First of all let me thank you for responding quicker then I expected redhawke, I know how things can get with old posts like this :)
:D
This is unfourtante and throws a bit of a wrench in my plans.
Sorry about that! :(
As a fellow modder and someone new to this modding community I will respect your wishs and dis-continue my modfications of your mod.
I thank you! While you don't understand why now, I'm sure you will when your project is completed. ;)
As the source scripts that is unfourntante and I am glad you were able to recover some of them. I did have the merchants down and some of the scripts included will help. Any other source scripts from the override folder it's self such as the galaxy selection and whatnot for refrence and also compatablity would be usefull if you have them and are willing to let me take a look at them.
If I find any more of the scripts I will post the source files here in this thread so everyone will have them... that is if I can find them in my backup disks, somewhere. The galaxy map one would be the most important. :)
In the interim you mught want to look at the following threads this one (
http://64.20.36.211/showthread.php?t=143328), and this one (
http://64.20.36.211/showthread.php?t=127001).
Lastly, as Darth333 said welcome to the forums Quickshot14! :D
EDIT: Found the k_pebn_galaxy.nss source I used...
//:: k_pebn_galaxy
/*
Brings up the galaxy map with
the current planet selected
Planetary.2DA indexes should be
used instead of PLANET_ constants
0 Endar_Spire
1 Taris
2 Dantooine
3 Kashyyyk
4 Manaan
5 Korriban
6 Tatooine
7 Leviathan
8 Unknown_World
9 Star_Forge
Modifications by Peter T.
When the player uses the galaxy map and only Dantooine
is available (i.e. after Taris, but before being given
the main quest),
*/
//:: Created By: Preston Watamaniuk
//:: Modified By: Peter Thomas 11/03/03
//:: Copyright (c) 2002 Bioware Corp.
#include "k_inc_debug"
#include "k_inc_ebonhawk"
void main()
{
Db_PostString("Running v3.0", 5, 5, 3.0);
int nPlanet = EBO_GetCurrentPlanet();
if(nPlanet == -1)
{
nPlanet == PLANET_DANTOOINE;
}
//Datooine
int nMain = GetGlobalNumber("K_KOTOR_MASTER");
if(nMain == 10)
{
SetPlanetAvailable(PLANET_DANTOOINE, TRUE); //DAT
SetPlanetSelectable(PLANET_DANTOOINE, TRUE);
//SetPlanetAvailable(PLANET_TARIS, TRUE); //TARIS DESTROYED
//SetPlanetSelectable(PLANET_TARIS, FALSE);
// Peter T. 11/03/03
// add journal entry about the Ebon Hawk
//AddJournalQuestEntry("k_ebonhawk", 1);
}
//Creamy Middle
if(nMain == 15)
{
//SetPlanetAvailable(PLANET_TARIS, TRUE); //TARIS DESTROYED
//SetPlanetSelectable(PLANET_TARIS, FALSE);
SetPlanetAvailable(PLANET_DANTOOINE, TRUE); //DAT
SetPlanetSelectable(PLANET_DANTOOINE, TRUE);
SetPlanetAvailable(PLANET_KASHYYYK, TRUE); //KAS
SetPlanetSelectable(PLANET_KASHYYYK, TRUE);
SetPlanetAvailable(PLANET_MANAAN, TRUE); //MAN
SetPlanetSelectable(PLANET_MANAAN, TRUE);
SetPlanetAvailable(PLANET_KORRIBAN, TRUE); //KOR
SetPlanetSelectable(PLANET_KORRIBAN, TRUE);
SetPlanetAvailable(PLANET_TATOOINE, TRUE); //TAT
SetPlanetSelectable(PLANET_TATOOINE, TRUE);
//This is where you add your new planet call... for the normal game.
