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Well, it all depends on what you want the Force Power to do. Before creating your power, it is always best to have an idea of what it will do. If you tell me what you intend to do, I can guide you through it, step by step.... [Read More]
Hi, Artemis, Just one thing: I noticed that you edited 000React. To my memory this aspect of the game is broken. The game will only ever call for the first reaction, and it will only call the dialogue in a few of the modules. Unless you have fixed i... [Read More]
Er... umm. Well, this looks like a big mod. Congratulations to both of you. Perhaps I should stop pretending to be a modder and actually release something... Anyway, looks like an excellent mod.... [Read More]
Actually, the best solution (Assuming that the skybox of 151HAR is the same as the other starship boxes, that is to say a giant sphere) is to load all the area models into Gmax, or (If you are rich/have money to burn/like burning money/a professional... [Read More]
I gave you an answer to your question in this (http://www.lucasforums.com/showthread.php?t=168427) thread ;). I hope it helps. As for playing a movie? void main() { PlayMovie("MyMovie"); }... [Read More]
Well you don't have to include k_inc_utility. I often just do it out of habit (Same with k_inc_generic) as it has some useful functions in it. To gain access to the functions defined within an include script you just need to use: #include "k_inc... [Read More]
Attach it to the OnInventoryDisturbed event in the .ut*. You will want to make sure that you set a Local Boolean so that the container does not continually update the quest. A simple script such as: #include "k_inc_utility" void main() {... [Read More]
May you point us how to change pos/opa/dim of GUIs? Hi, Lit Under the CONTROLS field. Choose any STRUCT and expand it, then you have the HEIGHT (Changes the actual height of the object), LEFT (Changes the distance from the left hand side of the scr... [Read More]
Oh, no; I meant that you will find the syntax largely unchanged, I've never noticed any difference, I don't know about anyone else. But you may encounter issues getting scripts you made in K2 to compile with K1's nwscript. You can't grant feats or sp... [Read More]
Scripting in KotOR I has exactly the same rules as scripting for TSL. TSL introduced approximately 100 nwscript functions and a handful of others in the includes. You will most likely find very little difference, except for the incovenience of having... [Read More]
While we have come to the conclusion that your file is corrupted, I thought I should inform you of something else: Do not worry if editing your files in KotOR Tool increases their size. KT includes a number of new fields in your GFF format file to te... [Read More]
Is your .mod in the "Modules" folder? Having it in your Override will crash the game. Sounds stupid, but: Have you got cheats enabled? And are you typing the correct module name, without the extension?... [Read More]
Very few of the modules actually have the file. The file is actually just called module.jrl. An example can be found in tar_m02ab :). You'll find it to be filled with "test" entries. I was just wondering if this could still serve a purpose,... [Read More]
Sergio might continue the site I just checked and the domain name now has experation date of july 15th 2007 (database updated on July 16th 2006) so that is good news so far. Wow... I hope you are right. This is even better than still being able to a... [Read More]
QFE (on several of those points ;) ) The Mods alone for this game are almost, if not, as expansive as the OC and it's 2 original modules. Add on to it the downloadable content (pay per module).. the CEP Expansion Set (free) which is a vast conglomer... [Read More]
Wow! This is great, ChAiNz! I was thinking of doing a K1 set of saves myself, but you've gone and started on it, already. Great resource, so far.... [Read More]
Well I have gotten the text to work on my end finally with stoffe's Talk Ed, so if I do release another update I will use stoffe's patcher to edit the 2 dialog.tlk lines so the planet will have text. ;) Allow me to say "Oooh." Seeing as h... [Read More]