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eidospsogos

Latest Posts

Page: 15 of 17
Posted in: Gmax, newb question, can i make glms with gmax
 eidospsogos
10-27-2003, 7:39 PM
#2
short answer.....no..... if you want a cheap program get milkshape 3d(shareware 25 dollar registration fee).....it can export to .md3.....which can then be saved as .glm by md3 view, which can be found in the editing tools for jedi outcast(md3 view...  [Read More]
Posted in: Hilt problems.....need help
 eidospsogos
10-26-2003, 7:07 PM
#3
nevermind figured it all out myself.....a good thing too.....because answers are something i have yet to get off this forum...  [Read More]
Posted in: Hilt problems.....need help
 eidospsogos
10-26-2003, 4:10 AM
#2
i mean i even thought about moving all the images into the folder it should be looking for them in.....but most of the images are just named saber as well.....how do you alter the filename or folder path a hilt model loads its image from?...  [Read More]
Posted in: Hilt problems.....need help
 eidospsogos
10-26-2003, 3:34 AM
#1
okay....this is a completely new area for me.....but it seems that hilt models and there corresponding images are premanently boundn to the name of the folder they were created in....and as i was trying to mess around with some hilts from JO in JA, t...  [Read More]
at the time i was attempting (the actual adding of the class and not just the construction of parts) i had only one extra .pk3 in my base folder.....to me it seemed as though the game was completely ignoring the new strings folder in your new .pk3(th...  [Read More]
hey....no problem.....but if you try with the stormtrooper i have been told of a bug with the pauldron and the head..... add this to the head.skin for the stormtrooper if you create it.....following the other entry listed above torso_pauldron,*off...  [Read More]
also, please note that even though the image links may be listed as .tga, the game has no problems recognizing the jpg's as that is what most of the games skins are.....except for the mystical and mysterious .png files that allow for color change in...  [Read More]
okay, i promised a turtorial.....so here it goes.....we will be taking this from the most basic perspective in order to make it completely understandable.....in other words i will show you a model_default.skin from an already existing model folder an...  [Read More]
okay, i am not sure how to reply to your problem.....because i have never had an issue with something not showing up at all....i have had them show up unnamed as i mentioned above....but just edited the original assets1.pk3 to fix that(and others hav...  [Read More]
also, please note that even though the image links may be listed as .tga, the game has no problems recognizing the jpg's as that is what most of the games skins are.....except for the mystical and mysterious .png files that allow for color change in...  [Read More]
okay, i promised a turtorial.....so here it goes.....we will be taking this from the most basic perspective in order to make it completely understandable.....in other words i will show you a model_default.skin from an already existing model folder an...  [Read More]
go to jkIIfiles and download the tools packs for jedi outcast.....md3 view is included with it.........  [Read More]
Posted in: MODView and MD3 View NO Support!?
 eidospsogos
10-23-2003, 5:40 PM
#4
in modview i think you right click and drag your mouse to zoom in.....regular click and drag to change model prespective......and alt while regular clicking and dragging will move the model around in the menu...  [Read More]
Posted in: UV Maps - 1 big one or multiple small maps?
 eidospsogos
10-23-2003, 12:53 AM
#3
and my opinion counts for very little, but i think you would have better results from multiple uv maps.....you have more flexibility and room to work....not to mention more accuracy and the ability to take advantage of higher resolution texture maps....  [Read More]
Posted in: UV Maps - 1 big one or multiple small maps?
 eidospsogos
10-23-2003, 12:28 AM
#2
well, i hate to do this.....but you obviously have more experience with this than me, so though i have no advice to give on this matter, i would like to ask if you could look at a few threads and see if you could possibly give me any help :) i am fai...  [Read More]
okay, i think i have figured out some of the significance of these instructions on my own.....the model had to be made taking into account every possible outfit(skin).....so some skins had say a collar for a jacket.....so when you are loading the rob...  [Read More]
Posted in: Custom Skins On Saber Hilts
 eidospsogos
10-23-2003, 12:17 AM
#2
if you have a model in mind that you would like to re-skin(that of course being the easiest way) you would simply replace the image file in the folder of the model you want to re-skin and give it the name of the image file you are to replacing....the...  [Read More]
Posted in: grrr pain in da bootay! mp skin problems!!
 eidospsogos
10-24-2003, 12:20 AM
#5
well the way that this game loads different skins for the same model is the use of different .skin files.....if you open your assets1.pk3 file you'll notice that player models, have three skins usually....a model_default.skin, a model_red.skin, and a...  [Read More]
Posted in: Accurate Icons in SP classes...?
 eidospsogos
10-22-2003, 10:20 PM
#18
okay, i think i have figured out some of the significance of these instructions on my own.....the model had to be made taking into account every possible outfit(skin).....so some skins had say a collar for a jacket.....so when you are loading the rob...  [Read More]
Posted in: adding more custom options to Jaden
 eidospsogos
10-26-2003, 4:59 AM
#7
photoshop will maintain transparencies asl ong as the file is saved with the correct extension.....certain file formats do not support transparency.....this is not an issue with saving.....it is an issue with the program not opening the file properly...  [Read More]
Posted in: Really dumb question about the .png files...
 eidospsogos
10-24-2003, 12:31 AM
#9
yeah same here.....i would like to be able to incorporate the color selector into what i'm doing....merely for the aspect of having it flow with the rest of the game.....but i'm about to give up and just go back to skinning......i don't need color se...  [Read More]
Posted in: Really dumb question about the .png files...
 eidospsogos
10-23-2003, 10:23 PM
#7
okay fireworks does not seem to fix the problem either.....does anyone know an image editing program that will work with these files....?...  [Read More]
Posted in: Really dumb question about the .png files...
 eidospsogos
10-23-2003, 9:43 PM
#6
i have read up on it and it seems that macromedia fireworks is a much better program for .png images....though if you can't afford to buy it, (and don't want to break any laws) i have heard GIMP is also a very good program for handling .png images...  [Read More]
Posted in: Really dumb question about the .png files...
 eidospsogos
10-23-2003, 2:47 PM
#5
this is not a dumb question at all.....in fact i had no idea that they were not supposed to be completely transparent.....i know that the transparent parts in the icons do not color change and that is why they are transparent, and that the transparen...  [Read More]
Posted in: Tutorial: Replacing Jaden with custom model
 eidospsogos
10-22-2003, 10:21 PM
#96
okay, i think i have figured out some of the significance of these instructions on my own.....the model had to be made taking into account every possible outfit(skin).....so some skins had say a collar for a jacket.....so when you are loading the rob...  [Read More]
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