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Pavlos

Latest Posts

Page: 11 of 21
Posted in: modules of M4-78?
 Pavlos
05-30-2007, 7:40 PM
#6
-What was Master Vash's connection with M4-78 supposed to be? She learnt that a group of Sith sought the one known as the last of the Jedi, the Exile. She then tracked them to M4-78, after receiving permission from the council, and waged war against...  [Read More]
Posted in: My first KotOR II-mod. BIF question
 Pavlos
05-30-2007, 7:36 PM
#14
.lip files (lipsync files): lips folder Don't individual .lip files go into the override while those compiled into modulename_loc.mod (e.g. 303NAR_loc.mod) go in the lips folder?...  [Read More]
Posted in: My first KotOR II-mod. BIF question
 Pavlos
05-30-2007, 12:38 PM
#5
Eek, you changed a .bif file? From his description, it looks like he's exclusively using KotOR Tool and unless this is some new, crazy version I've never heard of (which is entirely possible given the way the laws of reality work around me :nut: ) y...  [Read More]
Posted in: No plot/quest items.
 Pavlos
05-30-2007, 1:27 PM
#8
So the only difference is that you can't sell them? Or break them down for components (in TSL), yes. Plot items are usually aesthetic in nature - a key, or a datapad, for example; but they need not be....  [Read More]
Posted in: consoles and computers
 Pavlos
05-26-2007, 5:35 AM
#2
Attach a dialogue to them, essentially. Same as with a creature. tk102's dialogue editor has the option to set the dialogue type to "Computer" - click on the root node (where your dialogue's file name is) and you should be able to alter thi...  [Read More]
Posted in: .nbd?
 Pavlos
05-26-2007, 5:28 AM
#3
NDB? I've never heard of this file type... what compiler are you using?...  [Read More]
Posted in: Question About WIPS
 Pavlos
05-26-2007, 5:38 AM
#2
Just post your WIP thread here in Holowan... we don't seem to have as many as we once did :(. WIPs are a great way of getting people interested in your upcoming mods and allow people to give feedback on anything you're doing before you release the f...  [Read More]
Posted in: Script that fires when you enter an area
 Pavlos
05-25-2007, 8:59 AM
#2
How can I fire a script when I enter a costume made area? Open up the ARE file of your module in K-GFF (or a suitable GFF editor) and find "OnEnter." Place the name of your script into this field, save it, and when you enter the area it sh...  [Read More]
You're using the KotOR Tool dialogue editor to edit TSL dialogues. Fred never updated the editor to respect the multitude of new fields available in TSL. Your issues stem from the fact that by editing it in KotOR Tool, you've lost critical informatio...  [Read More]
Posted in: Save Game Editor appearances..
 Pavlos
05-22-2007, 7:11 AM
#2
With the latest version of tk's save game editor, it displays the portrait you have selected. The corresponding head should have the same file name. So find the portrait you want and then select the head with the corresponding name. Hope this helps :...  [Read More]
Posted in: [WIP] Recruitable Kay
 Pavlos
05-21-2007, 7:20 PM
#6
Looks nice, Inyri. Hope to see it released soon :)....  [Read More]
Posted in: [WIP] Yavin 4 Planet Mod Translation
 Pavlos
05-23-2007, 9:33 AM
#17
Oooh! This is a nice surprise to come home to. Finally, we'll be able to play through this mod :)....  [Read More]
Posted in: Would anyone be interested in?
 Pavlos
05-20-2007, 7:12 AM
#2
All of those sound like good mod ideas :). Just ask around here in Holowan if you have any trouble....  [Read More]
But that gives me an item. I want to give someone else an item. Well then it should be a simple switch to make: void main() { object oNPC = GetObjectByTag("FooBar"); CreateItemOnObject("ItemName", oNPC, 1); } Edit: Meh... s...  [Read More]
Posted in: [TSL] Jedi Robe Model
 Pavlos
05-20-2007, 7:16 AM
#2
how can i edit the jedi robe model for a specific pc? Hi there, gharidos :) What exactly are you trying to do? Are you trying to create a new robe which can be equipped or are you looking to change the appearance of a particular character? Edit: I...  [Read More]
Posted in: Datapads
 Pavlos
05-19-2007, 5:40 PM
#4
I know this might sound like a stupid question, but where do I open the item editor... Hmm... you have a point. I don't actually believe that there is a way to simply open the editor. Ahh well. Simply navigate to Templates.bif --> Blueprint, Item...  [Read More]
Posted in: Datapads
 Pavlos
05-19-2007, 5:16 PM
#2
Is there any tutorial on making datapads? Hi, Mindtwistah You'll just want to create a normal item with the base item set to that of a datapad. You can do this easily in KotOR Tool :). Open up the item editor, set the "Base Item" field to...  [Read More]
Posted in: PCGameMods
 Pavlos
05-19-2007, 5:35 PM
#4
well that isn't good because I uninstalled everything even my mods and started over putting the Kotor mods in a Kotor folder and TSl in a TSLfolder and now I can't get the patch for the first Holowin plug-in for TSL Please see this thread about PCGa...  [Read More]
Posted in: Different dialog
 Pavlos
05-15-2007, 2:19 PM
#12
They only work once for one particular NPC. If you have multiple branches of dialog you only want to be available to pick once you'll need your own scripts in KOTOR 1. Ah, I didn't realise that he wanted to do multiple nodes. Apologies if I confused...  [Read More]
Posted in: Different dialog
 Pavlos
05-15-2007, 2:00 PM
#10
In this situation would it not just be better to use the global scripts? Why do more work than you have to? I know, I know, I'm being lazy again. For KotOR I: place "k_act_talktrue" in the script to run for your initial line of "Hello...  [Read More]
Posted in: Help: Script that checks NPC's alignment
 Pavlos
05-19-2007, 5:45 PM
#16
Unless someone fix that alignment bug, we won't be able to make a mod that changes NPC's reactions when converted to light/dark side. I hope Team Gizka will fix that bug, since as it seems they're fixing non-TSLRP related bugs also. Unfortunately, t...  [Read More]
Posted in: Help: Script that checks NPC's alignment
 Pavlos
05-15-2007, 5:20 PM
#7
I wanted to disable Handmaiden's whining about me doing bad things when she's evil already. That's why i needed to make a script that checks NPC's alignment and disables a dialog if NPC is too dark/white. The thing is, this script doestn't disable he...  [Read More]
Posted in: Question about onenter script's
 Pavlos
05-09-2007, 1:50 PM
#4
I guess that means that it does matter, but can i apply my script to this without anything going wrong, lets say at the bottom of the a_hatchopen script. If you tell us what exactly you want to do (words or a script) then someone around here can hel...  [Read More]
Posted in: Ord Mandell
 Pavlos
05-08-2007, 1:05 PM
#2
Could someone make the ord mandell mod with an tlspatcher? Please, I tried by I kept failing. I could have sworn RedHawke released a TSLPatcher version. You may wish to check the site for the latest version. Clicky (http://www.citlink.net/~redhawke/...  [Read More]
Posted in: Bored modder looking for something to do
 Pavlos
05-17-2007, 1:57 PM
#5
Rather than adding a bonus module, why not add a series of bonus TSF quests or something to the current modules? It's not quite on the same scale and as such you're much more likely to get a release through :)....  [Read More]
Page: 11 of 21