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Darkkender

Latest Posts

Page: 10 of 57
Posted in: TOATAL REMAKE.
 Darkkender
12-20-2006, 7:09 PM
#16
Project THOR is still in the works as well it's not as dead as most people think just a one man show....  [Read More]
Posted in: Which 2da do I use?
 Darkkender
12-20-2006, 3:55 PM
#6
I think you can go into classes.2da and directly tell it there to use a feat list from another class without all of the above effort....  [Read More]
Posted in: sith armour .mdl
 Darkkender
12-19-2006, 4:39 PM
#5
Not to grump guys but isn't it better to mention the files a person requests and then try to troubleshoot and solve a problem in advance. @akuma7802: I'm at work and can't tell you the model files off my head however I'll help walk you through findi...  [Read More]
Posted in: Mod Conflict?
 Darkkender
12-13-2006, 4:42 PM
#12
When I finish the new version of the Holowan Plugin I will have Seperated installs for just new saber models and the sort and keep the robes seperate. However I've been testing some work arounds that might solve the problem anyways so keep your eye's...  [Read More]
Posted in: PCGM- Back up!
 Darkkender
12-11-2006, 12:32 AM
#4
:lol: At this point, would you even trust it enough to put your mods up there? If I can upload mods there again then yes I would trust it. It sure beats hoping and waiting for the other to mod uploading sites review your mod and then upload it if al...  [Read More]
Posted in: WIP Several Lightsaber Hilts
 Darkkender
12-13-2006, 4:12 PM
#20
At least you guys don't have to wait untill the patch for NWN2 is a seperate download. I've hit many of the glitches that would be solved by the current patch. However it gives me plenty of Holowan Plugin Focus time....  [Read More]
Posted in: WIP Several Lightsaber Hilts
 Darkkender
12-08-2006, 2:02 AM
#7
Yes they are. There are a few curved hilt models out there curently. One of the first was Chainz.2da's Segan Wyndth saber. I believe Svosh also made a Dooku hilt that found it's way into the USM or it was in some other Svosh mod. Inyri great sabers...  [Read More]
[TSL] - Final Touch Mod by Oldflash. [K1] - WOTOR by T7nowhere(sorry Shem) Honorable mentions. [K1] - Shem's Super ENhanced Mod....  [Read More]
Posted in: Booleans and Numerics - Griff
 Darkkender
12-05-2006, 12:48 PM
#3
Check Griff's dlg files in the Sand People Enclave files. There should be a script that fires that places him in town. What I would do is load the game prior to rescuing Griff and compare the globals to after you meet Griff in Moss Eisley. If anythin...  [Read More]
Posted in: How to get rid of in area objects?
 Darkkender
12-05-2006, 3:47 PM
#4
The darkness is caused by issues with the textures not applying right has been my experience. All the lights seem to still be the same however the textures don't seem to work right anymore....  [Read More]
Posted in: How to get rid of in area objects?
 Darkkender
12-05-2006, 1:06 PM
#2
I'm not sure about the area lighting issue however you should be able to export the model to ascii with mdlops import it with nwmax into gmax/3dsmax. delete the objects then export from gmax/3dsmax and use mdlops read/write function to recompile the...  [Read More]
the problem with gmax's importing of 3ds file formats is that it can only handle some of the older versions of the file format. 3ds files from newer version of 3DSmax and some of the other modelling programs sometimes crash on import. I've found this...  [Read More]
That's pretty much what I'm saying. The animations for body models are tied into a master model file. However most animations get fouled up on import/export. So untill the model format is completely cracked the community is SOL....  [Read More]
If it's a character model it won't work right in the Kotor games. The only models that can be succesfully imported are item and placeable models....  [Read More]
Posted in: [TSL] Imperial Knight
 Darkkender
12-20-2006, 3:42 PM
#73
You know the Clone trooper helmets are Mandalorian helmets of a sort....  [Read More]
Posted in: [REL]Holowan Plugin
 Darkkender
12-20-2006, 2:45 PM
#337
I placed the direct PCGM link in the first post in this thread... you should have already done this DK. :tsk: :xp: I got caught up by a call at work yesterday when trying to update this and then forgot, but I was trying to do it. :( (We need a cower...  [Read More]
Posted in: [REL]Holowan Plugin
 Darkkender
12-19-2006, 2:33 PM
#334
In the modding Requests section there is a thread for pcgamemods links. I believe there is a link to the patch there. Infact check the first post http://www.lucasforums.com/showpost.php?p=2129359&postcount=1...  [Read More]
Posted in: [REL]Holowan Plugin
 Darkkender
12-05-2006, 2:07 PM
#332
What happens if you attack? Does the Game crash? I've had that problem too, but the only way to fix it is to take out the mod the only solution in game is to go into Stealth Mode and run around doin what you need and Leaving the Harbinger as soon as...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 Darkkender
12-12-2006, 11:37 AM
#229
I'll give it a try and see that it works. If it doesn't I'm keeping my mouth shut though. ;)...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 Darkkender
12-11-2006, 12:10 AM
#227
Cool, I was hoping the installlog above would help you out....  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 Darkkender
12-10-2006, 4:38 PM
#225
Well it worked partially there Stoffe however it still copies files into the overide. Then it tries to patch the 2da files. When it gives it's error it also leaves the files in override. here is the installlog. • Installation started 12/10/2006 1...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 Darkkender
12-09-2006, 11:39 PM
#223
Not a problem. Now that I'm getting the hang of the namespace.ini feature I may not need the subfolders. Even though having it on a long term to-do list would still be nice. Edit: ARRGGHH!!! I have found a glitch that is likely to put me on your hit...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 Darkkender
12-08-2006, 1:35 AM
#221
Ahh, that would explain. Would it be to much to ask to have the patcher be able to handle subfolders without the namespacing? I ask because I have discovered it is difficult to keep track of files with testing of the mod that I'm using this for. Mayb...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 Darkkender
12-05-2006, 7:29 PM
#219
Hey stoffe I encountered a problem or maybe I'm asking the patcher to do something it can't. I was trying to read files in from a subfolder within the tslpatchdata folder. If I manually set it within the install portion to read something like launche...  [Read More]
Posted in:  Juhani's Dark Robes AVAILABLE! (finally)
 Darkkender
12-14-2006, 1:28 AM
#17
Might I suggest showing Chainz.2da some screenies so he has something to compare the bug to visually....  [Read More]
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