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Pavlos

Latest Posts

Page: 14 of 21
Posted in: New modules?
 Pavlos
12-02-2006, 12:13 PM
#6
Well, not that we know what they were for but they could be made usable in mods with some handy custom-made placeables and texturing. The Rakatan temple is particularly interesting....  [Read More]
Posted in: New modules?
 Pavlos
12-02-2006, 4:43 AM
#4
Darth, how long did it take you to find all these?! Great Job. Any chance of you uploading the files so I can take a look at them?...  [Read More]
Using the modifications suggested by stoffe-mkb- in this tutorial, I keep getting compiling errors at the start of the last string to be modified. Whenever I try to compile scripts using this version of k_inc_hawk, I get this problem. It makes it im...  [Read More]
Try 50-60 hours :)....  [Read More]
If you quote someone's stuff, can you please make sure to add spoiler tags inside the quote tags, too? I saw info on the ending in Pavlos' quote of stoffe before I realized it was end stuff. I didn't get too far into it, but I had an 'oh, crap.' mome...  [Read More]
As for the light ending I assume the party survived and wasn't killed by the collapse, seeing as how they just vanished without a trace. Reminds me a bit about the ending of the SoU expansion for NWN1 where Undrentide falls to the ground and you esca...  [Read More]
After playing through the game and managing to finally collect my thoughts on it, I thought I should, or rather would (since very few people will care), post my feelings here on LucasForums for all those still trapped in the netherworld of “Oh, sho...  [Read More]
(And I believe the beta patch has been mentioned earlier :p) *Grumble, gibber, moan*....  [Read More]
Phew, I haven't checked on this thread in a while and my eyes may well be bleeding - so don't blame me if this has been said before (please don't...). Obsidian has released a beta version of 1.03 (http://nwn2forums.bioware.com/forums/viewtopic.html?...  [Read More]
lolz...I never had much time to tinker with toolsets and the like...its an achievement enough to get through the standard campaign... anyway, I FINALLY got it yesterday(release date here). The cutscene style dialogue was a bit different, there was s...  [Read More]
Critical rebuild? Can I see a link to the source - I'm quite interested. I take it that this was on the BioWare forums?...  [Read More]
To save the trouble of editing 2DAs, people may wish to try Pavlos' suggestion, then saving the campaign as a a user-created module (I know this was possible with the original NWN1, but I'm not sure if it's possible to do so with the new toolset). Fr...  [Read More]
Level 20 level cap appears to be hardcoded again, making the spellcaster prestige classes rather pointless since your are much worse off than if you sticked with the original class all the way if you want access to spells of all levels. Don't worry,...  [Read More]
Combat seems to mostly consist of standing around in NWN2, making a swing every now and then. They should have either filled it out with feints and movement like NWN1, or shortened a combat round to 3 seconds like KotOR. As it is now just feels unnat...  [Read More]
Hmm... Well, in order to keep my framerate hanging around 30 (In exteriors), I turned off the water effects and the terrain mapping, along with the point light shadows. I wouldn't say they wrecked it though, ChAiNz. The story is excellent, as are y...  [Read More]
Felt like you had to spend half the time metagaming and babysitting your party rather than focusing on the story of the game. :) I hope NWN2 didn't revive those aspects of Baldurs Gate II. I think unused party members either go to your lovely little...  [Read More]
Do you know how many -u's they have to add in, and -er's to invert? :xp: And how many z's need to be changed to s's :p what kind of game is this? is it like kotor? free roaming? combat system? PCGamer UK gave it 90% with the summary: A marvello...  [Read More]
Posted in: placeable
 Pavlos
09-18-2006, 12:06 PM
#11
You find a collision mesh that is roughly the same shape and size as your new object, and use that....  [Read More]
Posted in: Veridian Echo Mod part 1
 Pavlos
09-24-2006, 4:40 PM
#23
There's something in that skin that also makes her look more like a teenage boy than a young woman for some reason, but I can't quite put a finger on what. But maybe that was intentional? :) That's actually really scary. Ever since you said that, I...  [Read More]
Posted in: Veridian Echo Mod part 1
 Pavlos
09-23-2006, 3:08 PM
#15
Hmm, this looks interesting. I'm not sure about the marks on Atton's face but on the whole... wow :). How extensive is this mod to be? Are we talking about area reskins, or just NPCs (Which is a massive task in itself)? This will likely be one of my...  [Read More]
Posted in: Offensive Force Powers
 Pavlos
09-09-2006, 5:21 AM
#4
May be more things? If you need I may help. SithAnnihilator is not asking a question, Lit ;). He decided to create a tutorial on how to script an offensive Force Power seeing as how one did not exist already. :)...  [Read More]
Posted in: Module Editing help
 Pavlos
09-04-2006, 8:48 AM
#3
You don't actually need to do anything :). Open the Module Editor KotOR Tool --> Tools --> Open Module Editor Then use the Module editor to open up the folder with your project files in. File --> Open Module Project The tool will ask you...  [Read More]
Posted in: Help with area models & exporting them
 Pavlos
09-05-2006, 11:39 AM
#11
Actually... I do have a way you could do this. Cut off all areas in 610DAN aside from the Archives and the corridor outside them, by editing the .lyt. Extract the model for the lift and cut it down to what you want, edit it however you feel. Export...  [Read More]
Posted in:  NPC Recruitable Dustil
 Pavlos
09-21-2006, 5:05 AM
#52
Sorry so late, Vegard Aune, but thanks! Yeah, it would have been nice to have VO, but it wouldn't have been possible. There is soooooo much dialogue in this that splicing together VO for the other characters would be both tedius and also awful. Then...  [Read More]
Animations can now be added without having to select from the list. They can be typed by number by right-clicking the Animation List and using the context menu. (For Pavlos) Merci beaucoup :)....  [Read More]
Page: 14 of 21