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Kurgan

Latest Posts

Page: 128 of 214
Posted in: JA : Reloaded ( server mod )
 Kurgan
03-01-2004, 2:41 PM
#4
Try emailing the author....  [Read More]
Posted in: Do you ever get bored of JA
 Kurgan
02-29-2004, 1:32 PM
#5
I havent' really played SP in months. Originally I played MP for awhile, then finally got around to playing SP and made it through the game on medium difficulty. I then proceeded to try the "dark side" part but got sidetracked because disme...  [Read More]
Posted in: Anger against RPGers, but where are they?
 Kurgan
02-29-2004, 1:30 PM
#3
I'm not so much annoyed at the Role Players (who keep to themselves mostly) it's the "honor n00bs" as they are commonly called. The people who apply pseudo RPG rules to combat or make up rules as they go along. In general they just seem to...  [Read More]
Posted in: How do i use this model I D/Led in SP?
 Kurgan
02-29-2004, 2:49 PM
#2
Usually instructions are included in the readme file (or you can contact the author). However if this was made specifically for JA (and not a JK2 model) you should be able to just drop it in your /base folder and start up the game. If done correctl...  [Read More]
Posted in: Holstered Weapons... (JA)
 Kurgan
02-28-2004, 11:52 PM
#12
Darkforces had weapons make you walk slower? I didn't know that! I always somewhat dislike the idea myself because it struck me as illogical. Why would holding a weapon make you walk slower if carrying it (in your backpack) wouldn't? Though I supp...  [Read More]
Posted in: Holstered Weapons... (JA)
 Kurgan
02-28-2004, 2:15 PM
#7
Maybe Force Pull should be able to yank weapons off your belt/outfit too?...  [Read More]
Posted in: Which Saber Style "Owns"?
 Kurgan
02-28-2004, 2:38 PM
#12
Another thing I think I should add to my post above is that I don't think it's right to consider the "styles" as vs. each other. In JK2 we only had one saber, so it was a debate over which "style" (or stance as they are commonly...  [Read More]
Posted in: Which Saber Style "Owns"?
 Kurgan
02-28-2004, 2:13 PM
#10
I've heard a wide range of opinions on the subject. My general opinion is that all types are pretty much balanced, however I will admit that I'm not a "Dueling Master" (I play Duels probably 1% of my overall JA MP gaming time). I will ho...  [Read More]
Posted in: Please Fix the Stab Bug!!!!
 Kurgan
02-27-2004, 7:48 PM
#3
Hmm, whenever I use it on somebody and see it hit, they either die or are hurt pretty badly (unless they counter it, in which case I'm likely dead). What is your ping and framerate on these servers where you "get nothing"? If you play on...  [Read More]
Posted in: Xmod 2.6.0 :: Release this weekend
 Kurgan
02-27-2004, 7:46 PM
#2
Quick question, does Xmod2 currently (or will it) display a list of changed cvars (from defaults) upon entering an Xmod2 server? Or is there a command regular users can use to see exactly what cvars are in use? 'Cause with so many variables you wou...  [Read More]
Posted in: Siege Destroyer commands
 Kurgan
02-28-2004, 5:40 PM
#11
Hmm, sometimes its just hard to get it especially on a moving target when there's lag/framerate problems. Test it by having somebody slow down in front of you and then try to lock on (or turn on friendly fire g_friendlyfire 1 and then you can try lo...  [Read More]
Posted in: Siege Destroyer commands
 Kurgan
02-28-2004, 2:20 PM
#9
A complete "red circle" means a 'lock on'. If you release the missile right away (ie: not a split second before or after the circle forms) the missile will head towards the target and "track" them. Without a lock on, the missile...  [Read More]
Posted in: Siege Destroyer commands
 Kurgan
02-27-2004, 6:23 PM
#4
It's done the same exact way you lock on with the Merr Sonn weapon. Hold Secondary fire and move your crosshair onto an enemy target. The red circle forms, release! Only works for ships that HAVE missiles of course....  [Read More]
Posted in: how do you change weapon power
 Kurgan
02-27-2004, 6:25 PM
#2
Not sure if you can change it in SP, but in MP you should be able to with the SDK, if you know how. Try the JA coding forums.......  [Read More]
Posted in: merc mod forcemod 2
 Kurgan
02-28-2004, 11:37 PM
#12
That does sound far more extensive, thank you Amidala. ; ) Is this implemented the same way as Jedi Vs. Merc then? Or would a Siege style interface (only one that works in FFA/TFFA) be better? Sounds interesting, assuming it's well balanced of co...  [Read More]
Posted in: **OFFICIAL**: SIEGE Star Destroyer is OUT!!!
