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Emon

Latest Posts

Page: 11 of 39
Posted in: OJP (Open Jedi Project)
 Emon
09-28-2003, 12:21 AM
#88
Oh, and in addition to the forum idea where current tasks and whatever are listed, we have to make sure our CVS host supports checking in and out of files, so that only one person can edit a file at a time. For added safety. I think this is a standar...  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
09-27-2003, 9:52 PM
#86
That's great, ROP. Try to get us a private forum, too. We can host our source code at a place like Freerepository or Asynchrony, but I think having our forums and web space right here with the community is not only convenient, but functions as an ad...  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
09-27-2003, 9:33 PM
#84
I don't know why we disagreed, but after some chatting, ROP and I seem to have come to an agreement and understanding on what we think OJP should be. I think was partly confused, and just looking at it the wrong way. I think I can sum it up by descr...  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
09-27-2003, 8:29 PM
#83
I think we need to be in a chat to discuss this. Since we're all here as it is, come to #OJP on GamesNET....  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
09-27-2003, 8:23 PM
#82
Well then, Razorace, you did a pretty poor job of explaining it to me in those two pages in the other thread, because I have been convinced that it's a mod for developers mostly. If you've programmed in C++, you've probably used the STL, Standard Te...  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
09-27-2003, 7:35 PM
#76
It still violates the idea that OJP is a mod directly for developers, not for players. What you are proposing is the opposite. What I am proposing is what Razorace and I originally thought up many months ago. But, I have an idea. If you want to do a...  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
09-27-2003, 7:21 PM
#73
Hey, I understand what you mean. But think about it. If we make all those changes, there's no real point in having other mods, and we're going to see a lot of copycats. Take for example various C/C++ libraries. LibXML only loads and parses XML stuff...  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
09-27-2003, 7:08 PM
#70
Originally posted by RenegadeOfPhunk Emon, Can you please just double-check you've read my last post thouroughly. I'm not talking about different versions as in v1.0, v1.1, v2.0. I'm talking about two different 'builds' of the OJP. One which is...  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
09-27-2003, 6:49 PM
#67
ROP, I see your problem with the cvars, but I believe multiple mods is a bigger problem. It's confusing, they're not compatible, just... I don't like it. We aren't going to be making six hundred changes here, so it won't be a huge mess....  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
09-27-2003, 6:46 PM
#66
I don't like the multiple version idea, either. Just have internal and external releases. Internal is very frequent, external leaves out the minor revisions so people don't have to update so damn much. Gameplay changes through cvars would give end u...  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
09-27-2003, 6:27 PM
#62
Sounds good. Only reason I can see that someone wouldn't want to use OJP is the view that it's bloated, and would have large VMs. But this isn't going to affect actual speed, only load times perhaps. At least noticably. Only truely anal coders like...  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
09-27-2003, 6:13 PM
#60
Sorry, I was referring to this comment of yours: What I am proposing HAS to be organised fairly well is the releasing of NEW mods built from OJP source code. I guess this should require some kind of request e-mail, along with the description of th...  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
09-27-2003, 5:46 PM
#58
I don't know, I read your posts, but I got confused some how. That's definately the idea behind OJP, it always has been. I'm confused, when was there confusion on that??...  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
09-27-2003, 5:23 PM
#56
What do you mean, new mods built with OJP? Razorace and Wudan, what are your mod ideas? I'm also thinking about a mod I'd like to do, and if our plans aren't far off, I think it would be to the best for all of us to combine efforts. Basically, I wan...  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
09-27-2003, 4:45 PM
#54
Originally posted by Wudan You can't tell people to be original - it's something they'll have to do themselves. That's sort of what I was getting it, thank you for stating so. Really guys, making people e-mail you for the source code isn't going to...  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
09-27-2003, 4:43 PM
#53
Yes, there are definately two sides, and it looks like it's boiling down to patches. Some people think patches are bad, I disagree. I think the only reason it was bad for JO was because LEC pulled the plug, and Raven started working on JA. That, and...  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
09-27-2003, 1:33 PM
#49
I can see you wanting to stop the "me too" mods (which, by the way, were gameplay based, we aren't going to be making any gameplay changes probably, removing any possibility of that), but having people e-mail for the source code is not goin...  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
09-27-2003, 4:40 AM
#44
No, that won't matter. You cannot prevent someone from getting the code if they want it. It's much easier and more effective to just get the crap taken down, this is going to hinder development for legit coders. Especially when you want to take all t...  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
09-27-2003, 2:51 AM
#42
What's to stop someone from contacting you under an alternate alias? It's not going to work. If someone wants the source code, they are going to get it....  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
09-27-2003, 2:36 AM
#40
And the only other option is limited source code distribution, which I am strongly against. Please correct me if I am mistaken, but BOFH actually did credit a lot of the code he used. And besides, this is one guy, it's not worth it to drag everythin...  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
09-27-2003, 2:31 AM
#38
Oops! :o I'll start work on a small website....  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
09-26-2003, 11:22 PM
#36
Whoa! Okay, hold up, you didn't have to type more than the first few lines. I understand what you are talking about now. I thought you meant a duplicate of OJP, not someone claiming the code as theirs. This is really easy to fix. In our license agre...  [Read More]
Posted in: OJP (Open Jedi Project)
 Emon
09-26-2003, 9:39 PM
#34
Originally posted by razorace It's really just a matter of how worried you guys are about people using your works, with or without credit, and whither you want to try to help the community out with the similarity clause. But if you're not willing to...  [Read More]
Posted in: Nar Shaddaa (sp)
 Emon
09-26-2003, 2:59 AM
#12
Originally posted by gothicX JA was made for this map. Actually, I persuasively reminded (reminded with links to the best screenshots of this) James Monroe that lack of the hub level feature working in JO severely hindered this level, and he fixed...  [Read More]
Posted in: "It's a good bet the Empire knows we're here."
 Emon
09-26-2003, 2:56 AM
#37
...calm down. There are no updates. I got banned for making a mistake, I thought it was harmless, it wasn't. Ooh, who cares, let it go. Don't complain because the moderators enforced the rules....  [Read More]
Page: 11 of 39