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Darkkender

Latest Posts

Page: 6 of 57
How's your HK-47 GTA:SWCity? If your interested invoice acting there might be a point in the near future where I could use a Voice actor on a mod....  [Read More]
Posted in: 2 npc's leaving at once.
 Darkkender
02-08-2007, 1:29 PM
#3
void main () { // goodbye.nss // This script will make any NPC // move to a desired location and vanish. object oNPC=GetObjectByTag("not_rec_yet"); // insert NPC's tag here object oNPC1=GetObjectByTag("CARTH"); float x=85.41;...  [Read More]
Posted in: Reskin doesn't work... help?
 Darkkender
02-07-2007, 1:49 AM
#2
I'm having the same issue. I've tried reskinning the dancer's outfit (I don't like the red), but I can't get my .tga to work in the game. I've read the tuts, and done what's mentioned above, but it still won't work. Can anyone help? Split posts off...  [Read More]
Posted in: [WIP] Be all that you can be!
 Darkkender
02-06-2007, 12:12 AM
#7
It is so nice to see the Imperial Officers skin and from the king of MECK of all people....  [Read More]
Posted in: Question about a mod tool
 Darkkender
02-07-2007, 12:24 PM
#4
I see. Thank you. Using KOTOR Tool, I can extract the .mdl files without having to use this "MDLOPS" you mentioned. However, I used the "extract animations" option while extracting the .mdl, and once I import it to 3DS Max 8(usin...  [Read More]
There used to be a utility called KISS that appended BIF and KEY files however the community that produced this utility has dropped off the map and never really provided much help to our community on it's usage. So if you find a copy you could play w...  [Read More]
Posted in: Texture variation on disquises?
 Darkkender
01-27-2007, 12:18 AM
#10
I guess I'm baffled then as to why it's doing it to you Prime....  [Read More]
Posted in: Texture variation on disquises?
 Darkkender
01-26-2007, 12:49 AM
#8
Interesting. Alas, changing the main texture for the republic soldier head messes it up. What do you mean bu overriding only working part of the time for the heads.2da in K1? Is it only for the player head DS transitions? Does the headtexg column do...  [Read More]
Posted in: Texture variation on disquises?
 Darkkender
01-25-2007, 11:43 PM
#6
Do I have it right that using the mdlops renamer to change the texture a head model uses will cause problems with the animations when the model is rewritten? I seem to remember something about that... The problem with using the renamer is there are...  [Read More]
Posted in: Texture variation on disquises?
 Darkkender
01-24-2007, 1:18 AM
#4
Actually you can Prime I started a thread about it recently. However the drawback is anytime you enter a new module you become headless. In order for it to work you have to set the Headmodel as -1, **** leaves you headless. Now I've been working on a...  [Read More]
Posted in: Reskin not showing up
 Darkkender
01-29-2007, 12:37 PM
#8
What are the dimensions on your custom head textures. Most of the time it is because your dimensions are either too large, too small, or are uneven example 512x256 rather than 512x512. Those 3 reasons will kill an overriding texture everytime. As to...  [Read More]
Posted in: Reskin not showing up
 Darkkender
01-20-2007, 12:48 AM
#6
Why not 1024 x 1024??? While the I believe the game can handle the texture as it is of proper dimensions it is very memory intensive. A 1024x1024 image is 4 times the size of a 512x512 image. In game you don't gain any more quality over a texture th...  [Read More]
Posted in: Reskin not showing up
 Darkkender
01-19-2007, 6:24 PM
#3
Your file does need to be a tga however I would recomend checking the dimensions of the file. Make certain your tga is either 256x256 or 512x512 for a robe or armor skin. The dimensions should be 256x256 for a head skin....  [Read More]
Posted in:  Kreia Young Reskin!
 Darkkender
01-18-2007, 11:57 PM
#7
Not too weird Shem. Mods aren't actually hosted there anymore. Your upload is actually a mirror link. Filefront is one of the mirror upload locations....  [Read More]
Posted in:  Holowan Plugin 2
 Darkkender
01-25-2007, 12:36 AM
#11
Alright everybody the first subset has been uploaded and is available for download. It is the Awakened Force subset. This is the first version of the subset and is likely to be one to receive frequent updates and expansions just to warn everybody. Th...  [Read More]
Posted in:  Holowan Plugin 2
 Darkkender
01-24-2007, 12:13 AM
#7
All of Redhawke's mods were a part of the first TSL plugin and will remain so in this version however they will be part of a selective install method. As to Stoffe's HLFP mod I have not received Stoffe's permission to include her mods in the plugin s...  [Read More]
Posted in:  Lost modules - PLCaa, MQATester, and M25ab
 Darkkender
02-05-2007, 12:04 AM
#11
Didnt RH do a mod fo Shylon? At least I know he added a planet as I have that mod for K1 ;) Or did he jus use exsisting modules? Its a while since I played it so can't actually remember! Out of interest doesnt anyone know where the Polish dudes that...  [Read More]
Posted in: Favorite Game Engine.
 Darkkender
02-12-2007, 1:21 AM
#15
I'm very much a fan of the Odyssey engine used by KOTOR 1 & 2 if I could findout who to contact about it I would license the engine to start my career in game development upon. The reasons I like it is because it is because of the easy modability...  [Read More]
Posted in: Various Modding Tools (2DA, TLK, DLG, Search)
 Darkkender
02-09-2007, 11:30 PM
#47
I'll being test it this weekend for you KK since I started slacking on the earlier versions....  [Read More]
Posted in: Various Modding Tools (2DA, TLK, DLG, Search)
 Darkkender
01-19-2007, 3:59 PM
#39
NOTICE: volunteers needed to let me pull their hair. :) I've already got enough things causing me to rip chunks of my beard out right now I don't think I need to look anymore scraggly for somebody else. However I'll keep test driving these updates...  [Read More]
Posted in: Kotor Tool feature requests
 Darkkender
02-09-2007, 11:15 PM
#43
Actually Kotor Tool includes mdlops 0.5 which is not quite the newest version. The newest version of mdlops is 0.6a4 however I believe you have to do a forum search to find it's link....  [Read More]
Posted in: [REL]Holowan Plugin
 Darkkender
01-25-2007, 11:46 PM
#374
Well I use the latest version of Holowan Plugin (TSL Holowan Plugin v1.05 from Jumpstationz.com) Along with the USM and as far as I can tell the Holowan Plugin causes a crash when you try to start the Dxun temple battle and the Koriban Allignment cav...  [Read More]
Posted in:  Jedi v. Sith Armor Pack + Mask Model Fix
 Darkkender
01-19-2007, 4:02 PM
#32
I'm thinking your error might have been caused by a missing baseitem reference in the uti file or a mismatched entry. However it is good to see that the Plugin saved the day for somebody....  [Read More]
Posted in:  Jedi v. Sith Armor Pack + Mask Model Fix
 Darkkender
01-19-2007, 12:40 AM
#29
The archive could have been corupt upon download or at least the uti files might be corupt. So when KSE tries to retrieve the file it's returning a error because there is aproblem with the file. This is likely the reason you can't get it with the con...  [Read More]
Posted in: Kotor Mod Manager v 0.4
 Darkkender
02-02-2007, 12:25 AM
#19
Well since Chuck's not here to say thanks I'll say it for him as I'm the largest supporter of this utility....  [Read More]
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