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The Future of MotF

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 razorace
09-06-2003, 9:56 AM
#1
Well, JKA is just around the corner and it's probably time to start talking the possibility of doing a "port" or redo of MotF in JKA.

I'm up for it. But that's assuming that the promised engine fixes have in fact been fixed.

However, I think the mod needs a new name. Too many people found MotF to be too confusing.

In addition, I'd like MotF to be a derivative of OJP (http://www.lucasforums.com/showthread.php?s=&threadid=104564). That way I can add critical game functions to OJP and then use them in MotF.

Thoughts? Comments?
 Emon
09-28-2003, 4:59 PM
#2
What are the fundamentals of MotF? I only played it a little. If my idea for a mod is at all similar to yours, it would be nice to combine them.
 razorace
09-28-2003, 6:53 PM
#3
It's a bit complicated. Try looking around in this forum and see what you find.
 lightofdarkness
10-08-2003, 7:19 PM
#4
I'd like to see the mod continued, definitely. The new saber system was incredible, finally long-lasting saber battles! I have ideas as to a new saber combat stytem too, should it need be heard. Basically involves Offensive and Defensive styles, with mouse 1 for fast strikes and mouse 2 for strong ones. Strong style would be changed animation wise, (you're not exactly swinging a claymore) and the possible inclusion of a defense meter.:D
 FireFly_87
10-12-2003, 2:17 PM
#5
i think that you should do it similar to RenegadeOfPhunks modification - Movie Battles. In that mod - there is Manual blocking..But the problem is that the mod is a FFA or TFFA mod, and for Saber fantatics, its maybe not the best mod. I hope u'll makeit guys :D

Fire
 razorace
10-12-2003, 4:44 PM
#6
Well, our system is much more complicated than the Movies Battle system. It was a simple clicking affair. Ours involves a more active defensive role by actively controlly which defense moves you take.

I'd like to see the mod continued, definitely. The new saber system was incredible, finally long-lasting saber battles! I have ideas as to a new saber combat stytem too, should it need be heard. Basically involves Offensive and Defensive styles, with mouse 1 for fast strikes and mouse 2 for strong ones. Strong style would be changed animation wise, (you're not exactly swinging a claymore) and the possible inclusion of a defense meter.

We already have a different system planned. sorry.
 CortoCG
10-12-2003, 5:16 PM
#7
Cool stuff I read here. I would like to know soem more of that in the future Ace, perhaps we could speak about it on IRC.
 razorace
10-12-2003, 5:47 PM
#8
Feel free to just ask here. Then I don't have to type stuff 50 zillion times to answer the "Well, what are the plans for MotF?" question. :)

Actually, I'll create a new thread for this.

Here! (http://www.lucasforums.com/showthread.php?s=&threadid=114813)
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