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Emon

Latest Posts

Page: 10 of 39
Posted in: Why the Q3 engine?
 Emon
09-29-2003, 9:31 PM
#13
There are several reasons why Raven would continue using the same engine. It's cheap, they might not have even had to buy another full license Existing base of JO to add on to Relatively easy to add new graphic capabilities, as seen in JA Support f...  [Read More]
Posted in: Just like JK2...
 Emon
09-29-2003, 8:09 PM
#10
Originally posted by Kurgan There's nothing that makes the JA/JK2 community special that it attracts "lamers" or "kids." Exhibit A: Counter-Strike. Case closed....  [Read More]
Posted in: Splitting a Reborn's Staffsabre?
 Emon
09-29-2003, 11:10 AM
#6
It would only be cool if you could change it back later, and fix it, which is kind of more of an RPG thing... People would be pissed to loose their staves. What about MP?...  [Read More]
Posted in: Would you say JA is worth the money?
 Emon
09-29-2003, 2:02 AM
#4
There's nothing wrong with skill. Balance is a bit of an issue, but it's hard to judge with the game being two weeks old....  [Read More]
It's because you lack some DEF files and such, just reinstall to your JA dir....  [Read More]
Wrong forum......  [Read More]
Posted in: Linux Client?
 Emon
09-29-2003, 12:51 AM
#4
Originally posted by FurionStormrage It's hard to support many different iterations of Linux Not true. They're all the same really....  [Read More]
Posted in: Boom
 Emon
09-28-2003, 1:38 PM
#6
When I finish recreating every other effect in the game....  [Read More]
Posted in: Boom
 Emon
09-28-2003, 1:02 PM
#4
...it works for JO and JA. :rolleyes:...  [Read More]
Posted in: Boom
 Emon
09-28-2003, 4:26 AM
#1
New explosion effect. http://massassi.net/ec/images/12846.jpg Videos one (http://emon.geekvision.net/mushroomcloud.avi) and two (http://emon.geekvision.net/mushroomcloud2.avi) using the XviD (http://www.roeder.goe.net/cgi-bin/fetch?file=XviD-041020...  [Read More]
Posted in: Difference between siege and ffa
 Emon
09-28-2003, 4:27 PM
#5
You should be able to. If not directly, then through some sort of hack or trick. Like spawning you, then putting you in the vehicle, and making sure you aren't seen when it blows up, etc....  [Read More]
Posted in: Cvars
 Emon
09-29-2003, 9:23 PM
#4
Um, recombinant, Razorace knows what cvars are, he's worked with JO coding a lot, and made his own cvars... "They" refers to Apex Twin. Paste this into your console: clear; cvarlist; condump cvarlist.txt; clear; cmdlist; condump cmdlist.t...  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
09-30-2003, 1:48 AM
#142
The banner isn't ugly and white?...  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
09-30-2003, 12:37 AM
#140
WHOIS reveals idle time on Holonet. :D But really, it's not going to be that important. If he's idle, he's not talking now is he? I was fooling around with some graphics, and I got the following. The black box is where the ad would have gone. http:...  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
09-29-2003, 9:35 PM
#136
I still would prefer IRC, and I think some others here would, too. Especially since you can just use an applet on the site and not bother with any client....  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
09-29-2003, 8:18 PM
#133
Originally posted by razorace We need a repository where we can use winCVS or something that's easy. Since it sounds like we're going to 100% open access, security isn't much of an issue. I'll look into my sources. Bwahah! I'll finish the website t...  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
09-28-2003, 5:41 PM
#111
What's the news on our hosting? I'll have the page done today. If, for some reason, JK.net cannot host us, Kedri at Massassi made it quite clear last I talked to him that he would be fine with us being hosted over there....  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
09-28-2003, 4:51 PM
#110
Correct. I'll look into Asynchrony today. There are some other places similar to SourceForge, but I don't believe they will approve of our project, as they are all true open source. Asynchrony hosts closed source projects, infact there is no approval...  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
09-28-2003, 4:34 PM
#108
You think SourceSafe is pretty good eh? I've heard horror stories about it, and I've heard it's one of the few things Microsoft has gotten right. Oh well. CVS should be fine. We're only a mod team, I don't think we need much more....  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
09-28-2003, 4:10 PM
#106
Oh, that's cool. I think Subversion (http://subversion.tigris.org) is adding that in future verisons, they are aiming at replacing CVS....  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
09-28-2003, 1:11 PM
#104
Wudan, doesn't your idea make it a pain in the ass to put stuff back together? What exactly is wrong with just adding to the regular code, as long as it's neat and well documented? ROP, what exactly do multiple checkouts do? Because I'm not quite ge...  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
09-28-2003, 4:34 AM
#93
Preliminary site layout from 1:30 AM, I think the comments emphasize my fatique... (http://emon.geekvision.net/OJP)...  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
09-28-2003, 3:31 AM
#92
Good idea. You can also be extra fancy and do this: /*************** * New feature A * ***************/ ;)...  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
09-28-2003, 2:36 AM
#90
BG? You mean client game modification? Yes, it would require that, but I don't care about the competitive community. Quite frankly, most of the competitive community sucks in my opinion, and they're never going to use a mod unless it's entirely perfe...  [Read More]
Posted in: The Future of MotF
 Emon
09-28-2003, 4:59 PM
#2
What are the fundamentals of MotF? I only played it a little. If my idea for a mod is at all similar to yours, it would be nice to combine them....  [Read More]
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