hi all,
i have yavin's tree in my map, but they are not solid:confused:
how can i fix it ??
thx in advance
alexx860 ;)
i have my answer : cover the model with a brush. the brush must have the system/clip texture ^^
physics_clip would be better for the main part of the tree (just not the leaves) as it would also block weapons fire.
there is anither way to "clip my tree ? because make a brush with the shape of the tree... its difficult :cool: lol
thx
alexx860 :D
There are other ways.....but this is the best way. It is far more bsp efficient than the other methods.
the unmentioned other ways are bsp inefficeint? really?
You can have Q3Map2 do it for you. It creates a clip brush for every surface, which is inefficient, but a lot easier, and more uniform and accurate on complex models, despite the nature of one surface = one brush. We're still waiting for ydnar to write some better code for that...
and how can i do it with q3map2 ?
hit "n" while the modl is selected. add the key:spawnflags, and the value: 2, then hit enter. the modle should then be solid in-game
that would just make the branches and leaves solid aswell which wouldnt look too good if u shot a rocket at it. its better just to make a 6 sided cylinder around the trunk, it doesnt have to be accurate
no, just the trunk is solid, not the leaves !!
thanx you very much gotcha :D
alexx860 :)