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I always space that Alpha shows up as black. Since I use gimp I always isolate the areas that should be transparent after telling gimp to add an alpha channel then I delete from my image all the black that should be transparent. Now that I'm not con... [Read More]
Ah, so you're saying it might be possible to have both a "metallic" part of the texture, with envmaptexture, and also have a transparent part of the texture, using "blending additive" and "decal 1". Just have to paint th... [Read More]
When you created your spells.2da entries for your grenades did you copy a wrist launcher rocket entry or a grenade entry? Also for the baseitem are you using a reference to a wrist launcher item or are you using a grenade entry from baseitems.2da?... [Read More]
Any head mod will contain 3 2da files that will require merging. Appearance.2da, Heads.2da, & Portraits.2da. All 3 of these are relatively intertwined meaning if you copy the rows from 1 appearance.2da file to another you must make sure it's entr... [Read More]
NO. Malak's head and body are one single mesh. A simple search across the forums would have yeilded numerous times of this question being asked with the same answer.... [Read More]
I tried (no success yet) changing how medpacks and stimulants work. It's annoying to click the party member portrait each time you want to apply a medical item to the PC. Is that too hardcoded ? Thanks. Pretty much. You could create a new Item simi... [Read More]
There are alot of minor things that have been added by TSL GFF files and the such. It could be that there is something in the GFF file itself that isn't showing up in KT because Fred wasn't aware of the change. Try comparing the KT utd file with the... [Read More]
TSL added alot of new features directly to the dialog files. If you open dialogs from the game in KT and then save them it will foul things up. In the tutorial the editing of the dialog file was not covered. (out of scope of this tutorial) Make your... [Read More]
Ah, looks good! But great please - may you use TSLpatcher? It is rather boring to install mods that don't use it, Patcher is really easy and good thing. It's nice that you like the patcher Lit however not everybody out there should have to use it or... [Read More]
He's prob right. That thing is pathetic. Looks like its made of plastic. You clearly weren't looking closely. That is either sheetmetal steel or another metal alloy body. I bet a pebble could penetrate it. Not to mention, its legs are worthless. It's... [Read More]
Given the choice though.. I prefer Crown and Coke any day :D A good ol boy such as yourself don't enjoy the classic Jack and Coke? Me I'm all for 151 & Coke, or at home Bacardi Limon & Mt. Dew. Doesn't matter the ratio because it tastes lik... [Read More]
We don't have the capability to seperate the head from the body meshes at this time. Of course this question has been asked numerous times across the forums.... [Read More]
Actually for the same reason the droids aren't there. They all have a single body & head mesh which has potential problems in the character selection process. Since everytime you create a new character the game randomely selects an available port... [Read More]
godd, but the problem is: i've chosen bastile as my character and now, bastila(the true) has no head! I wish these results would appear on all machines. When I get some time I'll go ahead and make them with there own unique heads. This does look li... [Read More]
The maps used by KT are a Kotor Tool specific file. If you haven't either downloaded the seperate map files or if the area you are trying to edit doesn't have a map file created for it yet you will receive the above error. Emperor Devon there are no... [Read More]
Well for some suggestions there had been a resource posted a long time back of a color coded nwnscript.nss file. This was done in an HTML format. Now what would be nice is a inclusion of something to the same nature in a help menu. One nwnscript.nss... [Read More]
ARE files are part of any module file. I had included various fix type mods by TK102 in the plugin which is where those files came from as an attempt to make it pre-compatible with the TSLRP. However it's been over a year and still no TSLRP and likel... [Read More]
If you can let us know which lightsaber you are trying to add those too I can try to take a look. Also the Nanoweave underlayment and overlayments are from one of Redhawke's first Item pack mods for TSL.... [Read More]
Karstedt I think I know why you are having problems with 2da files. Never ever use the renumber feature in Kotor Tool. Many of the 2da files start at line "0" since 2DA stands for Two Dimensional Array and entry "0" is where array... [Read More]