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Darkkender

Latest Posts

Page: 16 of 57
Posted in: NWmax problems
 Darkkender
07-29-2006, 1:41 AM
#3
The ascii-mdl might be overwriting the binary model file. The reason is unless you manually tell gmax what the file name and directory are it will likely default to writing too the same directory as import except it will overwrite the binary mdl file...  [Read More]
Posted in: Modeling Problem: Exporting in Gmax
 Darkkender
07-27-2006, 3:20 AM
#10
You started gmax using NWmax icon and not Gmax icon, right? I wonder if it is a bonus feature or a glitch but with NWMax v.08 it auto launches NWMax even if you double click the default gmax icon now. Of course the flip side is the potential for you...  [Read More]
Posted in: Modeling Problem: Exporting in Gmax
 Darkkender
07-26-2006, 2:45 AM
#5
Real quick oldflash I know there had been a problem with NWMAX v.08 however I can't recall what the issue was. I do know they have a seperate download patch for v.08 I'm not sure if this fixed the problem some have had with it....  [Read More]
Posted in: Reducing the size of a .UTI file?
 Darkkender
07-25-2006, 1:36 AM
#5
you could try the Robius GFF editor or the NWN GFF editor, I think there are links in one of the sticky's about mod tools Or there is tk102's K-GFF program that was designed with the Kotor games in mind as it handles the camera angles field and a fe...  [Read More]
Posted in: Holowan Plugin Question [TSL]
 Darkkender
07-24-2006, 5:07 PM
#6
the DA:HC mod's original first release version was included in the [TSL]HP however it was under a different title at that time. I can't even recall what the original name had been for the mod since Macleodcorp renamed it at least 3 or 4 times from it...  [Read More]
Posted in:  mjpb3's Atris' Robes
 Darkkender
07-19-2006, 12:53 AM
#10
Wow this and the Kreia robes are great mjpb3. I wonder if you and OF can team together and do the same thing with the Quarren body....  [Read More]
Posted in:  Select Partymembers as PC options
 Darkkender
07-19-2006, 3:52 PM
#6
Cool! Err, all I found was a portraits 2da file, put all that in the override, but it still wouldn't allow me to choose any party members for my PC, did I do something wrong? All that controls if your partymembers can be a beginning character choice...  [Read More]
Posted in:  Select Partymembers as PC options
 Darkkender
07-18-2006, 1:18 PM
#1
This Relatively simple mod allows the player to select one of the following partymembers as there PC's appearance. Bastilla Canderous Carth Jolee Juhani Mission & Even Trask This will allow you to use there default appearance's from the selecti...  [Read More]
I think Avol did have a Sith Hood add-on mod to his original Jedi Hood mod....  [Read More]
Posted in: Help With kotor tool
 Darkkender
07-17-2006, 4:34 PM
#15
Just a note the above naming conventions covered by Stoffe are not 100% for there usage. Frequently you will find un-named masses of NPC's in the games that have the N_ prefix. You will also find the C_ prefix on occasions with named NPC's. As to t...  [Read More]
Posted in: Repute.fac and module.jrl
 Darkkender
07-17-2006, 12:54 PM
#4
Offhand I'm not familiar with the module.jrl is the file actually titled module.jrl in modules or is it titled "module_name".jrl(eg. eboillusion.jrl)? I've got my own curiosity piqued by these little tidbits....  [Read More]
Posted in: TK102's tools
 Darkkender
07-21-2006, 11:07 AM
#2
sorry this got missed previously. The sources for the utilities listed here -> http://www.starwarsknights.com/tools.php are all included in there archive to my knowledge. His other utilities listed at PCGM as well as the seperate source downloads...  [Read More]
Posted in: Need some quick help..
 Darkkender
07-17-2006, 1:01 PM
#5
PMBI06 is the Jedi texture (PFBI06 for the female version), PFBN04 is the knight texture, and PFBN10 is the master texture. That would be true if the question was for TSL Emp Dev. However K1 which the threads titled above mentions this question is...  [Read More]
Posted in: Jarael from KOTOR comics as a PC [TSL]
 Darkkender
07-16-2006, 12:05 PM
#4
Are you looking for a head with the long flowing hair? because I can't recall any like that for K1 or K2. However the structure of the Female PC with the Bun in TSL would be pretty close to those you have pictured. And if you wanted to do this for K1...  [Read More]
Posted in: [K1] Bastila Robe Replacement
 Darkkender
07-18-2006, 11:35 AM
#11
I like the Blue the best however her Red one takes a close 2nd....  [Read More]
Posted in: Need Help Making Mods and Cheats Work For KOTOR2!
 Darkkender
07-17-2006, 11:23 AM
#12
You need to take a good look at your installation path for the game. Because your biggest Red-Flag is mantioned in your last post. It said I couldn't paste into a CD ROM Drive or something Your trying to copy or extract the zip file to the games CD-R...  [Read More]
Posted in: Just a few things I've been working on...
 Darkkender
07-24-2006, 11:06 AM
#31
So with the improved E-11 and DH-17 does this mean your improving all of your old Mono-models?...  [Read More]
Posted in: Just a few things I've been working on...
 Darkkender
07-21-2006, 11:17 AM
#22
I wonder if we couldn't manage to get the animation in-game by piggy backing it with the same fields in baseitems.2da that handle lightsaber animation. Such as when the lightsaber ignites when you go into combat. I'm sure there has to be a way of doi...  [Read More]
Posted in: Just a few things I've been working on...
 Darkkender
07-21-2006, 1:51 AM
#20
Mono what can I say your a genius when it comes to crafting weapons in particular those guns. I'm eager to see that Shotgun in action especially since it's animated. If you were taking gun request's I would ask if you could make a P-90 from Stargate...  [Read More]
Posted in: Can't access pcgamemods.com
 Darkkender
07-19-2006, 12:37 AM
#125
Well I say we all go and backup every K1 & K2 mods at pcgamemods. that way if something like this happens again we're prepared as a community....  [Read More]
Posted in: Can't access pcgamemods.com
 Darkkender
07-18-2006, 2:13 AM
#101
I agree Mono... I wouldn't like it either. Darkkender, cut it out. Calling someone on something they did once is alright, but if you repeat it over and over it can become annoying to the other person. Like now. Ok? I apologize. I wasn't trying to...  [Read More]
Posted in: Can't access pcgamemods.com
 Darkkender
07-17-2006, 3:54 PM
#97
I think figured out how to download stuff from pcgamemods. You have to type http://ds1.pcgamemods.com/core/(number)/(filename).zip into your address bar with the number of your mod and the filename and press enter. You can probably find the number an...  [Read More]
Posted in:  Lightsaber Crystal Expansion [REL]
 Darkkender
07-25-2006, 1:23 AM
#33
darkkender....where is the download link for this mod? didnt see it in your post. Wow I'm surprised I didn't have one. The download location is from pcgamemods. However I'm not sure if people can retrieve this mod from the cache there or not. Howeve...  [Read More]
It has to be your first time visiting anchorhead as the script that spawns the Jawa outside won't fire after you've entered anchorhead for the firsttime....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darkkender
07-28-2006, 2:48 AM
#1841
I believe that MS Vista was being upgraded to .NET Framework 3.0. It is all over their site. http://www.microsoft.com/downloads/details.aspx?familyid=62057a6f-185f-41db-abe5-678f6fc388f0&displaylang=en Yes but how many people are going to run o...  [Read More]
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