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Darkkender

Latest Posts

Page: 20 of 57
Posted in: A KOTOR COOP MP mod?!
 Darkkender
07-02-2006, 5:07 PM
#7
Wouldn't it be fun to fight along side your friends from real life in the epic campaign? I sure think it would! If there is a coop mod can someone link me to it, me and my fiends want to play :D Do people not understand the point behind a single pla...  [Read More]
Posted in: Create a new head!
 Darkkender
07-03-2006, 10:54 AM
#11
the characters portrait file must be exactley 128x128 in dimensions any other dimensions and it likely will not show up. As to the invisible head this has been known to happen in K1 with some heads. Other heads work fine with the method used in the t...  [Read More]
Posted in: Create a new head!
 Darkkender
07-02-2006, 2:34 PM
#5
As said in the tutorial it works in K1 as well. I was using K2 as that was the game being most modded at the time. But all of the processes work fine in K1....  [Read More]
Posted in: Ultimate Sound Mod for both KOTOR & TSL
 Darkkender
07-03-2006, 11:15 AM
#10
I hate to ask Shem what mod did this replace at pcgamemods? Unfortunately Zat this mod is not compatible with Darth333's warpband/spawnband. That mod was designed more for testing purposes rather than anything else at many people in the hayday of K1...  [Read More]
Posted in: Atmosphere (Walls and stuff)
 Darkkender
07-01-2006, 12:50 AM
#2
Are you refering to the textures of the walls? If so yes. If your refering to the lighting. Then within the area module gff files I can recall if it is the "ARE", "GIT", or "IFO" file will have lighting option that you c...  [Read More]
Posted in: Finally KOTOR 2 ,cant find sion!
 Darkkender
07-01-2006, 12:34 AM
#6
If you have SW Knights 1 or 2 installed properly and Kotor Tool installed properly then by following the tree branches listed above you will find the files you are looking for and have been looking for. If you don't have the game then you won't find...  [Read More]
Posted in: New head problem
 Darkkender
07-01-2006, 12:45 AM
#7
Also Kotor Tool makes it easy to extract only the Ascii models if you want by double clicking the mdl file itself. However if your following the head tutorial you don't need the Ascii. One thing of note most models that begin with "C_*" are...  [Read More]
Posted in: Help with mdlops please!!!
 Darkkender
06-29-2006, 12:34 AM
#8
Well even Chuck has said that replacer function will not be able to handle everything. If you have read through it's readme and through the mdlops thread itself there is alot of discussion about the limitations still present with mdlops which in turn...  [Read More]
Posted in: Help with mdlops please!!!
 Darkkender
06-28-2006, 1:44 PM
#6
What type of models are you trying to compile? Since most models you need to user the replacer function of mdlops in order for it to even work most of the time. area models will compile and load into the game on a limited scale but we still need to e...  [Read More]
Posted in: Help with mdlops please!!!
 Darkkender
06-28-2006, 12:27 PM
#4
The error messages that mdlops outputs are actually very intuitive. Such as the one you posted above. Right off the bat it is saying that you have asked mdlops to read in a binary mdl file. However the mdx file is not in the directory with your binar...  [Read More]
Posted in: Help with mdlops please!!!
 Darkkender
06-28-2006, 12:04 PM
#2
The error you have posted is because you have told mdlops to read in a binary mdl file without the mdx file present in the same directory. If you have exported a ascii mdl file from gmax it may not have gone to the same folder that you are trying to...  [Read More]
Posted in: Kotor tool and a novice............. Help?
 Darkkender
06-28-2006, 12:07 PM
#4
If everything doesn't work after re-installing all take some screenshots of your saving process and everything else and I'll try to help you further from there....  [Read More]
Posted in: Kotor tool and a novice............. Help?
 Darkkender
06-28-2006, 11:22 AM
#2
For starters when you choose save for an item a save file window should pop-up, does this happen? If it does then you should be able to choose where to save the file too. If it doesn't then there is a major problem. In which case I would recomend Un...  [Read More]
Posted in: Stupid .jrl files.
 Darkkender
06-28-2006, 11:54 AM
#3
Okay, I'm attempting to combine the .jrl files from the Dark Apprentice mod, and the fix for the Telos Fuel. I'm using K-GFF, and I can see the added Structs. However, I can't copy/paste it to the fixed .jrl. So, anybody know a way to do this or am...  [Read More]
Posted in:  <Your Name Here>'s Robes (AKA the Exile's Robes)
 Darkkender
06-28-2006, 11:36 AM
#6
Thank you for the screenie. Just a heads up for future mods, if your releasing a mod thats primary selling point is a new look, You not only need but pretty much have too release screenies for people to review before downloading. It's kinda like adve...  [Read More]
Posted in: Need some adivce with a mod
 Darkkender
06-30-2006, 12:47 AM
#4
Armor and clothes are the same thing. Just different baseitem entries to point to different appearance.2da model/texture columns....  [Read More]
Posted in: Need some adivce with a mod
 Darkkender
06-28-2006, 12:18 PM
#2
I believe this might help in putting you in the right direction Larry. http://www.lucasforums.com/showthread.php?t=139935&highlight=mission+bastilla...  [Read More]
Posted in: Goodevil calculation
 Darkkender
06-23-2006, 4:44 PM
#3
This was covered long ago when K2 first came out with KSE. It was discovered if you gave 100 with the influence that it seemed to foul up and reset to down to 0 with however the game engine was setup. Some members speculated that the game doesn't rec...  [Read More]
Posted in: Custom Maps
 Darkkender
06-24-2006, 1:45 AM
#6
In the Kotor games the area models use a walkmesh file that spans all of the seperate models that compose the entire area. These "Wok" files would effectively be what controls the falling factor but not really. The reason you have to create...  [Read More]
Posted in: Custom Maps
 Darkkender
06-23-2006, 3:42 PM
#4
Once again the files for areas are not called maps. Or tilesets for that matter. Each area made up of multiple usually an average of 10 seperate model files. These area model files are then layed out using a layout file.(.lyt) As for Fillers and blo...  [Read More]
Posted in: Who's the more foolish?
 Darkkender
06-23-2006, 5:45 PM
#18
He who follows a fool for any reason is still a fool. No matter how you justify a situation your still following the fool. Now being classified as a follower implies that you are being led by somebody. If you are being led by a fool then by default t...  [Read More]
Posted in: Abu Musab al-Zarqawi is dead!
 Darkkender
06-23-2006, 5:21 PM
#2
You know it's funny that you should say that. Mostly because there is always another King Cobra to take his place. You know half of these monsters of humanity are directly our own creation. At one time we trained Bin Laden we provide weapons to a nes...  [Read More]
Posted in: Poster Above You
 Darkkender
06-23-2006, 5:24 PM
#5
^Doesn't know me so he can't despise me yet. :p...  [Read More]
Posted in: [K1] BeattleTrekkie's White Sabers
 Darkkender
06-27-2006, 11:15 AM
#21
:elephant: :elephant: :elephant: I'm not sure if this even adequately displays my happiness. :elephant: :elephant: :elephant:...  [Read More]
Posted in: [K1] BeattleTrekkie's White Sabers
 Darkkender
06-26-2006, 10:42 AM
#17
yes I've been trying to replace my repository of your mods cate....  [Read More]
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