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Darkkender

Latest Posts

Page: 19 of 57
Posted in: Fan Fiction Writer needed
 Darkkender
07-05-2006, 2:52 PM
#1
Greetings to those at this subforum who don't know me. I'm trying to round up some talent for a mod that I'm putting together. I'm heavily in need of those who are good with story and plot development to actually give the mod substance. The Project...  [Read More]
Posted in: Turning party members into jedi?
 Darkkender
07-05-2006, 5:51 PM
#13
That you did my friend....  [Read More]
Posted in: Turning party members into jedi?
 Darkkender
07-05-2006, 4:41 PM
#11
The thread is titled frequently used scripting functions Pavlos. ;)...  [Read More]
Posted in: Turning party members into jedi?
 Darkkender
07-05-2006, 2:17 PM
#9
The makejedi script is a script that is already in game. As to a link we have an entire tutorials subsection at the top of the forums dedicated to scripting. Members of the forum should not have to provide direct links when a little searching on one'...  [Read More]
Posted in: Turning party members into jedi?
 Darkkender
07-05-2006, 12:33 PM
#7
I think that it can be done, but how can I make party members (like mission or carth) into jedi? Let's go back to square one here as your question was not very clear and you are being directed to use KSE. Answer each question below please for best...  [Read More]
Posted in: How KT is licenced?
 Darkkender
07-05-2006, 12:09 PM
#3
To more directly answer the question as well Fred has not released KT's source under any licence. I'm not even certain if he will. However all of Tk102's & Cchagrin's tools are released under GPL. Even with the GPL release it would still be good...  [Read More]
Posted in: [TSL]bonus force power at levelup
 Darkkender
07-05-2006, 12:05 PM
#4
If we are talking about specific powers granted at levels then what Stoffe said. However if your wanting your Jedi Guardian for instance to get 2 force powers per level that you choose then you would edit the classpowergain.2da table....  [Read More]
Posted in: Help please
 Darkkender
07-05-2006, 1:09 PM
#2
Well for the linking 2 modules together this is handled by script actions. You would use the StartNewModule script function. Below is are two examples from my Jesset Dal Kest mod.. void main() { StartNewModule("dalkesttmb", "dketrdal...  [Read More]
Posted in: Quick question for those that use Gimp
 Darkkender
07-05-2006, 2:23 PM
#5
That it does Kha. I've been trying to find a image format that GIMP doesn't handle....  [Read More]
Posted in:  Make Zaalbar a Jedi.
 Darkkender
07-05-2006, 11:21 AM
#8
Ah I look forward to this! You gotta put up some screenies when you can! I actually want to try to polish it off and maybe add a few more things before screenies as right now the only thing worth a screenie is a Lightsaber. My big polish up will be...  [Read More]
Posted in:  Make Zaalbar a Jedi.
 Darkkender
07-04-2006, 5:37 PM
#3
You try remembering strange spellings of names at 4AM with only 2 hours sleep. ;)...  [Read More]
Posted in:  Make Zaalbar a Jedi.
 Darkkender
07-04-2006, 2:07 PM
#1
For everybody who has ever wanted this type of mod you can get it here. http://www.freewebs.com/darkkender/Jedi%5FZaalbar.rar From the Readme: I have seen a variety of requests recently for the oppurtunity to make Zaalbar into a Jedi. So I have ta...  [Read More]
Posted in:  Sherruk - Attacks With Lightsabers
 Darkkender
07-05-2006, 11:36 AM
#4
Very easy to make, but idea is nice (good), Shem! It might be nice if you would avoid stating to people that a mod is a little easy to make. Many of us make these mods because others who either don't want to mod or are uncomfortable with modding req...  [Read More]
Posted in:  Sherruk - Attacks With Lightsabers
 Darkkender
07-04-2006, 12:01 PM
#2
Nice Shem. I guess I'm going to have to post a 4th of July Lightsaber Weilding wookie mod now....  [Read More]
Posted in: BIG Mod for Kotor 2
 Darkkender
07-04-2006, 2:03 PM
#12
I'm actually trying to force myself to learn C++ and Perl better by doing it myself as too frequently In the recent past I've asked for help on things and have only remained ignorant. So my best medicine is to force feed myself the knowledge. Howeve...  [Read More]
Posted in: BIG Mod for Kotor 2
 Darkkender
07-04-2006, 1:34 PM
#10
Actually this was a backdoor I discovered with the original mdlops 0-6alpha4 release. As far as vert coords being moved and being able to recompile back a couple of area models. It's kinda neat raising the floor of Goto's Yacht to have a platform and...  [Read More]
Posted in: BIG Mod for Kotor 2
 Darkkender
07-04-2006, 1:12 PM
#7
I have started to meet with limited success of recompiling area models that have had Vert coords moved. Now if I can figure out NWMax's WOK walkmesh import feature I might be able to put together some basic instructions. There will still be issues wi...  [Read More]
Ok in the new items uti files there should also be a model variation field make certain that it too is set to 1. You will also want to double check the appearance.2da file to figure out which body model variation is calling the PFBAS textures. Becau...  [Read More]
Posted in: Animated armor textures?
 Darkkender
07-04-2006, 3:50 PM
#7
I've been thinking how cool it would be to have a lightning bolt sparking off down the back of T3 where that nice silver cylinder is on his back. Of course it will probably include some derivation of my R2 skin so it's got white and alot of reflectiv...  [Read More]
Posted in: Animated armor textures?
 Darkkender
07-04-2006, 1:56 PM
#5
Something I would like to point out is that you might be able to have body model textures set at 256x256 instead of 512x512. Most of the models that use the "L_" prefix simply take default textures and scale them down without any loss of qu...  [Read More]
Posted in:  Revan Cutscene Fixed Force Powers
 Darkkender
07-05-2006, 12:54 PM
#11
a file archived with the 7Zip format will require you to unpack with an archiver that recognizes this format. 7zip is a free download just do a web search for it. However I'm surprised your winrar is ignoring it as I use that almost exclusively for u...  [Read More]
Posted in: [REL]Holowan Plugin
 Darkkender
07-05-2006, 12:24 PM
#292
Most likely only portions of Jmac's mod were included or if his lightsaber used the default Red saber hilt then it was likely replaced with the Vader Hilt. However many of the Unique hilts have there own Item files with there own 2da entries While I...  [Read More]
Posted in: [REL]Holowan Plugin
 Darkkender
07-05-2006, 11:26 AM
#290
umm... just one question. you know there are two different lightsaber models that are supposed to replace red lightsabers right? Huh? What are you refering too?...  [Read More]
Posted in: SWK's Weekly Mod Report (notification)
 Darkkender
07-04-2006, 2:46 PM
#113
Better late than never bro, "veterans" move slow in their upper years.. hehehe ;) I updated the Report to include your gem of a mod! :thumbsup: I wouldn't call it a gem untill it hits final release though....  [Read More]
Posted in: SWK's Weekly Mod Report (notification)
 Darkkender
07-04-2006, 2:26 PM
#111
I guess I was a little late for that party eh, C.2da...  [Read More]
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