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Emon

Latest Posts

Page: 5 of 39
Posted in: Staff to Dual Sabers?
 Emon
11-09-2003, 3:07 PM
#9
1. Splitting the staff at will is a very, very bad idea. It's something Raven contemplated, and realized it would render using two sabers entirely useless. You should be able to get it destroyed, and have a POSSIBILITY of splitting it in two WORKING...  [Read More]
Posted in: JO->JA Conversions
 Emon
11-08-2003, 7:54 PM
#3
Not all are different....  [Read More]
Posted in: OJP website
 Emon
11-08-2003, 7:55 PM
#4
Probably, I'll let you know....  [Read More]
Posted in: OJP website
 Emon
11-08-2003, 3:32 AM
#2
Heh, sorry. I now remember getting the PM, but Firebird's popup blocker didn't let the window open all the way (so I have to do it myself after the notice), and then I forget, heh. :) I'm going to rework the navigation bar tomorrow, a lot of the ite...  [Read More]
Posted in: MP gametypes
 Emon
11-08-2003, 8:00 PM
#7
You could add Jedi Master support to all existing maps, all you need to know is where to spawn the saber entity. So write a command that dumps player position to a file, or prints it in the console (so you can dump it yourself), then use that as the...  [Read More]
Posted in: Max_map_nodes
 Emon
11-07-2003, 10:32 PM
#6
Use detail brushes on anything that isn't a major "wall". So if you were modeling your house, make the walls, floors, ceilings structural (default), and all the tables, beds, chairs, lamps, etc., detail. You make it detail through one of th...  [Read More]
Posted in: Basic Ideas: Admin Stuff
 Emon
11-08-2003, 3:25 AM
#10
No. Absolutely no new admins commands like freeze, mute, whatever. No way. Ever. Sorry, but just no. They will get abused, even if only a little. A lot of people blame admin mods for the downfall of JO, we're not about to reintroduce it into what we...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 Emon
11-09-2003, 6:31 PM
#34
Yeah, I should be able to do that just with menu modifications....  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 Emon
11-09-2003, 3:22 PM
#32
You don't get it, do you? First of all, most admins don't monitor their servers that often. If people abuse them, and get kicked, they'll just come back later. You can ban, but most people don't even know it exists or know how to use it. Hell, it ha...  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 Emon
11-08-2003, 7:56 PM
#27
Because people abuse them. You get idiots who use sit in the middle of the battlefield and try to chat with their friends. Emotes geared towards "RPGing" need to be strictly prohibited....  [Read More]
Posted in: Basic Ideas: Various Minor Additions
 Emon
11-08-2003, 2:57 AM
#24
Whoa, some of that doesn't belong in basic. Basic shouldn't change gameplay other than balance stuff, enhanced is for anything else. Grappling hook, I think, should never be there. In any distribution. It's fun to fool around with, but you could nev...  [Read More]
Posted in: Upcoming siege map
 Emon
11-04-2003, 9:33 PM
#10
Increase the blocksize if you get that error....  [Read More]
Posted in: tools pack?
 Emon
11-02-2003, 10:23 PM
#2
I wanted to do some tools stuff, but I wanted to wait for the SDK to find out what we have first....  [Read More]
Posted in: GtkRadiant Help :(
 Emon
10-30-2003, 7:12 PM
#10
It's being fixed in the next release of Radiant....  [Read More]
Posted in: WIP: Duality -- Sith Terminator
 Emon
10-27-2003, 4:01 AM
#2
How about a flatshade or wireframe?...  [Read More]
Posted in: Dynamic Glow Shaders?
 Emon
10-27-2003, 12:53 AM
#4
It averages the color I think....  [Read More]
Posted in: Dynamic Glow Shaders?
 Emon
10-26-2003, 4:38 PM
#2
Just add "glow" to the shader stage, and it averages the color of that stage, and even properly applies it to alpha channels, I think, because like in Coruscant, the lights on the buildings are probably another shader stage with transparent...  [Read More]
Posted in: Tutorial for Creating New SP Classes/Races as Promised
 Emon
10-29-2003, 11:33 PM
#12
If you can compile this into a complete, legible, formatted (paragraphs etc) tutorial, you should submit it to http://massassi.net - they've been the central place for tutorials for the original JK, but also do JO/JA....  [Read More]
Posted in: MAX_TW_VERTS (12) exceeded
 Emon
10-21-2003, 7:06 PM
#3
Use detail brushes appropriately....  [Read More]
Posted in: Very confused noob
 Emon
10-19-2003, 9:32 PM
#4
Except his detail brush tutorial, that's pure rubbish, even Rich has admitted to that....  [Read More]
Posted in: New Mapper here, also a movie maker.
 Emon
10-18-2003, 8:02 PM
#7
And why would you use it? It's outdated crud. Even Raven used GtkRadiant to create JA!...  [Read More]
Posted in: Easy Gen in JA?
 Emon
10-18-2003, 12:07 AM
#2
Why not try and find out?...  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
10-18-2003, 2:35 AM
#220
I was talking about storage space... Many people think .NET is going to flop horribly, the framework that is. I think they're right....  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
10-17-2003, 11:51 PM
#218
VS .NET is a monstrosity of a program, I don't feel like wasting that kind of space, especially when Intel's compiler sucks anyway... I just need it to it to read from PK3s, CABs, or both....  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
10-17-2003, 7:16 PM
#216
Yeah, I'm trying to figure out how to do that with DevStudio 9 (InstallShield). But it has a terrible bubbly interface that's too user friendly and I can't figure out a damn thing. Reminds me of Bryce....  [Read More]
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