My Imperial Knight mod is now up on my site.
Imperial Knight Mod @ Warped Productions (
http://warpedproductions.echonetwork.net/imperialknight.html)
This mod adds armour, belt, gauntlests, gloves, and lightsaber based on the Imperial Knights from the Star Wars: Legacy comics from Dark Horse. These items are usable by most NPC characters as well as the PC.
http://warpedproductions.echonetwork.net/screenshots/ik_bl1.jpg)
The items provide the following bonuses:
Armour:
Defense +6
Max Dexterity Bonus +4
Strength +2
Regeneration 3
Belt:
Force Resistence +14
Gauntlets:
Dexterity +1
Damage Resistence 10/-
Here is the readme...
TSL Imperial Knight Mod
=======================
Modder:
--------
PRIME
Website: warpedproductions.echonetwork.net
Description:
------------
This mod adds armour, gear, and lightsaber used by the Imperial Knights from the
Star Wars: Legacy comics from Dark Horse. These items are usable by most NPC characters
as well as the PC.
The Imperial Knights were an order of Force-users loyal to Emperor Roan Fel of the
New Galactic Empire in 130 ABY. They were fully trained in the ways of the Force,
but the New Jedi Order saw them as Gray Jedi, as they swore loyalty to the Emperor
above all else, including their devotion to the will of the Force.
The list of files is as follows:
Script files:
610dan.are - config file for Jedi enclave sublevel
imp_loc_spawn.ncs - compiled script to add items to the game in a locker
imp_loc_spawn.nss - script source
footlker099.utp - locker to hold items
Imperial Knight Armour:
a_robe_77.uti - robe item config file
ia_ClassZS_077.tga - icon
PFBM77.tga - armour texture for female armour
PMBM77.tga - armour texture for male armour
Imperial Knight Gauntlets:
a_gloves_77.uti - gauntlet config file
ii_Gauntlet_077.tga - icon
Imperial Knight Belt:
a_belt_77.uti - belt configuration file
ii_Belt_077.tga - icon
Imperial Knight Lightsaber:
g_w_lghtsbr98.uti - lightsaber config file
iw_Lghtsbr_098.tga - icon
w_lghtsbr_098.mdl - model file
w_lghtsbr_098.mdx - model file
w_Lghtsbr_098.tga - texture
w_lghtsbr_098.txi - shader config file
Imperial Knight Crystal:
u_l_colo_98.uti - crystal config file
upcrystals.2da - adds the Imperial Knight crystal
iw_sbrcrstl_098.tga - icon
Installation:
-------------
The armour and items can be installed in by the following steps:
1. Extract all the files into the Override folder in the The Sith Lords directory. The
files will be placed inside their own directory in there. If using WinZip, ensure that the
"use folder names" option is selected. This will result in a "jedi robes" directory appearing
in the Override directory that will contain all the files. This allows the robes and armour
to be found during the course of the game.
2. Using the "giveitem" cheat command (Optional!)
This method will add the armour and items to the player character's inventory.
To enable cheats, in your game directory edit swkotor.ini and under [Game Options]
add EnableCheats=1. Start the game then when playing press ' to bring down the console
prompt, which is not visible. At the console prompt, type "giveitem <item name>" to add
the item to the inventory.
The item names are:
Imperial Knight Armour - a_robe_77
Imperial Knight Belt - a_belt_77
Imperial Knight Gauntlets - a_gloves_77
Imperial Knight Lightsaber - g_w_lghtsbr98
Imperial Knight Crystal - u_l_colo_98
These can then be equiped by the player and NPCs with the appropriate requirements from the inventory screen.
Uninstall
---------
Simply remove all the files from the Override directory.
Modding Information:
--------------------
One 2DA configuration file has been altered from the original game. The following is
information that can be used to combine this mod with others that affect the same files.
You will require the kotor_tool to merge these files.
upcrystals.2da
line 14 - added Imperial Knight crystal information
Known Issues:
-------------
If you encounter issues, please report them to the email address specified
above. I will do what we can to correct them.
The Imperial Knight crystal will only "create" an Imperial Knight lightsaber if placed in a
regular lightsaber. Putting the crystal in a short or double saber will just result in a regular short or double saber.
NOTE: if you already have a modified upcrystals.2da file in your Override directory, DO NOT replace those with the versions included in this mod. This will have undesirable affects on the other mods. You will have to choose which mod you want to use. Or you can use the modding information included in this readme (see Modding Information) and the kotor_tool to merge them.
Acknowledgements:
-----------------
Thanks to Fred Tetra for creating the truly fantastic kotor editing tool. Also
a appreciative shout out to the many friendly folks at the Lucasforums' Holowan
Laboratories board who have provided guidance and insight as well as answering
numerous questions.
Finally, thanks to Bioware for making a truly kick ass game...
Conditions:
-----------
This mod is not supported in any way by Lucasarts or Bioware.
You may edit or modify these files for your own personal use.
If you wish to use any or all of these files for you own public mod, please
contact PRIME for permission at the email addresses at the beginning of this file. If
I grant permission, please give me credit and include this readme file with your mod. I
will not be granting permission to do simple recolouring of the textures.
Enjoy! As always, questions and comments are welcome.