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xMod 2.5.0 - Release

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 =X=Master HeX
01-21-2004, 10:25 PM
#1
2.5.0
=======
- Subadmin rcon passthrough command available to admins
- Fixed a crash bug related to an honor code check
- Added a new admin.lst file where you can assign specific admins specific commands
- New x_say command to speak without the server tag in front of your name to a specific team or all players
- Added subadmin logging features
- Added rcon logging on dedicated servers
- Flipped x_weapontoggle so it displays the correct toggle state
- Admins now get a list of available commands when they auth or type an invalid command
- Fixed level fix commands so they actually save correctly
- Private tells don't take up all of your chat line any longer
- You may now log out of subadmin/authadmin
- Removeloc can now delete specific location marker slots
- flipkick mode 2 will allow you to front wall walk without timing your jump
- Subadmins may now look up a player's IP address
- Fixed a baseJA 'Saber has no owner' crash bug

http://xmod2.cat5camp.com)

I've added a server config maker to the page for you lazy admins out there (me) ;)
 SlapNut
01-22-2004, 6:12 AM
#2
cant they just make an unholly super x mod so they dont have to keep making new ones every half hour?
 Rumor
01-22-2004, 8:03 AM
#3
incase you haven't noticed HEX IS THE ONE THAT MAKES THE MOD. and as with any mod there are bugs, therefore any GOOD *cough* TAKE NOTE RAVEN/LA *COUGH* DEVS will release fixes ASAP.
 Crow_Nest
01-22-2004, 9:55 AM
#4
Um, enough with the xmods, i have to keep updating every few days!
 Tinny
01-22-2004, 4:17 PM
#5
you don't have to since its completely server side, Amidala from chop shop still uses 2.1
 =X=Master HeX
01-22-2004, 6:46 PM
#6
I just release em... You server admins can use the updated or keep the old... totally up to you guys ;)
 gotcha8903
01-23-2004, 1:44 AM
#7
rumor hit the nail on the head
 Rumor
01-23-2004, 1:56 AM
#8
Originally posted by gotcha8903
rumor hit the nail on the head

thats why i pop in from time to time. gives me a break from playing nice to the whiners in CoD's community :D
 SlapNut
01-23-2004, 3:34 AM
#9
ok for the next xmod, make it released later so thus u can fix the problems before you relese it instead of after you relese it, thus causing another version.

meh what am i saying, i dont know anything bout mods, just sound logic to me
 Rumor
01-25-2004, 4:56 AM
#10
it can be tested only to an extent by a handfull of people, therefore there is no way they will find all bugs themselves. thats what patches/updates are for. people find stuff and they fix it.

also they have set stages of development. certain features will be added at certain stages that way everything *should* be ironed out by the time they get to the next phase.
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