assets1.pk3). Descriptions of each class are found in siege.str (found in assets1.pk3 in the dire...  [Read More]
A lot of people getting this error own a legit version of the game. Their problem is they are using CD cracks of some sort that are causing the problem. First remove all non-legit versions of the game (and remove the demo like he said). Those will...  [Read More]
Posted in: SP SDK petition (I know, I know...)
 Kurgan
03-10-2004, 7:25 PM
#34
I don't pretend to know the absolute logic behind LucasFilm/LucasArt's decisions about the SDK for JK2/JA. However I do know that in the past (statements from developers working for them) that they are very, shall we say "anal" about the...  [Read More]
Posted in: SP SDK petition (I know, I know...)
 Kurgan
03-07-2004, 8:53 PM
#12
The site is: http://www.petitiononline.com/petition.html It has all the info on setting up the best kinds of online petitions. --------------------------------- Well, if somebody leaked the SP SDK, one of two things would happen (if it happened it...  [Read More]
Posted in: SP SDK petition (I know, I know...)
 Kurgan
03-06-2004, 8:36 PM
#6
I don't know about that. Have the Single Player SDK's for any other Quake3 engine games ever been released? If they have, then this should be no different. The MP SDK's for Jedi Outcast and Jedi Academy are already out and have been for quite some...  [Read More]
Posted in: mp coop
 Kurgan
03-06-2004, 8:25 PM
#4
It's really too bad that when playing that swoop map online its messed up. : ( You end up with untextured bikes with guys standing next to them (apparently playing the map in MP mode breaks that scripted event) that respawn forever. Coop can be l...  [Read More]
Posted in: see yourself on the speeder-bike level
 Kurgan
03-06-2004, 9:30 PM
#3
That reminds me of how in Jedi Outcast after you land in the pod and talk to Jan, you can go back and see her just standing there (wasn't she supposed to go do something important??). ; )...  [Read More]
Is it made for SP? Most of the time these weapon mods are only made for one type (SP or MP) or else there are seperate versions of MP and SP....  [Read More]
Posted in: Killtracker...
 Kurgan
03-07-2004, 9:47 PM
#18
Putting mp3's into base/music/ then playing them with \music music\filename.mp3 (or just filename) works fine for me. Just make sure your music volume is up....  [Read More]
Posted in: Killtracker...
 Kurgan
03-06-2004, 8:47 PM
#15
*wipes tears from eyes* Thanks Amidala, that was great. Putting the deaths (as well as kills, etc) into the scoreboard is a fine idea. Unreal Tournament did this as well. This is totally different than spamming the chat with an annoying mess...  [Read More]
Posted in: What do want in JK4? ('Future of the Series' merged)
 Kurgan
03-07-2004, 9:49 PM
#62
I'm going to merge these two threads, since they're talking about the same thing....  [Read More]
Posted in: What do want in JK4? ('Future of the Series' merged)
 Kurgan
03-06-2004, 9:42 PM
#55
Well technically JA was JK3 in that JK3 was the working title, project title of the game until the name was chosen. But let's not get into the whole "It should be Dark Forces IV: Jedi Knight III: Mysteries of the Sith II.... " business. ;...  [Read More]
Posted in: What do want in JK4? ('Future of the Series' merged)
 Kurgan
03-06-2004, 9:31 PM
#54
Of course if they use the Doom3 engine that means several extra years tacked onto the development cycle as the team "learns" the new engine and figures out how to add stuff like Sabers and Force (that aren't in Doom3 to begin with). And by...  [Read More]
Posted in: Wanted: Battle of Geonosis pics
 Kurgan
03-06-2004, 6:45 PM
#7
I'm assuming you don't own the DVD or a pc-dvd player, because if you did (you could even just rent AOTC) you could easily take some high quality screen caps like with PowerDVD. I would but I'm kind of busy right now, perhaps someone else will be ki...  [Read More]
Posted in: Leaning against walls?
 Kurgan
03-07-2004, 9:58 PM
#9
A few admin mods are "server side only" meaning the people who join doesn't need to visibly download a file in order to see the benefits (or curses) of the mod. Of course you can always tell what mod they are running by looking at the desc...  [Read More]
Posted in: Trigger_Hyperspace question
 Kurgan
03-06-2004, 11:06 PM
#5
Would it be possible to create some kind of work around, like say when the pilot goes forward, he forces a control press that is sent to each player "as if" they are all pressing forward (say if the pilot is pressing forward) rather than be...  [Read More]
Posted in: g_weapondisable # = what weapon?
 Kurgan
03-06-2004, 11:18 PM
#7
I believe the email notification thing is periodically turned off, due to the incredible strain it places on the forums server. So it would be no surprise if it was turned off again. As to the PM notification it works for me, as long as I'm logged...  [Read More]
Page: 126 of 214