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gotcha8903

Latest Activity

Posted in: the future of the jedi series ...
 gotcha8903
02-21-2004, 1:34 AM
#21
I would also like to see a darkside storyline. A real one. The realistic saber effects on the environment would be awsome, but I honestly dont think they would be willing to modify an engine to get that kind of effect. Leading squads is also a great...  [Read More]
Posted in: Parries How does it work?
 gotcha8903
02-17-2004, 6:17 PM
#4
IMO: it is too random to say it "works" at all...  [Read More]
Posted in: PLZ Help with a switch
 gotcha8903
02-16-2004, 12:48 PM
#2
place a trigger brush where you have the switch, make it a trigger_multiple, then give it the other properties you want (facing, use key, etc). Make the brushes for the pictures, but only texture the picture side. then make those into a func_usable....  [Read More]
Posted in: Push/Pull Weapons
 gotcha8903
02-16-2004, 5:19 PM
#4
i wish there was a way to disable it, it gets real annoying when everyone is pulling so often that when you jump you get thrown in 3 different directions...  [Read More]
Posted in: SIEGE objective map - Co-ordinates?
 gotcha8903
02-13-2004, 7:30 PM
#8
yeah, thank goodness you guys have taken the time to make some. after a while you start to remember how many jumps to get from place to place on the current ones........  [Read More]
Posted in: Roundness
 gotcha8903
02-06-2004, 11:06 PM
#13
thanks LJ:) I noticed this that in one of my maps I was making in JO, but when I switched it to JA it was fine....  [Read More]
Posted in: Roundness
 gotcha8903
02-06-2004, 1:14 AM
#5
Originally posted by lauser Anything after that and the cylinder vertex only connects at the ACTUAL vertex points. In Radiant it looks fine. But compile it and it's all out of wack. does this mean that it will leave open spaces if you put a cylind...  [Read More]
Posted in: Raven sure knows CTF!
 gotcha8903
02-04-2004, 11:34 PM
#11
yes, reviews of maps would be great..............no wait, we already have a site in this community for that, and it has good reviews for all the ctf maps ive seen it must be the laziness (stupidity) of the community...  [Read More]
Posted in: Admin Mods: Which is the best?
 gotcha8903
02-03-2004, 10:35 PM
#2
I would suggest Xmod, its the best one ive seen. The features for any mod are two many to name, so here is the site: http://www.cat5camp.com/xmod2/...  [Read More]
Posted in: New Gametype
 gotcha8903
02-06-2004, 1:11 AM
#14
if you give them credit and they are ok, then whatever you guys decide on is fine. im just saying they arent likely to be happy with a change of name...  [Read More]
Posted in: New Gametype
 gotcha8903
02-05-2004, 8:44 PM
#12
ELIMINATOR I dont think you want reason for people to think you are using someone's ideas without their permission.........  [Read More]
Posted in: New Gametype
 gotcha8903
02-04-2004, 11:52 PM
#10
yep yep, they like their name:p...  [Read More]
Posted in: New Gametype
 gotcha8903
02-04-2004, 8:54 PM
#9
I think they will like it to remain under the other name;)...  [Read More]
Posted in: New Gametype
 gotcha8903
02-04-2004, 6:58 PM
#7
I have sent an email to you slider, with the contact information for the clan that invented this game. so if you still want to code this, you should talk to them as it is their creation....  [Read More]
Posted in: New Gametype
 gotcha8903
02-03-2004, 8:15 PM
#4
More details in a bit, I'll need to ask the people who came up with it, the clan CK. It is called Eliminator, and it is basically last man standing in ffa mode. Your goal in this game is to be one of the last two people alive, and if you make it that...  [Read More]
Posted in: New Gametype
 gotcha8903
02-01-2004, 5:06 PM
#1
Well a clan we are allied with plays this kick-ass game, but unfortunately it only works if everyone follows the rules. So if anyone is looking for a project to code, and would know how to do this, just post here or IM me. Otherwise we'll just stick...  [Read More]
Posted in: key binding
 gotcha8903
02-06-2004, 11:10 PM
#14
type bindlist in the console, and use pageup and pagedown to find what is binded to mouse3 and then use: bind mouse3 x; give force x being what mouse3 was binded to...  [Read More]
Posted in: Good God, does the whining ever stop?
 gotcha8903
02-09-2004, 6:41 PM
#54
yesterday a "honor noob" came into our clan server. he was standing on that black ship on tatoine, watching repeater/rockets/thermals land all around him. then he replied "dont lame me you noob", on another clans server..............  [Read More]
Posted in: I Need Help!!!!
 gotcha8903
01-24-2004, 10:58 PM
#2
first get the ja dedicated server program from jk3files.com, im guessing you will be using the win32 version of it. then, enable your router to let information for ja to pass through (mine is automatic, so if you have a probelm here you need to find...  [Read More]
Posted in: What do you do first when you map?
 gotcha8903
01-24-2004, 1:35 AM
#5
my "technique" is to make a room withy everything caulked, add more rooms to that. then i apply textures, test it out, and repeat that until most of the map is done. then i add the details....  [Read More]
Posted in: xMod 2.5.0 - Release
 gotcha8903
01-23-2004, 1:44 AM
#7
rumor hit the nail on the head...  [Read More]
Posted in: Dodging (SP)
 gotcha8903
01-21-2004, 8:50 PM
#5
cool:)...  [Read More]
Posted in: misc_portal_surface and _camera
 gotcha8903
01-21-2004, 8:44 PM
#5
if the others are like me, theyve never done anything like that, or dont know how to do it...  [Read More]
Posted in: Trees
 gotcha8903
01-21-2004, 1:51 AM
#9
hit "n" while the modl is selected. add the key:spawnflags, and the value: 2, then hit enter. the modle should then be solid in-game...  [Read More]
Posted in: Trees
 gotcha8903
01-20-2004, 8:58 PM
#6
the unmentioned other ways are bsp inefficeint? really?...  [Read More]