SetPlanetAvailable(15, TRUE);// ORD Mandell
SetPlanetSelectable(15, TRUE);
//MODIFIED by Preston Watamaniuk on May 10, 2003
//Putting in the scripting for the live content packages
//MODIFIED by Preston Watamaniuk on Oct 14, 2003
//Moved this from the top of the script to the Creamy Middle Activation
if(GetIsLiveContentAvailable(LIVE_CONTENT_PKG1))
{
SetPlanetAvailable(11, TRUE);
SetPlanetSelectable(11, TRUE);
}
else if(GetIsLiveContentAvailable(LIVE_CONTENT_PKG2))
{
SetPlanetAvailable(12, TRUE);
SetPlanetSelectable(12, TRUE);
}
else if(GetIsLiveContentAvailable(LIVE_CONTENT_PKG3))
{
SetPlanetAvailable(13, TRUE);
SetPlanetSelectable(13, TRUE);
}
else if(GetIsLiveContentAvailable(LIVE_CONTENT_PKG4))
{
SetPlanetAvailable(14, TRUE);
SetPlanetSelectable(14, TRUE);
}
else if(GetIsLiveContentAvailable(LIVE_CONTENT_PKG5))
{
SetPlanetAvailable(15, TRUE);
SetPlanetSelectable(15, TRUE);
}
else if(GetIsLiveContentAvailable(LIVE_CONTENT_PKG6))
{
SetPlanetAvailable(16, TRUE);
SetPlanetSelectable(16, TRUE);
}
// Peter T. 11/03/03
// remove the journal entry about the Ebon Hawk
Db_PostString("journal removed");
RemoveJournalQuestEntry("k_ebonhawk");
}
//Dantooine Destroyed
if(nMain == 20)
{
SetPlanetAvailable(PLANET_DANTOOINE, TRUE); //DAT
SetPlanetSelectable(PLANET_DANTOOINE, FALSE);
SetPlanetAvailable(PLANET_KASHYYYK, TRUE); //KAS
SetPlanetSelectable(PLANET_KASHYYYK, TRUE);
SetPlanetAvailable(PLANET_MANAAN, TRUE); //MAN
SetPlanetSelectable(PLANET_MANAAN, TRUE);
SetPlanetAvailable(PLANET_KORRIBAN, TRUE); //KOR
SetPlanetSelectable(PLANET_KORRIBAN, TRUE);
SetPlanetAvailable(PLANET_TATOOINE, TRUE); //TAT
SetPlanetSelectable(PLANET_TATOOINE, TRUE);
//This is where you add your new planet call... after Leviathan.
SetPlanetAvailable(15, TRUE);// ORD Mandell
SetPlanetSelectable(15, TRUE);
}
//Unknown World
if(nMain == 30)
{
SetPlanetAvailable(PLANET_UNKNOWN_WORLD, TRUE);
SetPlanetSelectable(PLANET_UNKNOWN_WORLD, TRUE);
}
//Star Forge
if(nMain == 50)
{
//P.W. (June 8) - When the Star Forge Opens up all the live planets are
gone.
if(GetIsLiveContentAvailable(LIVE_CONTENT_PKG1))
{
Db_MyPrintString("GALAXY MAP DEBUG ********************** Live Planet 1
is now unselectable");
SetPlanetSelectable(11, FALSE);
}
if(GetIsLiveContentAvailable(LIVE_CONTENT_PKG2))
{
SetPlanetSelectable(12, FALSE);
}
if(GetIsLiveContentAvailable(LIVE_CONTENT_PKG3))
{
SetPlanetSelectable(13, FALSE);
}
if(GetIsLiveContentAvailable(LIVE_CONTENT_PKG4))
{
SetPlanetSelectable(14, FALSE);
}
if(GetIsLiveContentAvailable(LIVE_CONTENT_PKG5))
{
SetPlanetSelectable(15, FALSE);
}
if(GetIsLiveContentAvailable(LIVE_CONTENT_PKG6))
{
SetPlanetSelectable(16, FALSE);
}
SetPlanetSelectable(15, FALSE); //Removes Ord Mandell on Unknown World
SetPlanetSelectable(PLANET_UNKNOWN_WORLD, FALSE);
SetPlanetAvailable(PLANET_STAR_FORGE, TRUE);
SetPlanetSelectable(PLANET_STAR_FORGE, TRUE);
}
if(nMain == 60)
{
SetPlanetSelectable(PLANET_STAR_FORGE, FALSE);
return;
}
//SetPlanetAvailable(12, TRUE);
//SetPlanetAvailable(13, TRUE);
//SetPlanetAvailable(14, TRUE);
//SetPlanetAvailable(15, TRUE);
//SetPlanetAvailable(16, TRUE);
//SetPlanetSelectable(12, TRUE);
//SetPlanetSelectable(13, TRUE);
//SetPlanetSelectable(14, TRUE);
//SetPlanetSelectable(15, TRUE);
//SetPlanetSelectable(16, TRUE);
ShowGalaxyMap(nPlanet);
}