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Darkkender

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Page: 9 of 57
I thought the other area model problem was still in the difficulty of importing/exporting those models because of size as well? At least this has been my run ins previously....  [Read More]
Posted in: Handmaiden choice and Ebon Hawk Lab Station
 Darkkender
12-29-2006, 3:21 PM
#10
I'm actually using the Smuggler's Compartment mod, which has the Ebon Hawk Lab Station added to it. Anyway, what the envida's k_003ebo_enter.nss has written in it is: *Snipped Code* ...which is a LOT smaller than your mod's. My guess was that it t...  [Read More]
Posted in: ord mandell problems
 Darkkender
12-28-2006, 1:25 PM
#2
Check the files for the Korriban crystal mod. Likely it uses the on enter script for the same area on korriban that part of Ord Mandell occupies. If so remove the script from override after completing the agent xim quest....  [Read More]
Posted in: Game Stopping when going to a NEW planet...
 Darkkender
12-27-2006, 6:57 PM
#4
I imagine your culprit might be "Bastilla and Female Revan love scene" that or there was a mod by GSCCC for K1 titled "Reign of the Sith" that placed you within the Ebon Hawks bunk room....  [Read More]
Posted in: Game Stopping when going to a NEW planet...
 Darkkender
12-27-2006, 4:04 PM
#2
Okay to better be able to assist you what mods do you have installed. Please list them as without a list we can't speculate or help....  [Read More]
Posted in: kse_333 Troubles
 Darkkender
12-26-2006, 7:05 PM
#2
Those errors you are seeing are from a corupt savegame and are not caused by KSE. This is also likely to be the reason you are having problems with warping to the docking bay at anchorhead. likely you will need to go back a coupe of saves and try aga...  [Read More]
the alpha transparency issue is likely caused by a conflicting entry in the appearance.2da file. Also have you downloaded the robe collar fix by svosh and installed it? As to the dark image situation some graphics cards in particular of the ATI vari...  [Read More]
Posted in: Do you want More Armor types?
 Darkkender
12-26-2006, 1:17 PM
#16
That or it will be headless. The reason you get the person just before is because of the games usage of alternate heads. So this means there are numerous issues to work through to get this to work properly. I might try entering "-2" in the...  [Read More]
Posted in: Do you want More Armor types?
 Darkkender
12-25-2006, 7:27 PM
#12
I'm not sure how to handle it yet. I'm going to try a few different methods and see what works best....  [Read More]
Posted in: Do you want More Armor types?
 Darkkender
12-25-2006, 5:35 PM
#10
Still very interesting... Perhaps with an OnUserDefine event and some inventive scripting this problem could be solved? This my thinking exactley. I already have plans to try doing something of this nature in the new Plugin....  [Read More]
Posted in: Do you want More Armor types?
 Darkkender
12-25-2006, 12:20 PM
#8
I've always suspected there had to be some way to work around this problem. The first drawback I've discovered is each time you enter a new module area you have to take off the armor and put it back on as you do become headless. The reason is likely...  [Read More]
Posted in: Do you want More Armor types?
 Darkkender
12-24-2006, 4:35 PM
#1
One of the common requests that many of us modders shoot down is creating new armor types because of a limited number of body model slots. Generally if we have ever tried to expand this we have used the disguise item property for our new armor at the...  [Read More]
Posted in: Where is it? Holowan Plugin.
 Darkkender
12-24-2006, 1:56 PM
#3
As a heads up we have a forum for SWK mod releases once your there simply do a search for a mod you are looking for. I'm including a link to the Holowan Plugin for TSL thread below. Pay attention to the first post as there are fixes posted there. h...  [Read More]
Posted in: k1 and k2 holowan plugin
 Darkkender
12-23-2006, 5:39 PM
#2
Well for both Holowan Plugins in general I would check to see if the mods you plan to install are already included in there. Now any mod that uses the TSLPatcher for either K1 or K2 will automatically be compatible due to the way the Patcher works. A...  [Read More]
Posted in: TSL:RP and USM
 Darkkender
12-23-2006, 4:25 PM
#4
When the TSL:RP is released is when this question should come up and it should come up in the mods release thread for the USM....  [Read More]
Posted in: No darkside transition?
 Darkkender
12-26-2006, 4:25 PM
#3
Yeah Attributes like that are enough to wonder why one has the Hardcore mod installed at all. But as MetalMark says it's cause your DS points are very low....  [Read More]
Posted in:  Imperial Knight
 Darkkender
12-23-2006, 5:03 PM
#10
It does my eyes well to see this released Prime. About as good as seeing the previews for the Transformers movie yesterday....  [Read More]
Posted in:  WotOR
 Darkkender
12-21-2006, 5:50 PM
#20
Sure you release this after my mod of the year choice. I hope nobody is looking because I see an edit coming round....  [Read More]
Posted in: .utm files?
 Darkkender
12-21-2006, 1:18 AM
#5
The simple way is to open them both up in kotor tool and compare there inventory list. Look towards the bottom as that is likely where you will find your difference....  [Read More]
Posted in: TOATAL REMAKE.
 Darkkender
12-26-2006, 3:59 PM
#26
id be willing to beta test this I think somebody needs to spend months in development and making of this mod before any betas can ever even be conceived....  [Read More]
Posted in: [WIP]Deralia Spaceport[TSL&K1]
 Darkkender
12-20-2006, 8:02 PM
#15
I voted for the Droid planet as your goal is to create a spaceport type of theme and for that you really need a landing pad not to mention alot of area to kinda lounga around. The council chambers really don't seem to fit that theme....  [Read More]
Posted in: Africa : A Digital Dump ??
 Darkkender
12-26-2006, 4:07 PM
#3
Let your children worry about it. Or at least thats what our Parents and Grandparents used to say and some still do....  [Read More]
Posted in: Physics Processing Unit (PPU)
 Darkkender
12-26-2006, 3:48 PM
#10
While I'm late to this show here is my take on the subject. The usage of a dedicated PPU is much the same as a person going out and buying a computer with a dual processor. The difference is when it comes to a PPU you are getting something for one pu...  [Read More]
Posted in: Just a few things I've been working on...
 Darkkender
12-29-2006, 11:34 AM
#46
As always Mono you are the master of Gun Models....  [Read More]
Posted in: The Dark Apprentice: Holowan Consortium - Released
 Darkkender
12-23-2006, 4:34 PM
#239
The desicion to upload a mod to your fileserver is in the hands of the modmaker and not for you to decide. This type of action is what caused a rift originally with kotorfiles.com even though they have done an excellent job of mending that fence sinc...  [Read More]
Page: 9 of 57