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Kurgan

Latest Posts

Page: 129 of 214
Posted in: Duel of the fates map?
 Kurgan
02-27-2004, 8:34 AM
#4
That's true, duel2 is very much the Duel of the Fates from TPM and is in the base JA game. If you want another one, as said, use the JK2 version with the "patch" to let it work in JA!...  [Read More]
PS: I am assuming the question was about SINGLE PLAYER. My answer above reflects that assumption. Now if you were asking about MULTIPLAYER then here is the other answer: To change your saber, go into the (escape) menu and click on "profile&qu...  [Read More]
Originally posted by Darth n00b [list=1] When and how do you choose between Dual lightsabers and that Darth Maul lightsaber? When and how do you choose between Light and Dark side? Can you have Light side trick when you are a sith, and Dark side tri...  [Read More]
Posted in: merc mod forcemod 2
 Kurgan
02-27-2004, 9:01 AM
#7
You don't need any mods to play Jedi Vs. Merc in JA. It's already in there, unchanged from JK2. Just have the server enter this command: g_jedivmerc 1 Boom, you've got Jedi Vs. Merc. I warn you, don't use it in anything but FFA though, as it's g...  [Read More]
Posted in: JA+ v1.8A released
 Kurgan
02-27-2004, 8:11 AM
#8
Yeah, it's too late now, but maybe what you should have done was do internal testing to work out the bugs and then release your versions when they are almost perfect, that would have cut down on a lot of versions being out there with people refusing...  [Read More]
Posted in: JA+ v1.8A released
 Kurgan
02-26-2004, 6:05 PM
#6
Interesting. JA+ Mod seems to be the most popular "mod" for JA so far, however I must admit it suffers from a SEVERE case of version hell. Every version of JA+ Mod has at least a half a dozen servers using it it seems. Too bad there isn...  [Read More]
Posted in: NOTE: to Siege Destroyer Server Admins
 Kurgan
02-24-2004, 10:25 PM
#3
38 minutes and I can throw it up on my server and see how it behaves.. ; )...  [Read More]
Posted in: My roll move is messed in multiplayer...any help?
 Kurgan
02-27-2004, 9:10 AM
#6
Basically in 1.01 MP it's like this: Press direction+crouch, you roll! Press it again, nothing happens (you just crouch walk). Jump, then direction+crouch and you roll! Press the move again and it doesn't work. Jump (or fall from something) and...  [Read More]
Posted in: My roll move is messed in multiplayer...any help?
 Kurgan
02-24-2004, 10:29 PM
#2
The roll move has slightly different behavior in SP and MP and that's always been the case. In the 1.01 patch the multiplayer roll was made HARDER to do, requiring more "momentum" and continous key presses (ie you can't just hold the keys...  [Read More]
Posted in: **OFFICIAL**: SIEGE Star Destroyer is OUT!!!
 Kurgan
02-26-2004, 5:58 PM
#111
Load it up as a Siege map (if you just want to check it out) and simply spawn in a bot on the opposite team. Note that bots won't do anything useful, although on the Imp team they will sometimes get into a TIE and then crash it in short order (doh!)...  [Read More]
Posted in: **OFFICIAL**: SIEGE Star Destroyer is OUT!!!
 Kurgan
02-25-2004, 12:37 PM
#79
Think of this as the "Lite" version of Destroyer. Once Asteroids is finished and released there should be some major "improvements" & tweaks available. ; ) But for now, feel free to join my server (see IP info my sig). I c...  [Read More]
Posted in: **OFFICIAL**: SIEGE Star Destroyer is OUT!!!
 Kurgan
02-24-2004, 8:19 AM
#13
Wasn't Jedi Academy released 5 months ago?! It'll be like falling in love all over again. Star Wars Jedi Knight: Jedi Academy Play it again.... For the first time....  [Read More]
Posted in: Seige-Hoth-Dissappearing Bridge/Droid Head...WTF!
 Kurgan
02-25-2004, 12:33 PM
#15
What I object to is the attitude that's like: "Oh I know of this glitch that totally ruins the game, but I'm either going to A) Pretend it doesn't exist and just hope ignoring the problem will make it go away or B) Bitch and moan that the game...  [Read More]
Posted in: Seige-Hoth-Dissappearing Bridge/Droid Head...WTF!
 Kurgan
02-24-2004, 10:33 PM
#11
I've only seen the bridge disappear once or twice and both times it was just a random glitch. Now you're saying that people can MAKE IT HAPPEN ON PURPOSE??? (on a pure server? in 1.01??) Okay, if you were really serious about helping the community...  [Read More]
I turned on voting, in case people got tired of siege, and so they apparently voted to switch to FFA. You can always vote to switch it back. Again sorry I rarely use voting......  [Read More]
Alright Skin, glad to have you back. ; ) As to the server being offline, I don't know what's up with ASE, it isn't showing it pingable, even though I can SEE people playing on it. Right now it's down for a bit, but I'll bring it back up shortly....  [Read More]
It was great to see the familiar faces and newcomers (thanks Kengo!). I eventually left because I figured I was lagging the server too much and a lot of folks from far off and on dialup were joining. Early this morning I switched back to regular FF...  [Read More]
Okay I'm running Siege_Destroyer on the Meatgrinder in a minute, so feel free to grab the mod from LucasFiles.com and join up!...  [Read More]
Posted in: Hidden/Secret levels on JA
 Kurgan
02-27-2004, 8:47 AM
#8
'The Pit' level in JK2 was a testing area for the dev team. It also happens to be an "opportunity" to finally kill Tavion (since you don't get that chance in JK2 SP). So it's just for fun and testing (easy to test since it's so simple a...  [Read More]
Posted in: Jedi Academy left off GameSpy's 'Grudge Match'
 Kurgan
02-27-2004, 8:41 AM
#11
Good point about Doom2. It's regarded as one of the greatest games ever, and yet it's only 1% different from Doom1. Do people call Doom2 an "expansion pack"? MotS added a LOT and changed a lot from JK1, and it was marketed as an expansion...  [Read More]
Posted in: g_weapondisable # = what weapon?
 Kurgan
02-23-2004, 5:55 PM
#4
It's true all the calculators I've seen for JA are just the JK2 one's (example they don't mention Melee or the Concussion Rifle). However I just assumed they were the same (I honestly haven't tried disabling specific weapons to see if they really wo...  [Read More]
Posted in: over 80 hilt add-ons for JKA..
 Kurgan
02-27-2004, 8:45 AM
#16
Sure thing Kaan, what I mean is that I'm concerned whenver a mod like this comes out that the weapons are BALANCED with each other. I mean if you have Saber X, Saber Y and Saber Z I can't always trust Joe Mod Maker to have made it so they have an eq...  [Read More]
Posted in: Multiplayer Skins
 Kurgan
02-27-2004, 8:50 AM
#8
It's utter BS to say that the Jawa is "bugged" as if he has some kind of protection from hits. Who really tries to kill somebody by barely scratching the outside of their robes anyway? Again, that's like trying to kill Tavion by trying to...  [Read More]
Posted in: JA+ Mod 1.8 Administrative Control questions
 Kurgan
02-27-2004, 8:35 AM
#5
Okay well next time say so, there are so many admin mods out there it's hard to know which one you mean. Incidentally I have seen a LOT of questions about JA+ Mod posted on here lately. Doesn't Slider have an email address or forum to field questio...  [Read More]
Posted in: Kurgan's Meatgrinder (JA Server Status)
 Kurgan
02-26-2004, 6:19 PM
#100
Server back up Thursday 1:50 pm CST!...  [Read More]
Page: 129 of 214