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Pavlos

Latest Posts

Page: 19 of 21
Open your dialogue file up. Click on the top most thing you see (where it details the save location) And check the box which says "Skippable." That should be the problem....  [Read More]
Posted in: Yellow Shade for Upcoming Saber mod
 Pavlos
01-11-2006, 1:56 PM
#12
#1 wins all the way!...  [Read More]
Posted in: Change the class [K2]
 Pavlos
01-09-2006, 2:27 PM
#3
Hmmm, that is a shame, oh well - looks like multiclassing will have to suffice....  [Read More]
Posted in: Change the class [K2]
 Pavlos
01-09-2006, 12:51 PM
#1
I really just want pointing in the right direction for this one. How do you change an NPC's class? I am NOT talking about multi-classing, as I know how to do that with a script. I am wondering if there is any way to delete the old class a character h...  [Read More]
Posted in: Composite's W.I.P. w00t!
 Pavlos
01-09-2006, 11:47 AM
#7
The robes look really nice! I'll be in waiting for them......  [Read More]
Posted in: Completely confused with script compiling.
 Pavlos
01-08-2006, 12:45 PM
#7
If you were to have: void main() { object oItem=CreateItemOnObject( "g_i_drdcomspk004", GetFirstPC()); } That would work. Do you have that? If you do, yes it should work. What you want to do to correct your issue in KotOR Tool is save y...  [Read More]
Posted in: Custom Token Help [K2]
 Pavlos
01-07-2006, 8:31 AM
#6
See my edit above. I made a mistake in putting the script in the line where the token was, as opposed to the one before it....  [Read More]
Posted in: Custom Token Help [K2]
 Pavlos
01-07-2006, 8:04 AM
#4
void main() { int iInf = GetInfluence(NPC_ATTON); string sToken = ""; if (iInf >= 100) sToken = "Fidus Achetes"; else if (iInf >= 90) sToken = "Loyal Friend"; else if (iInf >= 80) sToken = "Disciple of you...  [Read More]
Posted in: Custom Token Help [K2]
 Pavlos
01-07-2006, 7:27 AM
#3
Excellent, thank you very much. As always, there is a simpler way to do it than the one a look for. Thanks again! Edit: I like the "I was an assassin you know..." It made me laugh....  [Read More]
Posted in: Custom Token Help [K2]
 Pavlos
01-07-2006, 6:01 AM
#1
void main() { nNPC=GetObjectByTag("Atton") if (GetInfluence(nNPC) >= 80) } What I am trying to do is set a Token to different things depending on the influence you have with a character. I understand how to display your influence, or yo...  [Read More]
Posted in: (950COR)what's with that script?
 Pavlos
01-07-2006, 9:43 AM
#3
I never really norticed that, and the way they created containers to hold your gear is ridiculous!...  [Read More]
Posted in: Have you seen this room?
 Pavlos
01-06-2006, 5:01 PM
#4
I recognise that console in the corner as the one from the holo-vid records for the Medical Officer, Administration Officer, and the Security Officer. I was wondering where that was when I was looking around the module....  [Read More]
Posted in: Script/Animation
 Pavlos
01-05-2006, 12:48 PM
#2
You could make use of the DelayCommand function. void main() { ActionPauseConversation(); SetDialogPlaceableCamera(26); AssignCommand(GetFirstPC(),ActionPlayAnimation(26) ); //Plays Dead animation DelayCommand(10.0, ActionResumeConversation()); //...  [Read More]
Posted in: Reskinning copies of models
 Pavlos
01-05-2006, 11:25 AM
#2
I think it involves using a HEX code; I'm not sure of the particulars, however....  [Read More]
Posted in: [TSL] Revan's Kids Mod (In Progress)
 Pavlos
01-05-2006, 1:01 PM
#22
Do whatever you wish, modding is for fun! However, if you wanted it to fit in more you could have it so you find the datapad and it is about Revan's two children and you could have quests centred around finding them and then educating them in the way...  [Read More]
Posted in: Force a workbench to speak [K1]
 Pavlos
01-03-2006, 3:43 PM
#1
Is there any way to get a workbench to start a conversation with the PC as opposed to just lunging into the modification screen? Is this impossible? I just thought that seeing as how the workbench on Taris does a tutorial before starting, I could do...  [Read More]
Posted in: main menu theme
 Pavlos
12-29-2005, 5:59 AM
#2
I love that idea! Good one ... I wonder if it could be done....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Pavlos
02-17-2006, 5:11 PM
#1797
Fred, I hate to bother you with this - seeing as how it is in regards to your webpage as opposed to the tool itself - but I still cannot download the latest version of KotOR Tool. As it did a couple of months ago, it does this: Leech Attempt Either...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Pavlos
01-06-2006, 6:25 PM
#1740
I mean via a script. Such as this one: void main(){ object oPC=GetFirstPC(); vector vecTemp=Vector(30.81667,31.90966,1.75500); //This is the position that the PC will reappear in within the Module, get this from the whereami armband location locDes...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Pavlos
01-06-2006, 5:10 PM
#1737
@deathdisco: Maybe you should try and place the nwscript.nss in your override seeing as how the program is looking for it. If you have the international version you can get one from here: http://www.lucasforums.com/showthread.php?s=&threadid=1436...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Pavlos
01-04-2006, 3:17 PM
#1720
I still cannot download the latest version, and it is starting to annoy me. On an unrelated note: Fred, your avatar is really quite scary......  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Pavlos
01-03-2006, 7:38 AM
#1697
Fred, I hate to add to the list of things to check up on and fix but erm ... whenever I click to download the latest version of Kotor Tool it gives me the following message: Either a referer was not sent or it was from another domain. The attempt ha...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Pavlos
01-02-2006, 2:20 AM
#1681
Yay! New version, for a new year ... yet more excellent additions and fixes for an already excellent product. Well done....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Pavlos
01-01-2006, 3:51 PM
#1674
One little thing too. 851nih is the Ravager and not the Harbinger. Other than that it looks great!...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Pavlos
12-28-2005, 7:33 PM
#1649
Is your dialogue.tlk just sitting on your C drive? It looks as though the program thinks it is. Tell it exactly where the tlk file is. Though you have probably already done that... hmm....  [Read More]
Page: 19 of 21