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Emon

Latest Posts

Page: 7 of 39
Posted in: FPS in the toilet... and all I got is a BOX!
 Emon
10-12-2003, 12:17 AM
#7
Just go to File -> Sleep before running the game....  [Read More]
Posted in: FPS in the toilet... and all I got is a BOX!
 Emon
10-10-2003, 8:12 PM
#5
Erm, what? GtkRadiant doesn't have dynamic glow, nor does it interface with JA at all, and it cannot fix dynamic glow... What are you talking about?...  [Read More]
Posted in: FPS in the toilet... and all I got is a BOX!
 Emon
10-10-2003, 3:01 PM
#3
No, that won't matter. Turn off dynamic glow, it's buggy until the patch. r_dynamicGlow 0...  [Read More]
Posted in: Leaf with too many portals (MAX_PORTALS_ON_LEAF = 128)
 Emon
10-10-2003, 8:13 PM
#20
Um, I'm saying you shouldn't tell him false information just to make it easier for him to understand because he cannot speak English well enough. Telling him the wrong information is only going to make it worse when he can't even understand you to be...  [Read More]
Posted in: Leaf with too many portals (MAX_PORTALS_ON_LEAF = 128)
 Emon
10-10-2003, 3:52 PM
#17
Language doesn't mean anything. Telling him the wrong thing is only going to make it harder for him to understand later....  [Read More]
Posted in: Leaf with too many portals (MAX_PORTALS_ON_LEAF = 128)
 Emon
10-10-2003, 2:59 PM
#15
To me, it sounded like you told him to make everything but the outer hull of his map structural. Which is really retarded....  [Read More]
No, because in my example, it's just one room. More people want one room in their map. Making everything structural means the whole map will be drawn on the screen at once, it's extremely slow, and totally obliterates the entire purpose of the vis pr...  [Read More]
Originally posted by WadeV1589 For all the brushes in your map that are NOT WALLS, FLOORS OR ROOFS (CEILINGS) make then detail. That is one of the worst ideas in the history of Q3 mapping....  [Read More]
It means there are too many portals surrounding a leaf node. Using detail brushes should fix it. You can make a brush detail under the Selection menu (I think) in Radiant. Detail brushes should only be applied to the level's details, never structures...  [Read More]
Posted in: Need Help - Can't align textures on patches...
 Emon
10-11-2003, 1:21 AM
#11
I'm starting to pick up some really advanced patch creation and texturing techniques from ydnar, a guy named K (http://fwcf.gamedesign.net) wrote a huge guide on patches, creation, texturing, more than most of all know combined. He never released it....  [Read More]
Posted in: speeder bike and STAP vehicles
 Emon
10-10-2003, 8:29 PM
#77
If you don't weight, you can't have animations. And you can animate in 3ds max already, and Wudan is working on a freeware animation program specifically for JO/JA....  [Read More]
Posted in: speeder bike and STAP vehicles
 Emon
10-10-2003, 8:17 PM
#75
Er, sorry, it sounds like you mean, "New animtions other than a cheap arm offset aren't possible," well, that isn't true. In JO you can fully animate anything you want. I know the JA SDK isn't out yet, so it's obviously not possible yet, bu...  [Read More]
Posted in: speeder bike and STAP vehicles
 Emon
10-10-2003, 3:16 AM
#68
Originally posted by Duncan_10158 about the drivers animation, i dont think that is possible. we have to stik to the drivers possitions that are in game. i made my models so, that they fit >under< those sitting drivers. adding new driver anima...  [Read More]
Posted in: "But WHY'S the rum gone?!"
 Emon
10-06-2003, 5:00 PM
#5
Originally posted by Wudan Hey I played on the topic title AND posted about the map, in one sentence! Bah, that part ruined the cold humor of your post!...  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 Emon
10-07-2003, 11:04 PM
#265
tag_passenger*? * = number....  [Read More]
Posted in: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
 Emon
10-07-2003, 11:04 PM
#15
tag_passenger*? * = number....  [Read More]
Posted in: Will Raven...
 Emon
10-04-2003, 8:30 PM
#5
Actually, Raven is cool if you use their assets in other games made by them. Besides, no one would care....  [Read More]
Posted in: lucasfiles is down!!!!!
 Emon
10-04-2003, 7:11 PM
#6
I somewhat agree. Massassi has the best database and downloading system in my opinion. It's just easy to find it and download it. No BS like LucasFiles, or especially JK2Files, with all that FileFront bull****. The lack of mods on Massassi is due to...  [Read More]
Posted in: Setting up GTK for JA.
 Emon
10-06-2003, 3:38 PM
#29
Just wait for the official release, since this one sucks anyway....  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
10-09-2003, 3:40 AM
#199
...what? I don't even know what your project is. And you cannot be fully GPL compliant, because the editing EULA violates the GPL, as well as OSI's definition of open source....  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
10-04-2003, 9:11 PM
#190
Alright. I have a license left over from the SF submission that I thought covered our needs pretty well, and was clear, short and concise. I'll put it up soon....  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
10-04-2003, 8:41 PM
#188
Shrug. Dunno. Where's the license? It's not in the readme you posted, and I cannot find a "Smacktard Open License" anywhere on Google....  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
10-04-2003, 8:32 PM
#186
Kick and ban. That's all you need....  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
10-04-2003, 7:08 PM
#182
Why thank you. :) Basic = sv and cl, then. Oh, and I'm going to make it very clear that this is not an admin mod in any way, shape or form. A lot of people hate admin mods, and accuse them of being the major factor in the downfall of JO. Obviously,...  [Read More]
Posted in: "It's a good bet the Empire knows we're here."
 Emon
10-10-2003, 8:15 PM
#42
It's not supposed to be accurate. I'm not insulting the Siege map, I like it a lot, and even the author of it told me it wasn't meant to be the movie battle. Obviously. He even wished me luck on my own....  [Read More]
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