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Darkkender

Latest Posts

Page: 7 of 57
Posted in: [k1] Extracting Wookie Warblade
 Darkkender
01-16-2007, 7:57 PM
#2
Odds are there is no txi for this texture so you won't need one unless you need one in which case you can manually make one by creating a txt file and saving it as a TXI....  [Read More]
Posted in:  Holowan Plugin 2
 Darkkender
01-16-2007, 3:46 PM
#3
After some subset modules have been released I would have to say yes without a doubt mostly because this is going to include almost all of the content from the first one. However as it is A new version with it's own independant installation method an...  [Read More]
Posted in:  Holowan Plugin 2
 Darkkender
01-16-2007, 3:13 PM
#1
Hello everybody, I am beginning the release of the Holowan Plugin 2. As I have been building it I have tried to take many of the public and private requests that go along with this mod into consideration. As such one of the many request was to allow...  [Read More]
Posted in: That darn .net Framework
 Darkkender
01-16-2007, 3:53 PM
#4
Then likely the problem sits in KT's module editor and likely you may never see it fixed....  [Read More]
Posted in: That darn .net Framework
 Darkkender
01-16-2007, 2:38 PM
#2
There is potential that it is a Kotor Tool issue itself. However since Fred has been absent from the community for nearly a Year I wouldn't hold my breath for a fix if it is. Also you say both .NET frameworks. Which ones are you refering to. If you a...  [Read More]
Posted in:  Lost modules - PLCaa, MQATester, and M25ab
 Darkkender
01-14-2007, 11:53 AM
#2
MQAtester probably stands for Module Quality Assuarance test area. The same is probably true for PLCaa for that matter. Wasn't there a module area with the Sarlac you had unearthed....  [Read More]
Of course creating a trigger for an area brings us right around full circle with the discussion about the onEnter script. If you are creating a trigger then you have to place it within the module. In order to place it in the module you have to have i...  [Read More]
Posted in: Compatibilities list?(PLEASE read first)
 Darkkender
01-10-2007, 12:30 AM
#7
You hit that one square on the head. Also KMM(Kotor Mod Manager) was heavily used by many of us modders for a while during K1 and before the TSLpatcher for the convience of mod users. So you will find many mods that have included a KMM file for use w...  [Read More]
Posted in: Compatibilities list?(PLEASE read first)
 Darkkender
01-09-2007, 4:08 PM
#2
So, would this project be a good idea, or is it a waste of time? Not to be a killjoy however I would say the list is more waste than good. Not that it couldn't be beneficial, it's just that by the time you complete the list and testing of each mod y...  [Read More]
Posted in: Various Modding Tools (2DA, TLK, DLG, Search)
 Darkkender
01-14-2007, 3:15 PM
#22
I was going to mention those same problems Stoffe. An interesting thing though is when I run dialog viewer on our Win 98 machine at home there are no error messages and the Menu's are how they should appear for a normal windows menu. I suspect the in...  [Read More]
Posted in: Various Modding Tools (2DA, TLK, DLG, Search)
 Darkkender
01-14-2007, 2:21 PM
#20
Well So far they startup fine for me. I haven't got a chance to test them on files yet. However the 2daeditor has an interesting feature in the Tools menu, I can associate the 2daeditor with Dialog files. I think the file association for this editor...  [Read More]
Posted in: Various Modding Tools (2DA, TLK, DLG, Search)
 Darkkender
01-13-2007, 9:35 PM
#16
To your last inquiry KK my post was relating to test 2. And as Stoffe says Test 3 works fine. I ran the program on both my win 2K machine and our win 98 machine. So whatever magic wand you waved for test 3 apply it to the other 2 utilities and thing...  [Read More]
Posted in: Various Modding Tools (2DA, TLK, DLG, Search)
 Darkkender
01-13-2007, 9:00 PM
#13
Hey KK, I'm getting the same errors as Stoffe and Kitty posted. When reading the log the Exception it seems to be throwing looks to be a windows handle exception. The problem might be in the code for creating the window or it's toolbar considering th...  [Read More]
Posted in: Various Modding Tools (2DA, TLK, DLG, Search)
 Darkkender
01-13-2007, 4:03 PM
#7
To help you in your trouble shooting I've got Win 2000. Since I've got Visual Studio 2003 the debugger automatically throws me some of my exceptions. If you want I could try to recompile the programs on my machine to see If I get the same results. Si...  [Read More]
Posted in: Various Modding Tools (2DA, TLK, DLG, Search)
 Darkkender
01-12-2007, 6:30 PM
#3
Holy Sweet BeJezus is right. Now all we need is a working "BIF" builder utility for the Kotor series and we could be set. Edit: Hey KK we have a problem. 3 of the utilities are returing errors. The 2da Editor, KT Wav Res Helper, & Dial...  [Read More]
If were not careful were going to get a 3 way tie between DAP, Finaltouch, & Recruit Dustil....  [Read More]
Posted in: Ways To Get Your Fic Noticed?
 Darkkender
01-08-2007, 6:41 PM
#45
I would like to chime in on one point of discussion on this thread. That is the topic of Pro vs Amateur. I will agree that being published should place you above being an Amateur, however I myself am a published author technically. Even though I'm p...  [Read More]
Posted in:  NEW AREA - Tomb of Azgath N'Dul (Korriban) v1.0
 Darkkender
01-15-2007, 2:14 PM
#22
Also make certain that the module file the one ending in ".MOD" is in your modules folder not override....  [Read More]
Posted in:  Mandalorian Battle Blades (Bat'leths)
 Darkkender
01-12-2007, 6:08 PM
#9
I can't believe I have missed these entirely DI. These are great....  [Read More]
Posted in:  AVol's Darth Vader
 Darkkender
01-15-2007, 2:48 PM
#53
I stand corrected on that point. Thanks Monkeyman...  [Read More]
Posted in:  AVol's Darth Vader
 Darkkender
01-15-2007, 2:26 PM
#51
Your poses are all Animation related. Since there has been very limited and next to no success except for the mysterious new leaning animation by the TSLRP which untill the secret is given to the community is most likely a hoax. So when this wonderfu...  [Read More]
Posted in: [REL]Holowan Plugin
 Darkkender
01-18-2007, 11:26 PM
#362
dunno if the problem i'm having is mod related or not, but when you leave pelagis or whatever.. it just won't load. Aton just sits there typing on his computer/controls to the ebon hawk forever, any ideas? Is the Plugin the only thing you have insta...  [Read More]
Posted in: [REL]Holowan Plugin
 Darkkender
01-13-2007, 8:57 PM
#360
I'm not sure why alot of the placeable's aren't giving you your stuff as usually things spawn proper for me. However As I have mentioned just a few posts above the multiple datapads thing was the result from the Hoth robes mod. I believe the plugin p...  [Read More]
Posted in: [REL]Holowan Plugin
 Darkkender
01-13-2007, 4:08 PM
#358
The USM is known on the community level as the "Ultimate Saber Mod". Also the Ultimate sound mod came out after the Holowan Plugin and USM. So compatibility for the sound mod and Shem's Super Enhanced mod are not guarunteed. The new version...  [Read More]
Posted in: [REL]Holowan Plugin
 Darkkender
01-12-2007, 4:48 PM
#355
First excuse my bad english. it is not my mother language. After downloading this big mod & all updates, i have rename my old override and install this mod. it was the first time that i have play the game without a crash. Thanks !! only what i h...  [Read More]
Page: 7 of 57