 Kurgan
02-29-2004, 2:43 PM
#149
Wait a second... I thought Asteroids was the siege_destroyer map? Oh god I'm confused... Destroyer is the two hangars and the small asteroid field around the ISD. Asteroids by contrast is two (slightly different) hangars and a HUGE asteroid field....  [Read More]
Posted in: **OFFICIAL**: SIEGE Star Destroyer is OUT!!!
 Kurgan
02-28-2004, 11:33 PM
#145
Thanks for the tips AIVAS! Those voice programs sound interesting. As long as they don't require any special equipment (maybe I'll get one of those microphone headsets just the same) or cause extra lag I'm all for trying them out. I remember back...  [Read More]
Posted in: **OFFICIAL**: SIEGE Star Destroyer is OUT!!!
 Kurgan
02-28-2004, 2:21 PM
#142
Now Andy, what did I tell you about not getting the fans too excited before it's time? ; )...  [Read More]
Posted in: **OFFICIAL**: SIEGE Star Destroyer is OUT!!!
 Kurgan
02-27-2004, 1:43 PM
#130
Maybe it's time to clean up your /base folder (remove all the mods except for destroyer) and reinstall JA and the 1.01 patch. Then try it. Maybe there is some file you've got that's conflicting....  [Read More]
I haven't really had the desire to keep updating all my little posts reminding people the server is back up but here's another. It's 7:24pm CST now and the server has been up for awhile (after a break for some testing and other stuff). Siege Destroy...  [Read More]
Good game guys, lots of fun. I had to reduce the max players to 6 and reduce the maxrate to 4000. People STILL whine endlessly about lag, but oh well, can't do anything about it. One guy even accused me of being on "56k." Heh, if only he...  [Read More]
Posted in: the future of the jedi series ...
 Kurgan
02-29-2004, 2:57 PM
#64
Saying Kyle can't be in the next game 'cause he's too old is silly. Obi-Wan, Yoda, Dooku, etc continued to kick butt well into their golden years. And Kyle doesn't have to keep the same khaki/brown Bantha herder outfit, after all he had a nice blac...  [Read More]
Posted in: Force defense not good at all
 Kurgan
02-29-2004, 3:00 PM
#49
Well the secondary Concussion rifle can't be pushed or blocked (if we're talking MP here) in addition to the secondary DEMP2 and Disruptor (in SP you can't block or dodge it except randomly, in MP you can block both and dodge secondary with level 3 s...  [Read More]
Posted in: Problem: Dismemberment NEVER WORKS except ON ME
 Kurgan
02-29-2004, 7:14 PM
#19
PPS: The Scripts I'm running are using the shortcut method in Win2kpro (was using Win98SE before): (in the shortcut): C:\games\JediAcademy\GameData\jasp.exe +seta g_sabermorerealistic 2 +helpusobi 1 +load quick +set g_sabermorerealistic 2 sets g_sa...  [Read More]
Posted in: Problem: Dismemberment NEVER WORKS except ON ME
 Kurgan
02-29-2004, 7:13 PM
#18
I think I may have come across the latest wrinkle in this thing. To all you people who claim that SP dismemberment works perfectly for you, please try the following and tell me if it still does. 1) Get to the part in SP where you go to the "...  [Read More]
Page: 128 of 214