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eidospsogos

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Page: 16 of 17
okay.....here is a big question to anyone who has extensive knowledge as to the modeling system in JA.....and this is also a brief update into this idea of a tutorial.....i just realized, that even though i had pulled out the necessary files to creat...  [Read More]
Posted in: Want a Hilt Tutorial for MS3D?
 eidospsogos
10-22-2003, 4:57 PM
#2
i would be very interested in a turtorial dealing with that.....though i have had limited experience with gmax and milkshape, but if you were to create a tutorial i would probably use them more often.....wouldn't know if you could use those programs...  [Read More]
Posted in: Mod View Problem !
 eidospsogos
10-22-2003, 12:12 AM
#12
for example....i only have the models and shaders folder extracted right now.....and when i load models i get the following error message R_LoadImage: Couldn't read image: "textures/commons/caps"...  [Read More]
Posted in: Mod View Problem !
 eidospsogos
10-22-2003, 12:07 AM
#11
well you will need the shader folder as well.....i just got them all to be on the safeside.....especially for common textures........  [Read More]
Posted in: Mod View Problem !
 eidospsogos
10-21-2003, 11:35 PM
#8
well, that's why i said to put it into the base directory with EVERY folder from the assets1.pk3 file.....certain files are required from the shaders folder, and certain other ones load from other folders.....i think your animation file should load f...  [Read More]
Posted in: Mod View Problem !
 eidospsogos
10-21-2003, 11:04 PM
#2
i had a few file errors when trying to use modview myself....i found that first, the easiest thing to do is to open your assets1.pk3 file and extract every folder in it into your base folder where the .pk3 file is located......then move the modview p...  [Read More]
Posted in: New SP classes.....Icons mainly?
 eidospsogos
10-21-2003, 12:36 AM
#1
i posted this thread originally in modeling.....but i am getting no help there.....so i am posting the link to the thread here.....if someone hasd the time to hop over and read it, and happens to have any info that would help, please feel free to sha...  [Read More]
Posted in: new clothes
 eidospsogos
10-21-2003, 9:27 PM
#2
okay.....first are you referring to putting them into the game in SP or in MP.....because those are two completely different tasks.....if you mean in SP, follow this thread link, and i promise a complete tutorial eventually.....actually follow both t...  [Read More]
Posted in: grrr pain in da bootay! mp skin problems!!
 eidospsogos
10-21-2003, 9:24 PM
#3
okay this is going to sound like a stupid question....but you said you created new .skin files and named one for each color.....but did you change the image references in the new .skin files to point to the images that reflect the new colors.....i kn...  [Read More]
Posted in: need skinning help!?
 eidospsogos
10-21-2003, 12:40 AM
#3
i use WInRAR.....it has a free trial version and works great........  [Read More]
Posted in: Does Anyone know....?
 eidospsogos
10-19-2003, 2:57 PM
#2
i would suggest checking, and i say checking because the last time i needed free imagins software i'm pretty sure they were still free or at least shareware, anything made by Ulead, it's fairly easy to use and has a fairly high amount of perks for wh...  [Read More]
Posted in: Accurate Icons in SP classes...?
 eidospsogos
10-22-2003, 10:03 PM
#17
okay.....here is a big question to anyone who has extensive knowledge as to the modeling system in JA.....and this is also a brief update into this idea of a tutorial.....i just realized, that even though i had pulled out the necessary files to creat...  [Read More]
Posted in: Accurate Icons in SP classes...?
 eidospsogos
10-22-2003, 7:35 PM
#16
well i attempted it last night but could not get it to work....made corresponding images, just as in the other folders......and yes i knew the image programs needed to support transparency.....that is not my issue.....i just do not know how the two i...  [Read More]
Posted in: Accurate Icons in SP classes...?
 eidospsogos
10-22-2003, 5:01 PM
#14
yeah, i finally figured out the zooming capabilities last night.....the turning certain areas off is not that big of a deal, as they can be masked out in photoshop anyway......but i still have yet to figure out the transparent color select icons issu...  [Read More]
Posted in: Accurate Icons in SP classes...?
 eidospsogos
10-22-2003, 1:42 AM
#12
well i have still yet to get the icon theory to work in practice.....any help would be great here people.... :) secondly......what animation is used in the character menu....would help being able to get screenshots in the correct animation sequence....  [Read More]
Posted in: Accurate Icons in SP classes...?
 eidospsogos
10-21-2003, 12:13 AM
#11
okay.....this is only a theory now, as i have not had the opportunity to test it, nor will i have the opportunity until the weekend when i actually have free time(sigh, work and all the other daily obligations)......but it seems that all the icons th...  [Read More]
Posted in: Accurate Icons in SP classes...?
 eidospsogos
10-20-2003, 11:50 PM
#10
okay i figured out how to get the color choice to show up in the SP menu.....i just copied the playerchoice.txt file from the jedi_hm folder into the new folder i had created in the models/players/"folder_name_here".....i had added this fol...  [Read More]
Posted in: Accurate Icons in SP classes...?
 eidospsogos
10-20-2003, 5:33 PM
#9
that helps in a way.....how first of all, do they get such high resolution icons of the individual model parts.....i took a screenshot of the model i was working on in modview, but to zoom in on the head in photoshop gives a very low res image.....an...  [Read More]
Posted in: Accurate Icons in SP classes...?
 eidospsogos
10-19-2003, 11:52 PM
#7
so, i'm still waiting for someone to help me with this.....surely someone knows something about solving this problem....?...  [Read More]
Posted in: Anybody want to skin my snow speeder?
 eidospsogos
10-22-2003, 12:46 AM
#10
whoa i take that back....not what i was thinking at all....not that i take back my offer for help.....but should have looked at your image reference before assuming i knew what you meant.....when someone says speeder i think of the bikes.....i apolog...  [Read More]
Posted in: Anybody want to skin my snow speeder?
 eidospsogos
10-22-2003, 12:43 AM
#9
i have photoshop.....as well as other adobe and macromedia programs....my degree is in graphic design.....which was originally for web programming photography and digital image editing.....but i've recently gotten into skinning/modding......largely d...  [Read More]
Posted in: Tutorial: Replacing Jaden with custom model
 eidospsogos
10-22-2003, 10:08 PM
#95
okay.....here is a big question to anyone who has extensive knowledge as to the modeling system in JA.....and this is also a brief update into this idea of a tutorial.....i just realized, that even though i had pulled out the necessary files to creat...  [Read More]
Posted in: Tutorial: Replacing Jaden with custom model
 eidospsogos
10-22-2003, 4:54 PM
#93
of course you wouldn't have these problems, when creating a new SP class selectable from the menu.....and yes i know no one knows how right now.....but by sunday i promise to have a tutorial up.....an incomplete one as i still do not know how to get...  [Read More]
Posted in: Tutorial: Replacing Jaden with custom model
 eidospsogos
10-21-2003, 12:53 AM
#87
and as far as creating new selectable heads/torso/legs......i simply opened the model_default.skin file i wanted to use, then copied all the reference to constructing the torso into a torso.skin file......same for head and legs.....then make your cor...  [Read More]
Posted in: Tutorial: Replacing Jaden with custom model
 eidospsogos
10-21-2003, 12:45 AM
#86
i know how to add races.....check out this thread, and if you have any more questions feel free to ask......and if anyone can answer mine, that is also posted in this thread i would appreciate the help...... http://www.lucasforums.com/showthread.php...  [Read More]
Page: 16 of 17