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Pavlos

Latest Posts

Page: 18 of 21
Posted in: What's your Wallpaper? (56k ouchies)
 Pavlos
06-25-2006, 5:57 AM
#551
I don't have anything as stylised as everone elses because I use images that I take with my camera, so I don't photoshop them (I refuse to :p). Current Desktop: http://i17.photobucket.com/albums/b73/Pavlos_1/PICT0009.jpg Edit: Shrunk down the image...  [Read More]
Posted in: Turning party members into jedi?
 Pavlos
07-05-2006, 3:48 PM
#10
(Darkkender, there is no "Make an NPC a Jedi" tutorial :). That would probably explain his confusion). Hi there, Sarthos. Here is how to get your Jedi companion. We'll go over KotOR I, seeing as how you asked your question in regards to t...  [Read More]
Posted in: BIG Mod for Kotor 2
 Pavlos
07-04-2006, 2:07 PM
#13
Well, I hope you succeed, as it seems that your tool is going to be pretty powerful :). I understand about doing things yourself - I tend to do that too... sure it's harder but you do learn a lot in the process....  [Read More]
Posted in: BIG Mod for Kotor 2
 Pavlos
07-04-2006, 1:45 PM
#11
Have you thought of contacting Chuck himself? He was, after all, the original creator and he may be able to help you in the construction of your uber tool....  [Read More]
Posted in: BIG Mod for Kotor 2
 Pavlos
07-04-2006, 1:28 PM
#8
Sounds like good news, Darkkender. :). Hopefully your tool (When finished) will allow us some limited editing of areas....  [Read More]
Posted in: Game Disk!
 Pavlos
07-03-2006, 2:17 PM
#2
You need the disc in the drive. There is no way to play the game without the disc (As far as these forums, and myself, are concerned)....  [Read More]
Posted in: DAP: Would you be interesting in seeing DAP upgraded?
 Pavlos
07-02-2006, 12:31 PM
#9
Yes, little upgrades will be good. But I am not sure that it is legal to do without permission of its authors, so ask, then let's see. Erm, this is Mac's mod ;). If you hope over to the Emporium you'll see it has a five star rating - and it does des...  [Read More]
Posted in: NPC Waypoints
 Pavlos
07-02-2006, 12:56 PM
#3
Hi there, Silveredge9. It is really quite simple (If you just want basic waypoint walking). You'll want to place a series of waypoints, the ResRefs don't matter so don't worry - as long as they are under sixteen characters long ;). The standard crea...  [Read More]
Posted in: .pth files
 Pavlos
07-02-2006, 9:11 AM
#12
He isn't refering to the .pth directly. He's saying that if you want to make an NPC walk a waypoint path you do that. The waypoint path is something different. It essentially says, go from point A to B. What the .pth does is say to the NPC, "If...  [Read More]
Posted in: .pth files
 Pavlos
07-01-2006, 1:55 PM
#10
I know only one - paths are determined by k_incwalkways.nss . In other things I am zero. Paths are not determined by k_inc_walkways. This is an include file, and besides that: there are no references to the .pth, or pathways, in any of the functions...  [Read More]
Posted in: .pth files
 Pavlos
07-01-2006, 10:56 AM
#8
The program doesn't work properly. Sorry. I checked myself. Your theory seems to be sound, stoffe, up to a point. A test with a droid in a cleaned out 204TEL shows me that they will get up to the middle of their waypoint pathway and then will get stu...  [Read More]
Posted in: .pth files
 Pavlos
06-19-2006, 9:51 AM
#4
KotOR Tool's Module editor reads the .pth files too and shows you them in the module if you wish to see them. You could test the validity of your program by comparing it to one of the supported maps. If they turn out similarly we will know you are co...  [Read More]
Posted in: .pth files
 Pavlos
06-18-2006, 7:33 AM
#1
Simple Question about .pth files: How exactly do these work and how does an NPC know to follow them? I can see how "Path_Points" are placed, that much is obvious to me; what I am unsure about is the connections - what do those figures mean?...  [Read More]
Posted in: One question about M4-78
 Pavlos
06-05-2006, 3:05 PM
#5
1) The TSL Restoration Project are NOT restoring the Droid Planet, but the Droid Factory. But we (http://www.lucasforums.com/showthread.php?t=163381) are. It should be thought of as more of a recreation than a restoration - there isn't that much to...  [Read More]
Posted in: Simple ERF/RIM Editor (v0.3)
 Pavlos
06-23-2006, 7:14 PM
#9
Hey, stoffe. Nice tool you have there - especially when packaging the lip files for a module (I find KotOR Tool has issues with packaging huge numbers of files - it tends to jam up). Might I request another feature? When you are replacing files that...  [Read More]
Posted in: Fred Tetra returns
 Pavlos
05-11-2006, 4:24 PM
#2
Simply put: w00t! Nice to see you around again, Fred. Not much has changed......  [Read More]
Posted in: The Dark Apprentice: Holowan Consortium - Released
 Pavlos
05-06-2006, 7:26 PM
#75
Excellent work, Mac! You get the giant smiley of doom: :rock: Because this does rock! Well done on creating and releasing a truly brilliant mod!...  [Read More]
Posted in: Kotor Tool on hold - equipment failure :(
 Pavlos
03-01-2006, 11:22 AM
#7
Hey! Don't worry about this at all. KotOR Tool has more than enough features at the moment - the work you have done is, though it belittles your achievements to say so, amazing. Don't worry about the maps at all - a good of gff editor will see us thr...  [Read More]
Posted in: MacLeodCorp (W.I.P.) New!
 Pavlos
04-12-2006, 10:20 AM
#31
Ooo, sounds good, Mac! *Bookmarks* The effort you put into your mods is always amazing......  [Read More]
Posted in: K-GFF (GFF Editing Utility) v1.3.0
 Pavlos
05-27-2006, 7:42 AM
#65
tk, I don't know why - I really can't explain it - but if I have the load file window open for long enough, the application seems to time out. It just closes; which can be annoying. It is not a big problem because I save my work after every change, I...  [Read More]
Posted in: Travelling to other planets IS possible, try it.
 Pavlos
07-05-2006, 3:59 PM
#41
To my knowledge, the only person to have yet made a planet for one of the games is RedHawke in his famous Ord Mandell mod (http://www.pcgamemods.com/mod/7699.html). Play it, great fun :)....  [Read More]
On the topic of animations... Edit: Snipped stuff about animation numbers, it isn't anything to do with bugs... just me not looking closely enough to see that unique models are used for the cutscenes. Also, a feature request: The ability to type in...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Pavlos
02-24-2006, 6:00 PM
#1810
When can we expect the next version, Fred? Also, you said it is now in .Net framework v2.0. Did you rewrite the whole tool or is 2.0 backwards compatable with 1.1?...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Pavlos
02-18-2006, 10:58 AM
#1803
Yeah, that was the first thing I did - run spybot. I also did a virus scan then checked things in my registry to see if anything was out of the ordinary and I found nothing. EDIT: AGH! I checked my firewall and it turns out that it was blocking my r...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Pavlos
02-18-2006, 7:40 AM
#1801
@Fred: Those feature upgrades look amazing! Your tool just keeps on getting better and better. @General Kenobi: Thanks, but that didn't work. I generally keep my computer pretty clean from all things that I don't want and I can't see how I have mana...  [Read More]
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