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Trees

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 alexx860
01-18-2004, 3:06 PM
#1
hi all,
i have yavin's tree in my map, but they are not solid:confused:
how can i fix it ??

thx in advance
alexx860 ;)
 alexx860
01-18-2004, 3:37 PM
#2
i have my answer : cover the model with a brush. the brush must have the system/clip texture ^^
 WadeV1589
01-19-2004, 11:48 AM
#3
physics_clip would be better for the main part of the tree (just not the leaves) as it would also block weapons fire.
 alexx860
01-20-2004, 7:34 PM
#4
there is anither way to "clip my tree ? because make a brush with the shape of the tree... its difficult :cool: lol

thx
alexx860 :D
 WadeV1589
01-20-2004, 8:48 PM
#5
There are other ways.....but this is the best way. It is far more bsp efficient than the other methods.
 gotcha8903
01-20-2004, 8:58 PM
#6
the unmentioned other ways are bsp inefficeint? really?
 Emon
01-20-2004, 10:00 PM
#7
You can have Q3Map2 do it for you. It creates a clip brush for every surface, which is inefficient, but a lot easier, and more uniform and accurate on complex models, despite the nature of one surface = one brush. We're still waiting for ydnar to write some better code for that...
 alexx860
01-20-2004, 10:12 PM
#8
and how can i do it with q3map2 ?
 gotcha8903
01-21-2004, 1:51 AM
#9
hit "n" while the modl is selected. add the key:spawnflags, and the value: 2, then hit enter. the modle should then be solid in-game
 Torchy
01-21-2004, 9:05 AM
#10
that would just make the branches and leaves solid aswell which wouldnt look too good if u shot a rocket at it. its better just to make a 6 sided cylinder around the trunk, it doesnt have to be accurate
 alexx860
01-21-2004, 9:21 AM
#11
no, just the trunk is solid, not the leaves !!
thanx you very much gotcha :D

alexx860 :)
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